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Thread: Please turn production week off

  1. #31
    Ruler of the Land
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    As someone who reads all the info BB puts out I am amazed that they fail to read what we write in reply - or so it would appear. PVP was giving scathing reviews on the test forum when first trialled, next time round gave us all 5000 of every possible type of pvp troop. However, what they had picked up on was that the production time was so excessive that players wouldn't bother with the pvp. Some bright spark decided that an easy way around this was to allow us all to make weapons twice as fast - this was never trialled even on the test server. The problem is that the same bright spark didn't think further down the chain did he/she.... As a consequence we now find ourselves losing coal at an insane rate. When you look to begin with you say' ah it's only -9k/12hrs that's ok, but do the sums and it is frightening, that -9k/12hrs is equal to -252k over 2 weeks.

    Also, why impact on all weapon production? Bronze swords have nothing to do with the pvp weapons.

    Yes you can buff the coal mines, smelters, recyclers but that is not how the game was ever meant to be played. This is an economy game with some fighting, not a fighting game with an economy that needs constant support. Yes, you can turn off buildings so that the economy is once again balanced. That begs the question of why give 50% extra to start with if to survive players need to drop production by 50%. So, who gains? Simple, those players who were able to afford to stockpile resources etc. Another case of the haves ending up having even more. I have chatted to players on global 1 who think it's great as they are level 50, have storage of 300k plus, have millions of most resources on star etc. Can I suggest they spare a thought for the lower levels sometime? The ones who are really struggling are those with small stores/stocks, these being the very ones the game needs to retain to survive.

    We all know BB will just let this run, they always do. I just hope no smart person in the BB offices then decides 'oh let's have 2 weeks of bonus coal to compensate!! By then it will be too late and all they will be doing is to, yet again, fill the stars of a small number.

    Finally, can I suggest BB look at the option of stopping players stockpiling resources on the star menu and/or in unopened mails? This will force resources onto the market and drop prices to where they possibly should be....who will be up in arms about this? Easy those with all the resources..

  2. #32
    Nifty
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    Sandycove
    Well said...enough already....

    My nicely balanced economy is totally out of whack, I'm sure that the QCM shaft copper mines have also been tweaked so that they produce less. Used to be able to run six at lvl2 for a small positive balance on copper, currently have two of them at lvl 3 + four lvl 2 and am still making a loss. As far as I can tell nothing that uses raw copper is effected by production week so something has changed... Of all resources copper is the last that should be made harder to get hold of, if anything they should be increasing the capacity/speed of copper production.

  3. #33
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    Quote Originally Posted by MrLecti View Post
    As far as I can tell nothing that uses raw copper is effected by production week....
    Check your copper smelters again...

  4. #34
    Nifty
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    Don't know how I missed that....thanks...still not happy about production week

    Would have worked better had it been applied like a buff, i.e. higher output without higher input, but at the moment it's just annoying.
    Last edited by MrLecti; 26.11.14 at 16:55.

  5. #35
    Wordsmith Larili's Avatar
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    I've been fascinated by this thread, as it was glaringly obvious from the start how to deal with it.
    If smelters and weapon smiths are running twice as fast but the raw supply of resources remain unchanged, you have the choice of running them out of balance till the resources run out, where by you have gained the same amount of weapons in half the time and then rest the smelters and weapon smiths; Or if you want to keep the resources and not take advantage of the quicker build time for weapons, run them for 12 hrs/day.
    Personally I'm doing the former, as its good practice for when I bring the higher level buildings into play, I'll just be building in batches.
    Are we to be told of adventure changes or not? 1 Month on and still SNEAKY RB changes have not been mentioned

  6. #36
    Nifty
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    Problem is, unless you have endless copper mines, people don't have a huge excess of copper sitting around. All of the other weapons trees I can cover from reserves for a couple of weeks, but with tools, nibs and bronze swords (I have three bronze weapon smiths for every one of steel or iron) copper is in short supply at the best of times.

