Not gonna lie, I cried when I saw the news.
Not gonna lie, I cried when I saw the news.
So, this has all been tested on test server where all bar a few of the buildings are level 5, where we have almost infinite resources, where we can gem build the troops (In fact, in the last iteration, we were given 5000 of each of the troops needed for the 'pvp' ready made (How long will they take to produce on the live server?)
I would like to challenge BB to create a test server using JUST 155 licences which enables a player to progress at anything like a sensible rate. Come on, let's see you do it!!
Finally, why bother having a feedback section when feedback is ignored? The vast majority of those I speak to on the game are happy with it as it is - they don't want pvp (it's actually pve btw), don't want weapons removed from loot as, even with the time adjustments, they simply take too long to make. What they do want is more space, the bugs fixed etc - try reading what is written through the forum.
Adventure loot adjustments
The loot will be changed completely. Instead of weapons, raw materials for producing weapons will be included and the loot will be adjusted to the losses of the particular adventure
So in other words prepare to be inundated with coal.
Yup, it is "capture the flag" not PvP. still this game not have PVP. PVP is player vs player and you still attacking environment
On the plus side everybody be prepared for the Baaah going out of business sale….Manors and all sorts….Coming soon.
Last edited by BAAAHHHHHJJJAAA; 14.11.14 at 17:33.
BAAAHHHHHJJJAAA
Noun (bah, yah)
Extreme articulation of both negative and positive exuberance
Old system is not changed, no need for new guides or anything. Only epic raids (tailor adv) are changed a bit.
From now on it will be..."Remember, remember, the 25th of November..."
EDIT: I will wait for a while to see what will happen but it's game over for me too -> probability: 99,99999%
Last edited by sk_setttler; 14.11.14 at 17:51.
Important: Basic combat mechanics, adventure unit deployments and low level units were not touched!
read
Second feedback:
Please make the following clear:
1. What are the loot tables now for each adventure?
2. What exactly are the adventure search changes?
3. Which enemies and on what adventures has splash damage been changed on?
As usual limited info is given on the Dev diary changes, meaning many players have little or no understanding on how it will affect them. This in turn means that many do not bother to comment on the forum, leading BB to believe that the majority are happy with the changes..