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Thread: Please turn production week off

  1. #61
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    Quote Originally Posted by Larili View Post
    The only posts which regard what I previously suggested as not being suitable solution use the excuse of having odd numbers of effected buildings i.e " you can't turn off half a bow maker" I use the term `excuse' as it is clear whilst the solution is both staring the competent in the face, some are `choosing' to ignore it, because its steps outside of their `routine'.
    If turning one building off on alternate days is too much like hard work, then you could always try your original counter and turn off all `50' on alternate days or turn them all off and lose all your production for the two weeks, you won't have to do anything ` extra' then , then moan about that!
    There is an easy solution other posters have tried to put it over to you, perhaps it is you that need to go back over the thread and read it again .
    All of the 'easy solutions involve doing more micromanaging to keep my island ticking over but producing less than normal. That's not a 'bonus' no matter how condescendingly you try and insist that it is. it isn't about turning off 'half a bowmaker' it's the entire chain from coal to smelters to weaponsmiths. My island runs on very tight margins because if there's enough excess capacity to fit in another level of the next thing in the chain then I add that extra level. Now, my almost maintenance free island that ticked along like a watch needs to be carefully monitored. I'm back to stability (mostly) now but at the expense of lower production across the board than normal. This is what people are trying to explain to you and that you seem to be too full of your own self-proclaimed cleverness to notice. In other words, for a lot of players, this bonus week is the exact opposite. It's not a bonus and it's not a week either. if you don't understand that then I don't know how else to get it through to you.

  2. #62
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    This might be one of the stupidest ideas ever from the devs. I get how they wanted to be nice and give us a little head start with some extra weapons now after the loot change. But this is the worst way to do it. It show yet again that they are not even playing the game. How is messing up everybody's production helping? They either need to double THE ENTIRE prodiction chain or better yet. They could have used that half a brain that they all share and just doubled the output from the weapon production buildings. Same input, same production time, just double the output. That would yield the exact same result but without screwing all the players over. Or they could just have sent us a little care package with some weapons, resources and buffs.

    Seriosuly YOU ARE NOT HELPING BY MESSING WITH PRODUCTION TIMES EVER! That goes for all production times. Don't mess with buildings, buffs or experts. Just leave them alone. You can't handle it. The devs are too incompetent to properly implement such "events" without making it hell for the players. Stick to sending out stuff if you want to feel nice because that seems to be the level of complexity that the devs can handle.

  3. #63
    Jolly Advisor ViliusV's Avatar
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    Quote Originally Posted by IainC View Post
    All of the 'easy solutions involve doing more micromanaging to keep my island ticking over but producing less than normal. That's not a 'bonus' no matter how condescendingly you try and insist that it is. it isn't about turning off 'half a bowmaker' it's the entire chain from coal to smelters to weaponsmiths. My island runs on very tight margins because if there's enough excess capacity to fit in another level of the next thing in the chain then I add that extra level. Now, my almost maintenance free island that ticked along like a watch needs to be carefully monitored. I'm back to stability (mostly) now but at the expense of lower production across the board than normal. This is what people are trying to explain to you and that you seem to be too full of your own self-proclaimed cleverness to notice. In other words, for a lot of players, this bonus week is the exact opposite. It's not a bonus and it's not a week either. if you don't understand that then I don't know how else to get it through to you.
    Dont lie about production chain its really simple and there is no problem to solve it. Lets take example bronze swords. You have 2 copper smelters (CS) and 2 bronze weaponsmiths (BSW) now they do double production cuz of production week (PW) copper mine and coal mine not doing it. So you turn off one CS and one BSW and you have same production as it was before PW. Its a solution for ppl who dont want to use this PW. And the one who want to use it just simple do some buff on coal production and some buff on copper production. If your coal was lvl2 and it was enough now do it lvl4 or just put buff on it. And problem is again solved. This PW is for players who use buffs now instead of 2x buff i use 3x or 4x buffs cuz its payout very easy. And i can stock products or sell them.
    So gl on managing your island overproduction and try earn from it as mutch as you can.

  4. #64
    Battle Hardened Contributor Mortallicus's Avatar
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    So people complain about the increased production which is only temporary and its not going to stop now however much some shout. (Why should it be stopped when so many like it.) Then a player suggests a solution which brings production back to normal and they get flamed.

