2 new buildings belonging to the Colony mode will be added to the game:
- The Combat Armoury
The Combat Armoury works much like a Provision House, using the same mechanics and interface.
It can be found in the Buildings menu.
Level requirement: 30
Limited to: 1
- The Combat Academy
The Combat Academy works like the Barracks, using the same mechanics and interface.
It can be found in the Buildings menu.
Level requirement: 30
Limited to: 1
The new unit types need different weapons. These can be produced using regular resources with the Combat Armoury.
Attack Pike
Heavy Mace
Attack Bow
Heavy Crossbow
Heavy Lance
Attack Sabre
The Combat Academy is used to produce the 7 new
attack unit types (described below).
Name: Attack Infantry
Type: Melee
Bonus: Deals most damage against Cavalry units
Description: Attack unit
Name: Attack Archer
Type: Ranged
Bonus: Deals most damage against Melee units
Description: Attack unit
Name: Attack Cavalry
Type: Cavalry
Bonus: Deals most damage against Ranged units
Description: Attack unit
Name: Heavy Infantry
Type: Melee | Block
Bonus: No bonus
Description: Unit with many hitpoints. Intended for blocking.
Name: Heavy Archer
Type: Ranged | Block
Bonus: No bonus
Description: Unit with many hitpoints. Intended for blocking.
Name: Heavy Cavalry
Type: Cavalry | Block
Bonus: No bonus
Description: Unit with many hitpoints. Intended for blocking.
Name: Guardsman
Type: Special | Block
Bonus: No bonus
Description: Deals more damage than regular "Heavy" units. Intended for blocking. Available through Valour Points.
For building
defences, even more new unit types are available.
They don't have to be produced, they are available in the "Colony Defence Mode".
Name: Mercenary Duelist
Type: Melee
Upside: Deals most damage against Cavalry units
Downside: Lower base damage
Name: Mercenary Infantry
Type: Melee
Upside: Constant higher base damage
Downside: None
Name: Mercenary Sharpshooter
Type: Ranged
Upside: Deals most damage against Melee units
Downside: Lower base damage
Name: Mercenary Archer
Type: Ranged
Upside: Constant higher base damage
Downside: None
Name: Mercenary Charger
Type: Cavalry
Upside: Deals most damage against Ranged units
Downside: Lower base damage
Name: Mercenary Calvary
Type: Cavalry
Upside: Constant higher base damage
Downside: None
Marshals (
Colony Generals) are needed to conquer a Colony.
They have unique skills and are capable of transporting new units to Colony islands.
Name: Marshall
Max. units: 100 (transport + attack)
Availability: 4 at the Tavern, 1 at the Shop (Valour points)
Limit: 5
Name: Expedition Supplier
Max. units: 500 (transport only)
Availability: Shop
Limit: 1
Name: Expedition Quartermaster
Max. units: 1.000 (transport only)
Availability: Shop
Limit: 1
A new shop category called "Expeditions" will be implemented. Colony related items are listed in this section.
Besides special Marshals, buffs and defence items will also be available.
Name: Boot Camp (Buff)
Description: Speeds up production of weapons in the Combat Academy
Availability: Shop
Costs: Gems
Name: Overdrive (Buff)
Description: Speeds up production of weapons in the Combat Armoury
Availability: Shop
Costs: Gems
Name: Cavalry Stronghold (Colony defence building)
Description: Can be placed on Colonies while setting up defences. Won't be counted against the colony’s defence point limit
Availability: Shop
Costs: Valour Points
Name: Melee Stronghold (Colony defence building)
Description: Can be placed on Colonies while setting up defences. Won't be counted against the colony’s defence point limit
Availability: Shop
Costs: Valour Points
Name: Ranged Stronghold (Colony defence building)
Description: Can be placed on Colonies while setting up defences. Won't be counted against the colony’s defence point limit
Availability: Shop
Costs: Valour Points
Name: Expedition Medipack
Description: Heals a Marshal on a Colony island. Can only be used a limited number of times per Expedition adventure
Availability: Provision house
Costs: Resources