Dont say you dont need stuff if you dont know what it is
General Science is coming, first hint was the alternative way to produce books.
It is confirmed on test server forum that it is in (early) development.
Dont say you dont need stuff if you dont know what it is
General Science is coming, first hint was the alternative way to produce books.
It is confirmed on test server forum that it is in (early) development.
Was fighting windmills from Aug 2012 to Oct 2019.
As topgearfan said, this feature seems to be in development as we speak, from the test forum comments made by BB on the discussion about the new Chirstams Generals, seems that they will be the way BB is using to see how diferent general skills affect the overall game, kind of a way of testing some skills at a time. I reckon we will see this feature added maybe on a later expansion next year, maybe even with specific generals attatched and specific aventures.
If you guys want to know more check the tets forum, some really good info on what BB is thinking about doing on the Christmas Generals Discussion thread.
"Tank": If a general attacks several camps in a row, lost defender units are replaced when the travel to the next camp is continued. The number of "refills" is limited by the skill level.
Example: General attacks camp B. On the way to camp B, he is intercepted by camp A. After the victorious battle, the defender units are replaced and the general continues its way to camp B.
Basically, the skill is a time saver, not a game breaker. The tactical challenge is to find setups for generals that allows them to benefit from this skill.
In order to make this skill work, the player must have enough units of the required kind that are not assigned to any general. Otherwise, the skill won't kick in and the units are not replaced.