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Thread: The Clever Little Tailor Dual 250 Cannon Mix Edited with MMA Guide

  1. #1
    Original Serf VampirDeath's Avatar
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    The Clever Little Tailor Dual 250 Cannon Mix Edited with MMA Guide

    This is Guide for The Clever Little Tailor Dual 250 Cannon Mix edited with MMA

    Please compare the figures carefully as most attack are changed with MMA instead of Vet to save troops usage

    The image below is just a old guide and I am using it to change the numbers and troops type but,
    THE GENERAL CAMP LOCATIONS ARE THE SAME MAKE SURE YOU READ THIS IMMAGE BEFORE USING MY GUIDE BELOW THE IMAGE.


    http://i.imgur.com/riOWjgf.jpg (Old CLT Guide) By Evil_J



    Troops needed 2200R + 2130B +400LB + 300S + 290M +330E +160XB + 200K + 277C

    CLT Adv GuideĀ 

    B =Block
    C= camp number
    W = attack wave number

    C1 105R 85C 30XB (MMA)
    C2 220C (MMA)
    C3 (B1) 64S 136C
    L1 52S 1E 73C 94XB (MMA)

    C4 108R 16C 96K (MMA)
    C5 110R 110E (MMA)
    C6 100R 120K (MMA)
    C7 (B2) 126E 41C
    C8 (B3) 60E 131C
    L2 53S 2E 105C 90K (Vet)

    C9 118R 12C 90K (MMA)
    C10 135R 9M 106K (Vet)
    C11 W-1. 150B. W-2. 220R (MMA)
    C12(B4) 55C 145E
    C13 (B5) 15C 185E
    L3 W-1. 200LB W-2. 125R 40B 80XB 5K (Vet)

    C14 52R 48M 1E 149K (Vet)
    C15 W-1. 150B. W-2. 160R 65B 25K (Vet)
    C16 1R x 2 Block
    (be warned the first R block might fail with the wrong timing on the block and will be intercepted)
    (When there is time I will post a picture with the new spot with 8 seconds timing to send vet gen to attack will do it when I do the next CLT)

    L4 W-1. 250B W-2. 85S 55B 105XB 5K (Vet)

    C17 W-1. 200B. W-2. 200B. W-3. 180R 40XB (MMA)
    C18 W-1. 150B. W-2. 195R 15XB 10K (MMA)
    C19 W-1. 200B. (G) W-2. 200R. (G)(BHG) (B6) 8S 72E 66C
    L5 W-1. 220B (MMA suidice or Any Gen 200B) W-2. 200B. W-3. 160M 30S 60K

    C20 W-1. 200B W-2. 150B. W-3. 250R
    L6 W-1. 250B W-2. 200B W-3. 90R 160XB
    OR
    W-1. 200B W-2. 200B W-3. 70B W-4. 90R 160XB

    C21 (B7) 128E 15C
    C22 (B8) 190E 7C
    L7 W-1. 65C MMA or 118C. W-2. 100S 15C 135K

    C23 W-1. 72R. W-2. 88R 1E 95C 66K
    C24 130R 100E 20K (Vet) OR (B9)116E (Block on your risk if lag fail)
    C25 (B10) 134E 42C 24K. Loot Spot 1R or 1C at the camp beside C25
    L8 W-1. 250R. W-2. 79M 1E 170K
    Last edited by VampirDeath; 08.12.14 at 02:44.

  2. #2
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    This looks a good guide, I'm trying it out over the next 2 days, I've had no problems up to and including camp 11,
    The trouble seems to be after sector 3 so I'll keep trying it out.
    Some of the camp troop loads look similar to waht I've been using except you use a lot more 200B loads than I've been using and more use of the MMA which I've been using mostly in the role of suicide general.
    I can see that there's still the options to mix up some of Evil J's guide in here to speed things up a bit especially in the 1st sector.
    I'll pop into tomorrow once I get further onwards.

  3. #3
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    I finished this CLT last night and it went well overall.
    I used a mix of Evil J's, Vampir's guides and my own loads for troops.
    With sector 1, I used the MMA for camp 1 with vampir's load , a Vet for the 2nd camp with cav on board, and then a normal gen and the MMA, as above for camp 3 and L1, which meant that I could leapfrog my MG into position for sector 2 where I used only Evil J's loads they work fine and was faster.

    To a certain extent I like speed as well as using more R's and B's , these being the cheaper troops to make now. And most of all I like safety for my generals, I don't like losing quality troops.
    Then sector 3, I used Vampir's guide.
    In sector 4 Vampir flags camp 16 as a posible problem, so I used my own loads to kill that, w1 250B, w2 100R 100M, w3 130R 10M 1E 119K. Which marmelised that camp.
    From here onwards I used Vamipir's guide with no problems.
    At sector 7 I had a slight wobbly moment, I did the block as above, I usually take this sector apart camp by camp as the block can fail. Somehow I was feeling brave. However although I sent the general at a fast pace camp 21 was showing the combat bar before L7, but L7 caught up to camp21's combat bar and finished before
    camp 21. A very bottom twitchy moment I can tell you with a possible loss of elites.
    In sector 8 I killed camps 23 and 24 as above with no probems, I killed camp 25 using w1 250R and w2 220R in the MMA.
    I like killing camp 25 like this as it reduces the risk of a block failing while looters are hovering waiting to get onto their next LS.
    The final leader I took out with w1 250R and w2 the MMA with 220R , this being after arrows on the leader from a looter, the MMA finished the job without the need of my MG loaded with 87R, 23M 1E 158K as my usual kill load.

    All in all, the guide works just fine except for camp 16 which I declined to use and I thank VampirDeath for his warnings on potential risks, and the block in sector 7 which I've had problems with in the past.
    I am very fast with blocks having practised them a lot so will have to think again about this block.
    I'm aware that other folk have also prepared guides for CLT but I like this guide for it's use of as many R's and B's as possible.
    The idea , for me that the MMA can be used very well, I have used the MMA in RB advs but hadn't connected up using the MMA in CLT as anything other than a suicide wave. I suppose this is a consequence of following a guide.

    Thankyou VamprDeath I look forward to seeing this updated.

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