PVP(E) isn't that bad but we have few big problem
1. usually players don't have iron/steel chains
2. random camps (what is actually very good)
3. 90% players don't know play without guide
PVP has totally ruined my set up...after two pvp battles in which i lost around a thousand troops my population count is all wrong and my population has dropped by almost three thousand - the number of troops I purportedly have is bigger than my population...If I build more troops are they suddenly going to vanish?? Meanwhile Im getting messages saying I succesfully colonised an island (I haven't )and quest have completed prematurely. Likewise Im being told to jump on to other quests related to pvp which i can't do because while the system seems to think I have conquered an island I havent. Im getting rewards and resources for tasks I haven't completed. Planning my game has been totally ruined by participating. We asked for colonisation , ship building..no instead some half brained battle scheme whose rewards dont make participation worth while. The game is called settlers...once an island is colonised and you have no room you need to build ships , explore and expand to new islands and 'settle' thats what I expect from the game.
An error at Anno which was never rectified ruined that game for me and I packed it in ( no refunds of monies spent on the game mind) and it seems the same has now happened here.
Last edited by MaelstromJ; 13.12.14 at 15:19.
Despite not doing any expeditions in a week, every few days I get an email telling me I've either successfully defended or lost a colony, or succeeded or failed in taking someone else's colony.
I then receive an email with 43 valour points and 5 star coins.
Was this the plan all along? Is it the Christmas gift that keeps on giving?
Are you a casual or part-time player? Don't want a chatty guild or expect lots of support?
And do you want the chance to earn a few guild coins but don't want to be forced to do guild quests on a daily basis?
Then join GQS (Guild Quests (STILL!) Suck) on Northisle!
Mail Gerontius here or in game for an invite.
I would like to report two game bugs.
First one is: that after expiring of colony use time, it becomes gray in colony tab and still stay there. No resource come from colony, but space in tab is occupied.
Second one is: that I have 2 colonies producing titanium ore, but in my achievements titanium ore resource received from colony remains the same - 0 (No increase), in spite of fact that I had received titanium from colonies more that 5 times till now.
Last edited by Jack_NoName; 15.12.14 at 13:45.
The first is not a bug, the colony is still yours only the producing time of 7 days is up, you still get defense vp and when some one succeeds in conquering it you also get loot mail.
I decided to start on a new server to test out the Christmas event as a beginner and noticed another bug/display issue with Colonies.
The colony buildings require you to be at level 30, yet are located on the 2nd page of the build menu. This puts them totally and unnecessarily out of sequence.
It would be far more sensible to have them at the end of the 3rd page where there's room for them and where they would fit perfectly in with the existing sequence. No idea why this wasn't done.
What a waste of time and troops this pvp is who's stupid idea was it to have pvp that you can't send more than a limited number of troops particularly as they are never strong enough to beat more than 3 camps.
Well, I fianally give in and do my first PVP/colony mini very resource expensive adventure.
Which is all it was, a mini adventure that has been made expensive.
Well done BB.
I get more PVP with a lazerpointer and my mad cat.