That may well be your opinion, however that does not make it a fact. Until you explicitly hear BB say : Yup, we now support blocking in normal adventures, it is not supported.
That may well be your opinion, however that does not make it a fact. Until you explicitly hear BB say : Yup, we now support blocking in normal adventures, it is not supported.
That's not the point. The point is generals are jumping around like mad. It's probably a syncing problem between the client on our PC's and the database on BB's servers.
Maybe BB supports jumping generals
so, if you want to take down:
Camp A with general 1
Camp B with general 2
Camp C with general 3
you send them to their camps 20 seconds apart, to avoid being intercepted and to speed up your adventure ( same basics as blocking, only you take down all camps )
General 1 attacks camp A while general 2 passes the camp.
General 1 takes down camp A, read !!! takes it down, and he ends up in the, what i have seen happen a lot of times, loop. Camp A is suddenly back on the map and intercepts general 3
I should not complain and send any attacks at my own risk, since sending more than 1 general at the time is not a supported future ???
Sorry, but if a camp re appears, after it has been taken down, it is a bug whether it is a block or sending more than 1 general at a time.
In this case inyi, you are not attempting to block, and not complaining about timing for blocks, but in fact are seeing what I would describe as a legitimate issue that should be addressed.
Open up a support ticket ^^