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Thread: Please turn production week off

  1. #101
    Ruler of the Land Xibor's Avatar
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    While the maintenance was underway I read through all the posts (including my original irritated one) and saw many interesting points of view. I can understand some players position that the situation can be 'managed', but I think most of those who have posted (myself included) ask the question why should we have to? Numerically it isn't viable - since raw materials have a limit, forcing input/output to double is clearly going to change the equation. And since it's two weeks in duration it makes no sense to try to re-balance building levels to adjust for it. So I'm among many others that have shut down most of their production and what is running is working on a buff-or-die basis (which of course is killing my bread production as well). Personally I don't like feeling like I must keep activating/deactivating/buffing buildings since I've worked quite hard to make it so I didn't have to do exactly that.

    At this point all I can add is thank goodness only one more week to go.
    Last edited by Xibor; 02.12.14 at 04:07.

  2. #102
    Jolly Advisor ViliusV's Avatar
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    Quote Originally Posted by Zotamedu View Post
    Great, will you give me enough 3x buffs to last me the entire two weeks? How kind of you. Is the offer valid for everyone or is it just me? Just add me as a friend in game and send the trades.
    Well you got 2-3 weeks to produce enough 3x buffs i did my self if you couldn't produce them you can always buy it in TO. And still if you have no buff now you also can buy them from me i got 5k badge for sale.

  3. #103
    Jolly Advisor ViliusV's Avatar
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    Ok haters of production week this is what i got now http://prntscr.com/5cd7jn. And this what i prepared for this production week http://prntscr.com/5cd7u0 also lot of copper and iron but i was producing them long time ago... So if you didn't make any thought about coming production weeks its your problem you didn't make calculation NOT BB. Players who think about future they read upcoming events and try make preparing for it. This game isn't about your island is running perfectly you have to be prepared for changes or you just go sleep. If you cant keep up its your problem. For players who didn't prepare for production week i offer turn off half production and you get same production of what you had before if you didn't prepare for production week so you don't deserve and bonuses it gives. Who give some thoughts about it have very good time to have double production of weapons. So stop crying and play this good economy game.

  4. #104
    Keen Commentor
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    I've always played the Settlers games with an economy/settlement priority.
    For me, it's about creating and managing as good a settlement as I can.
    But just doing daily tweaks and producing ever more resources can be boring.
    Where are the challenges?
    Can't this production week crisis be thought of as a test of our settlement management skills?
    Disasters happen in RL and have to be solved or averted, perhaps having unexpected mini-disasters in TSO from time to time will make the game interesting?

    That being said, BB's first priority is to de-bug the game from top to bottom, and only introduce fully tested, bug-free new content.
    I really sympathise with those players who prefer adventuring, PVP etc, because it seems that side of the game is a mess right now.

  5. #105
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    Quote Originally Posted by Sheddoe View Post
    That being said, BB's first priority (should be) to de-bug the game from top to bottom, and only introduce fully tested, bug-free new content.
    Fixed that for you...

    Unfortunately, time and again they prove otherwise.

  6. #106
    Ruler of the Land Xibor's Avatar
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    As far as "preparing" goes, I have a couple thoughts. Firstly, many players as well as myself thought it would work like a buff and not a level increase for the affected building. From what I have read that detail was not made obvious - but perhaps a huge number of people all missed the same clearly labeled information like I must have.
    Secondly, "preparing" itself - what I could have done is halted my weapon production, did more buffs, increased levels of raw material buildings.... which means I would have had less weapons but could make the ones I missed out on twice as fast, searched more often for mines and had to use extra materials to level them up again, and produce more buffs to get the desired extra output. Oh wait - all of the above is exactly what I'm doing now. Go figure.

    I don't see it as "being able to adjust to a changing event like a natural disaster", it's more like going to work for a few days and finding out someone has doubled the output (they use the term efficiency, very misleading because to me efficiency means more output for less cost) -doubled the horsepower of my car engine and I can't figure out why I'm using so much petrol. Then I suppose I would have to "adjust" by moving to a new house closer to work so I can afford the extra expense. Actually, I should have known to start stockpiling petrol I suppose (costing me more one way or another).

    It's all a moot point now because it's done and will be removed in another week, but I think after considering all angles this could have been done better or perhaps not at all. I respect those who feel differently, but from a casual count it's 75% unpopular, which is a huge majority and that much of an opinion block should be taken into account - it's clearly not just a handful of idiots that don't understand economic balance that have objected - it's a large number of players.

  7. #107
    Pathfinder
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    I have a perfectly balanced economy that produces surplus of everything, albeit sometimes with small margins on the premium resources.

    I do not read the front page or the forums in detail, ever. I log straight in and do whatever maintenance work I need to do (IE finding deposits & building mines) in a timely fashion that keeps my economy running.

    I have honed this through careful positioning of buildings, buying special buildings, balancing my productions chains over the course of months.

    I had no idea "Production week" was coming, I have no idea what it is or what it is supposed to achieve, I have not specially stockpiled anything because I don't expect to log in after a couple of days away and find my 20,000+ iron ore stockpile is gone, that my 15,000+ copper ore stockpile is gone, and that *none* of my chains work even at the most basic level: I'm -1200 coal/12hr when I should be + 600 or so.

    More, I don't expect to be called stupid by the community for playing the game this way. New features are always welcome, but this is clearly having a detrimental effect on a lot of people - it's not optional and it's broken the game for a lot of folks who put time and effort into it in ways that are not weird or unusual.

  8. #108
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    its actually optional, you can always turn off some buildings and resume your previous production, or close to anyways.

  9. #109
    Jolly Advisor ViliusV's Avatar
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    BigTim2012 it just excuses of your laziness. If you don't know where is production stop/start button cant help you. And if you think that all news are maid on main page is only for admins so be surprised its for us. Ofc lot of folks didn't read news like you but who's mistake it is? They did announce it few weeks ago before event so we all had time to prepare even if we didn't had enough time we always could reorganize production. And its really fun that you have change things up. Even about loosing guns from loots you all know few month ago... So already could be ready for iron production. So don't blame game, blame your self. All games work like this if you play it you must learn about it if you think everything stays as it was when you started so no one will play a game like this. Just adapt it.

  10. #110
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    Quote Originally Posted by Narcil View Post
    its actually optional, you can always turn off some buildings and resume your previous production, or close to anyways.
    That is still total BS as has been explained in many previous posts. I'll do it once more because you obviously didn't bother actually reading the previous input on the matter.

    How am I supposed to compensate this "buff" with two lvl 5 and one lvl 3 bronze weaponsmiths? How do I turn of half of a lvl 3 building?

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