BB did announce some time ago about 'skilling generals' but suspect it was another carrot
How about a new buff you can make in your prov house to make your generals move faster when on adventures?
Merged.
Last edited by BB_Saqui; 27.09.16 at 10:37.
and screw up all the block guides? no, ty
I know this has been posted so many times already, but maybe its time to push it further once again and here's hoping for some results...
Tavern Generals are in dire need of a Science Tree, I would not expect MMAs or Majors would need anything changed as it is, they are already very powerful and perhaps MMAs a little over powered.
As it is now we have to do so many Tailors/Alis/Ventures to level up to 75 and having to wait an (HOUR) to be able to do back to back Adventures/Ventures is a killer in its own way, I am limited to 0-4 hours per night to play and currently find it very frustrating not to be able to do back to back adventures because of waiting around for generals to return home and resent again.
Is it to much to ask for some improvements to the lessor generals, like Tavern Generals, BHGs, Reapers and so on to make them more useful than just transports for troops?
Reduced Tavern Generals travel time from 30 to 15, does not include fast generals...
% Bonus attacks
Added life to Generals
5% added complicity
At the end of trees something like Reaper General gains first Strike
Draculs General carrys more Knights/Cavalry
Having XXX general present buffs archer like units at adventures
% speed up all Generals walk time
Increased production times for XXX units
Theres loads of ideas (good and bad) that can be minor improvements that do not need to break the game, but just having slow generals traveling to adventures faster is something thats long over due and been needed many years ago.
Please post your ideas and lets see what comes about it.
Kioco
Merged
Last edited by MOD_Daz; 31.10.16 at 08:12.
I'm not for it to be honest, i don't feel the need at all with the many kinds of gens we have (and more coming).
I do however think the travel times to adventures are far too long.
I can see no need for 30/15 min travel times - 10/5 would be plenty long enough, in my opinion it's just an unnecessary time waster atm
I think the MMA, MoD, Drac and the new upcoming Champions of Anteria generals have all been introduced to the game purely because the General's skill sets would be too complex to meddle with individually on adventures
I agree with QV though, that the travel times may well be much simpler to introduce as a trade-off.
Other than speeding up travel time to and from adventures I don't think this is a good idea
When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's
We don't need skills for generals it would make the already skilled ones pointless. faster travel times are needed though maybe a buff in the shop to permanently half a generals travel time, more speed for us more cash for bb everybody wins