    Be nice about your concerns and BB might listen and not do it again which I think would be a huge shame but its not about me and what I like
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  5. #65
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    i have found the free movement a great boon, moved enough to squeeze an extra 12 buildings in. So now i can place buildings that have been languishing in my star ...... Not enough space on isle coping with the extra production but only as i have a good eco and reserves and by not doing adv s which is a big part of playing this game.lag!!! i am not interested in the pvp as tbh on the test i considered it naff and id rather have the space saved on my isle from not opting to play pvp

    but sadly wether i opt in or out i am still affected by it. most of these changes are not for the good. and it is obvious to most that for lower levels or less established l50s its a real game changer in the future with too many adverse complications, this is worse than when we were in beta

    i give away a good deal of my res to help out members in our guild and to a lesser degree to others outside it. (as many others do) i cannot sustain or build a big enough eco to build those items lower levels need (cannons dam swords xbows steel swords ) and continue my own adv ing

    And yes while some struggle with the extra production bonus after two weeks we will have to do it again!

    the Good side is i get to spend more time off the game and get rl things done

  6. #66
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    Quote Originally Posted by ViliusV View Post
    Dont lie about production chain its really simple and there is no problem to solve it. Lets take example bronze swords. You have 2 copper smelters (CS) and 2 bronze weaponsmiths (BSW) now they do double production cuz of production week (PW) copper mine and coal mine not doing it. So you turn off one CS and one BSW and you have same production as it was before PW. Its a solution for ppl who dont want to use this PW. And the one who want to use it just simple do some buff on coal production and some buff on copper production. If your coal was lvl2 and it was enough now do it lvl4 or just put buff on it. And problem is again solved. This PW is for players who use buffs now instead of 2x buff i use 3x or 4x buffs cuz its payout very easy. And i can stock products or sell them.
    So gl on managing your island overproduction and try earn from it as mutch as you can.
    If you have an odd amount of building such as 3 stables you can't turn half of them off, you need to shut down 2 which means you get a lower production than before, why should we need to waste buffs just to keep things the way they were? You clearly don't get the point

  7. #67
    Jolly Advisor ViliusV's Avatar
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    Quote Originally Posted by Steve1077 View Post
    If you have an odd amount of building such as 3 stables you can't turn half of them off, you need to shut down 2 which means you get a lower production than before, why should we need to waste buffs just to keep things the way they were? You clearly don't get the point
    Just turn off two of them and third make buffed and dont say that you waste buff. Saying that you waste buff it means you not play this game good. And again its solved. Dont make it look so hard because its not. Everything is solved with buffs on PW. And its only for two weeks. I think two weeks might be to much but we can live those two weeks for sure. My self when i run out of my stock of coal and iron i stop half o production without problem and wait till this production week will stop. Dont make problems where is no problems.
    Last edited by ViliusV; 28.11.14 at 11:11.

  8. #68
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    Quote Originally Posted by Mortallicus View Post
    So people complain about the increased production which is only temporary and its not going to stop now however much some shout. (Why should it be stopped when so many like it.) Then a player suggests a solution which brings production back to normal and they get flamed.

    Be nice about your concerns and BB might listen and not do it again which I think would be a huge shame but its not about me and what I like
    You are missing the point. People are complainging because the developers are utterly useless. Few would have complained if they had doubled the output. Now they messed with the production timers which affect ALL production. My nib production is affected by this. I can't run the letter smith. I am losing water, wheat, coal, iron ore, copper ore, pinewood and hardwood at an alarming rate. Things that were perfectly balanced a couple of days ago.

    The solution is not a solution at all. Please tell me how I am supposed to balance my two lvl 5 and one level 4 bronze sword weapons smiths and three lvl 5 and one lvl 4 copper smelters. How do I stop production from one and a half building? How do I remove one level from my iron weapon and two from my iron smelter? Just pausing buildings is not and never have been a solution. You cannot opt-out of the event like you claim. That is a lie. Stopping production is not a solution. The solution would be for the moronic developers to do their job properly and change the output from the weapon production buildings instead of messing with the producion timers. But they are apparently not smart enough to figure that out.

    This is actually just another example on the utter uselessness of the developers. They try to give us bonus stuff that no one asked for and they end up messing it up. Have you already forgotten the time when they failed completely to multiply the search times with 0.8? It took them 10 days to sort that out and they actually introduced that mess of an event to the EU servers knowing full well it still had bugs from the French servers.

  9. #69
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    Quote Originally Posted by ViliusV View Post
    Just turn off two of them and third make buffed and dont say that you waste buff. Saying that you waste buff it means you not play this game good. And again its solved. Dont make it look so hard because its not. Everything is solved with buffs on PW. And its only for two weeks. I think two weeks might be to much but we can live those two weeks for sure. My self when i run out of my stock of coal and iron i stop half o production without problem and wait till this production week will stop. Dont make problems where is no problems.
    I don't think you thought that one through properly. Lets do the maths shall we.

    Lets say we have three buildings running, each producing 100 units unbuffed. That's a total of 300 unbuffed and 600 with buffs. That would be the normal output since most of us buff our weapon production. Your suggestion is to only run one building with 200 production and buff it up to 400. So your solution is actually a decrease in production by a third.

  10. #70
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    A production bonus is only a bonus if at the end of the day you have extra over your normal production. Those of you running a make what you need economy are eating into their stocks of raw materials, those of us who run a replace what they have used economy are just seeing their economy doing it's job in half the time with a increase of raw materials up to a point.

    If you are having problems then I would suggest you look at your economy because the way your playing the game now means your island is a hostage to possible future "feature weeks"
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