    My puny few thousand in copper was wiped out before id had time to fully take in what had changed...admittedly I was relying on my larger reserve of bronze to cover the swords and hadn't realized the smelters were running double speed.

  7. #37
    Glorious Graduate
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    Quote Originally Posted by Larili View Post
    I've been fascinated by this thread, as it was glaringly obvious from the start how to deal with it.
    If smelters and weapon smiths are running twice as fast but the raw supply of resources remain unchanged, you have the choice of running them out of balance till the resources run out, where by you have gained the same amount of weapons in half the time and then rest the smelters and weapon smiths; Or if you want to keep the resources and not take advantage of the quicker build time for weapons, run them for 12 hrs/day.
    Personally I'm doing the former, as its good practice for when I bring the higher level buildings into play, I'll just be building in batches.
    Please tell me again how it's no big deal to toggle 50-ish buildings every 12 hours just to make my island work the way it does normally without any intervention from me. Running things until resources run out isn't an option because then that affects other chains that also use coal and ore.

  8. #38
    Wordsmith Larili's Avatar
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    Please tell me again how it's no big deal to toggle 50-ish buildings every 12 hours just to make my island work the way it does normally without any intervention from me. Running things until resources run out isn't an option because then that affects other chains that also use coal and ore.
    As its only smelters and weapon smiths that have speeded up, if you want to maintain a `balance' during these two weeks simply sleep half of those in the chain that are effected. Your usage of resources will then be as it was before the change. ( As will your production)

    If you had a balanced chain before with say 30 smelters and 20 weapon smiths, simply sleep 15 of those smelters and 10 weapon smiths, and you will get the same production and usage of resources as you did before. You will not benefit from `the production bonus' but neither will you be out of sink with your balancing, why is that so hard to understand.
    BB may not have made it very clear with their description, but do they ever? Players have a chance to boost weapon production for up to two weeks, they are not holding a cannon to your head and saying you must, or even that everyone can max it out, they are simply giving you the opportunity to do so if you wish and if you can/or up to what you can.
    Some players were calling for a `crisis quest' between events, now you have it in a way, something out of the norm hits your island ( if your island is in crisis, rise to the occasion and manage it ) I've told you how
    Are we to be told of adventure changes or not? 1 Month on and still SNEAKY RB changes have not been mentioned

  9. #39
    Glorious Graduate
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    Quote Originally Posted by Larili View Post
    As its only smelters and weapon smiths that have speeded up, if you want to maintain a `balance' during these two weeks simply sleep half of those in the chain that are effected. Your usage of resources will then be as it was before the change. ( As will your production)

    If you had a balanced chain before with say 30 smelters and 20 weapon smiths, simply sleep 15 of those smelters and 10 weapon smiths, and you will get the same production and usage of resources as you did before. You will not benefit from `the production bonus' but neither will you be out of sink with your balancing, why is that so hard to understand.
    BB may not have made it very clear with their description, but do they ever? Players have a chance to boost weapon production for up to two weeks, they are not holding a cannon to your head and saying you must, or even that everyone can max it out, they are simply giving you the opportunity to do so if you wish and if you can/or up to what you can.
    Some players were calling for a `crisis quest' between events, now you have it in a way, something out of the norm hits your island ( if your island is in crisis, rise to the occasion and manage it ) I've told you how

    I guess you didn't read the rest of the thread then.

  10. #40
    Wordsmith Larili's Avatar
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    I guess you didn't read the rest of the thread then.
    Of coursed I did, but some seem not to be seeing the obvious!
    I am more concerned that the current re-balancing as will be implemented and truly seen for what it is once these two weeks are over, Have not been `thoroughly' thought through. Some of us can see what is going to happen a few months down the line, if the Devs once again dig their heels in , and don't listen to us and make these re-adjustments to both loot and production costs. Then I can see that the `slight of hand' of giving us more of these production bonus weeks to cover their mistake will become the easy choice. I don't want that as I prefer things to be fixed when they are broken, not `managed'!
    Are we to be told of adventure changes or not? 1 Month on and still SNEAKY RB changes have not been mentioned

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