Reply to Thread
Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 34

Thread: Potential general skills

  1. #21
    Ruler of the Land Thejollyone's Avatar
    Join Date
    Jul 2012
    Location
    in absentia
    Posts
    2,072
    World
    Sandycove
    Quote Originally Posted by TheVictorious View Post
    producing tomes and codex are painful, we need somehow a faster bookbinder or queue for it at least, plus some drop from adv another than RtBN

    but nice idea
    new recipes for the rarity prov are coming with Excelsior, it will allow stacking but at a cost of more manus~tomes and tome~codex.

  2. #22
      Glorious Graduate
    Join Date
    Feb 2016
    Location
    Warren, Ohio
    Posts
    145
    World
    Northisle
    BB did announce some time ago about 'skilling generals' but suspect it was another carrot

  3. #23
    Original Serf
    Join Date
    Sep 2015
    Posts
    15
    World
    Sandycove

    General steroids

    How about a new buff you can make in your prov house to make your generals move faster when on adventures?

    Merged.
    Last edited by BB_Saqui; 27.09.16 at 10:37.

  4. #24
    Jolly Advisor Amazony's Avatar
    Join Date
    Jul 2015
    Posts
    188
    World
    Sandycove
    and screw up all the block guides? no, ty

  5. #25
    Erudite Pioneer
    Join Date
    Dec 2011
    Location
    New South Wales - Australia
    Posts
    77
    World
    Newfoundland

    General Science Trees (pushing along again)

    I know this has been posted so many times already, but maybe its time to push it further once again and here's hoping for some results...

    Tavern Generals are in dire need of a Science Tree, I would not expect MMAs or Majors would need anything changed as it is, they are already very powerful and perhaps MMAs a little over powered.

    As it is now we have to do so many Tailors/Alis/Ventures to level up to 75 and having to wait an (HOUR) to be able to do back to back Adventures/Ventures is a killer in its own way, I am limited to 0-4 hours per night to play and currently find it very frustrating not to be able to do back to back adventures because of waiting around for generals to return home and resent again.

    Is it to much to ask for some improvements to the lessor generals, like Tavern Generals, BHGs, Reapers and so on to make them more useful than just transports for troops?

    Reduced Tavern Generals travel time from 30 to 15, does not include fast generals...
    % Bonus attacks
    Added life to Generals
    5% added complicity
    At the end of trees something like Reaper General gains first Strike
    Draculs General carrys more Knights/Cavalry
    Having XXX general present buffs archer like units at adventures
    % speed up all Generals walk time
    Increased production times for XXX units

    Theres loads of ideas (good and bad) that can be minor improvements that do not need to break the game, but just having slow generals traveling to adventures faster is something thats long over due and been needed many years ago.

    Please post your ideas and lets see what comes about it.

    Kioco


    Merged
    Last edited by MOD_Daz; 31.10.16 at 08:12.

  6. #26
    Quartermaster queen-vicious's Avatar
    Join Date
    Apr 2013
    Posts
    292
    World
    Sandycove
    I'm not for it to be honest, i don't feel the need at all with the many kinds of gens we have (and more coming).
    I do however think the travel times to adventures are far too long.
    I can see no need for 30/15 min travel times - 10/5 would be plenty long enough, in my opinion it's just an unnecessary time waster atm

  7. #27
    Ruler of the Land Thejollyone's Avatar
    Join Date
    Jul 2012
    Location
    in absentia
    Posts
    2,072
    World
    Sandycove
    I think the MMA, MoD, Drac and the new upcoming Champions of Anteria generals have all been introduced to the game purely because the General's skill sets would be too complex to meddle with individually on adventures

    I agree with QV though, that the travel times may well be much simpler to introduce as a trade-off.

  8. #28
    Treasure Hunter Bobblyt's Avatar
    Join Date
    Jul 2014
    Location
    devon
    Posts
    220
    World
    Newfoundland
    Other than speeding up travel time to and from adventures I don't think this is a good idea

  9. #29
    Ruler of the Land
    Join Date
    Jun 2012
    Location
    Milky Way
    Posts
    2,854
    World
    Sandycove
    Quote Originally Posted by Thejollyone View Post
    I think the MMA, MoD, Drac and the new upcoming Champions of Anteria generals have all been introduced to the game purely because the General's skill sets would be too complex to meddle with individually on adventures

    I agree with QV though, that the travel times may well be much simpler to introduce as a trade-off.
    Based on my reading about the Champions they are prototypes for the General Science. Based on what I've read I would say we are less than a year away from seeing General Science on the live servers.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  10. #30
    Erudite Pioneer
    Join Date
    Feb 2012
    Location
    Mind ur own
    Posts
    96
    World
    Northisle
    We don't need skills for generals it would make the already skilled ones pointless. faster travel times are needed though maybe a buff in the shop to permanently half a generals travel time, more speed for us more cash for bb everybody wins

Reply to Thread

Similar Threads

  1. 50 levels science skills
    By IgorPro in forum General Discussion
    Replies: 12
    Last Post: 05.12.13, 20:29
  2. Science: Geologist Skills
    By Fexno in forum Game Guides
    Replies: 47
    Last Post: 21.11.13, 07:29
  3. New skills for generals.
    By Wreckless- in forum Game Suggestions
    Replies: 8
    Last Post: 12.10.13, 23:24
  4. potential hack
    By Sir_Jazz in forum Bugs & Technical Issues
    Replies: 0
    Last Post: 20.05.12, 10:29
  5. potential hack
    By Sir_Jazz in forum Bugs & Technical Issues
    Replies: 0
    Last Post: 20.05.12, 09:55

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.