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BB_Ravel
You can find the Dev Diary here!
Please leave your comments and feedback below.
Thank you!
BB_Ravel
Pls add 1 more question/answer.
a lot players is curious and ask if he will able to make buffs after event
pls write. you will be able to make all buffs after event in rarity ph if you bought recipes
Last edited by corona88; 05.12.14 at 15:04.
why only 2 recyclers now? Test server had 4 and with all due respect, we are going to need the 4 with weapons removal from loot. Please BB reconsider and make it 4 again...
Other than this, it looks like a good event, as was last years.
See? Im not all doom and gloom
Last edited by jollyfog2012; 05.12.14 at 15:03.
"Speeds up the production of the bookbinder by…."
I'm on the edge of my seat here…
HOTFIX!
1 RPH per player: another waste of gems for those that got it before the event. 2 instead of 4 Recyclers (the only adjustment between test and live).
********** my notes from test ***********
X-Mas Event First impressions
Changes to buildings
* RPH has tabs similar to a regular one with new buffs that require a recipe in order to be activated
Other changes
* When bought for presents RPH can be put along-side the existing one (bought for gems prolly). When the existing is demolished it just vanishes (no refund or star menu) - adjusted to one only per player
Event items on Merchant
* Rarity provision house moved from Architect to Christmas event
* Four Two additional recyclers, 295 presents each
* Four Two Deerstalker's huts (tradable), 595 presents each
* RPH recipes (6 in total)
Last edited by MCLueppers; 05.12.14 at 15:43.
Remember, remember the 25/11? You should have seen what happened on 17/03, 14/04 and 21/04 ...
29/09 seems to be a major problem...
So 2 deerstalkers and recyclers and a few recipes to buy. No RtBN or MSE, less buildings than was on test, going to make this probably the worst event since I started for user participation. On the bright-side can collect some grout for when weapon smiths actually become upgradeable (if ever) probably to late to ask you put workyards and recyclers on the list for level 6 upgrades.
I was looking forward to lv6 silos to feed bread, brew and horses chains - since I get hundreds of settlers, horse and brew in loots now that's something I won't bother with until I run out of space. So more for the ever growing grout stockpile.
New buffs look very good - finally some use for herbs, barrels etc...
Disappointed that only 2 recyclers are available after the massive hike in coal usage, but 2 is better than none.
Arctic mine is of little use to me, but I can appreciate lower level players might benefit as long as they can get plentiful refills. Frozen manor is very nice.
Disappointed to see more adventures based on buffs, but I'll reserve final judgement until I try them.
To be honest very little here for the longer established players other than recyclers and new buffs, but hopefully some lower level players will benefit
HOTFIX!
How will the second Rarity Provision house work? Will I need to by a recipe for each building or is it enough to by one to unlock the buffs for both of them.
The downgraded number of buildings is a bit of a disappointment but the rest seems neat and the rewards for the calendar are generous. A free Frozen manor in the end is great and the buildings in the last door was good as well.
you can only get the one mate
Nice with manor, But little sad you have only 2 recyclers, I hope BB fixes all bugs with adventures before christmas event.