Having recently dared experiment with the high-level adventures such as The Black Knights, and realised that if you can invite another player you lose if you don't! I am trying to get my head around the etiquette of selling or swapping the loot spots.
When I go to the trade tab I see grillions of nonsensical cries such as "wtswap 2 BK LS 4 1 rtf & 1 in 30 mins" I know what that gobbledygook means, but am confused about precisely when people say a loot spot is "rtf".
For example when they have done everything except kill the "boss" camp, if at that point they invite others who respond immediately, in a perfect world it's 15 minutes travelling time for a fast general, plus quite a bit extra faffing, before the invitee's army arrives. Therefore that waiting time is wasted: for example in The Black Knights 15 minutes is enough to eliminate most of the hard camps East of the centre. So I imagine that loads of people say they are "rtf" much earlier than when they have destroyed all camps except the final black tower.
You oldies in the game tend to take things like this for granted, because you know - but I don't!
So when is an adventure really, safely, "rtf" - e.g. can be advertised as such on the trade channel?
As a final question: would it be possible for the guide writers to add their suggested "rtf" point?