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Thread: Colonies and PVP

  1. #11
    Wordsmith
    Join Date
    Apr 2012
    Posts
    713
    World
    Northisle
    Quote Originally Posted by Markos View Post
    1. Colonies were never meant to be profitable,
    Quote Originally Posted by Gerontius View Post
    Then it has failed.
    For that you can blame players, not BB.
    actually pvp units are very cheap
    we have big problem with this production weeks, bb decrease time instead to increase output x2.

    only problem here is price iron bars, before 1k iron bars was 100gc, with 100gc per 1k iron bars unit will be very cheap and pvp will be profitable.
    after this stupid weeks finished everything will be normal again, but because of new loot will be some changes on market.

    3 iron smleter lvl 5 need ~7k iron ore per day = 3500 iron bars per day with x2 buff
    now we can get few K iron ore per day in adventures

    also we don't need now many bakery, mills, farm so we can destroy some and build iron productions.
    not many players have iron production that is reason why is iron very expensive.
    now more players will start with iron productions.

    if you have your own iron production unit for you are very cheap (you need 3 iron smelters and few iron mines + iron ore from loot).


    i don't like pvp, because it's pve not pvp

  2. #12
    Erudite Pioneer
    Join Date
    Nov 2012
    Posts
    84
    World
    Newfoundland
    Quote Originally Posted by Markos View Post
    Perhaps you have missed that we can`t make buffs for pvp, only buffs available are ones for gems in shop, so anyone considering doing pvp often needs to buy some in order to make weapons/troops in time. Also i find pvp much fun, as do most players that already have colonies, surely you can`t say playing same old repetitive adventure with exactly the same camp placement and troops , with guides already made is more fun?
    I believe some player made buffs can be aquired as blue prints for the rareity prov house at xmas. Although only gem ones like you say atm.

  3. #13
    Skilled Student
    Join Date
    May 2013
    Posts
    31
    World
    Newfoundland
    Add on top of that that infantry units in new system are about 5-10 times cheaper then cav/archers (6 steel = 12 iron vs 60 or 72 iron).
    It breaks the idea behind the new combat system - where is the point in that??

    Why make all vs bonuses on units (could actually be used for tactics with similar prices for various units) when you release them with such disparity.

    This also means that cost of losses varies wildly depending on rng in camps.

  4. #14
    Skilled Student
    Join Date
    Nov 2011
    Location
    Swindon, UK
    Posts
    29
    World
    Newfoundland
    Does anyone understand how the tier system works ?

  5. #15
    Glorious Graduate
    Join Date
    Feb 2012
    Posts
    103
    World
    Newfoundland
    Not yet, but as far as I can tell you get promoted to the second tier after about 500 valour points, and probably not much later you will get to tier three. Think there are 3 max. and probably tier one is to get used to the pvp, tier 2 gets the players with a bit of experience away from the newbies in tier 1 (also gets a bit harder to complete). Tier 3 will do the same I guess

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