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Thread: Silos and improved silos are upgradeable

  1. #11
    Veteran Communicator Brayarg's Avatar
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    Quote Originally Posted by CrazyBat View Post
    Yes, with same logic because of the population bug which you can use to double the troops size it is obvious that BB is helping us to play adventures.
    Without silos you need to log in every now and then during the day and replace wheat fields, or use enormous amount of space to build many of them.
    So if you want to feed the mills and breweries you will eventually want silos. There are plenty of players that yet don't have them or are working on them..
    So when it comes to the choice which one to buy, this new feautre has narrowed the choice to most of people.
    A bug is completely different to settlers being dropped in loot. The amount of settlers being dropped from adventures was designed to be that way, A bug is the exact opposite of this.

  2. #12
    Veteran Communicator Brayarg's Avatar
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    Quote Originally Posted by CrazyBat View Post
    Yes, with same logic because of the population bug which you can use to double the troops size it is obvious that BB is helping us to play adventures.
    Without silos you need to log in every now and then during the day and replace wheat fields, or use enormous amount of space to build many of them.
    So if you want to feed the mills and breweries you will eventually want silos. There are plenty of players that yet don't have them or are working on them..
    So when it comes to the choice which one to buy, this new feautre has narrowed the choice to most of people.

    The fact still remains with adventures dropping so many settlers we need less bread, that in turn means we need less flour and ofc means we need less wheat. Less wheat means less Silos.

  3. #13
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    imp silos hahahah, ive just upped all my island to l6 bread chain to tear it all down, cos of pop in loots drops. no thanks i will save me grout for when i need it....

  4. #14
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    Quote Originally Posted by Brayarg View Post
    A bug is completely different to settlers being dropped in loot. The amount of settlers being dropped from adventures was designed to be that way, A bug is the exact opposite of this.
    This would make sense if loot were balanced to begin with and that we could say that BB actually thought loots through

    Quote Originally Posted by Brayarg View Post
    The fact still remains with adventures dropping so many settlers we need less bread, that in turn means we need less flour and ofc means we need less wheat. Less wheat means less Silos.
    By we you mean all of us? You are ready to say that for entire community of players that play this game?
    What about those that don't do adventures that much but spend enormous amounts of wheat on baskets? Just an example...


    Not to mention that adventures like CLT consume 3 times more troops than before so you actually do need those settlers...

    It makes no sense to me that you are trying to claim here that no one will need silos because you get settlers in the loot. Which you were given before too.
    I could stock up with BK's 10k settlers in few days before the loot was changed.....
    Last edited by CrazyBat; 09.12.14 at 15:48.

  5. #15
    Ruler of the Land BB_Ravel's Avatar
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    Upgrading silos and improved silos is not a temporary feature, so it has nothing to do with the Christmas Event activation.
    The feature is included in the version (that was deployed today) and will continue to be available after Christmas deactivation so this is actually not a bug.
    Happy upgrading!

  6. #16
    Veteran Communicator Brayarg's Avatar
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    Quote Originally Posted by CrazyBat View Post
    This would make sense if loot were balanced to begin with and that we could say that BB actually thought loots through



    By we you mean all of us? You are ready to say that for entire community of players that play this game?
    What about those that don't do adventures that much but spend enormous amounts of wheat on baskets? Just an example...


    Not to mention that adventures like CLT consume 3 times more troops than before so you actually do need those settlers...

    It makes no sense to me that you are trying to claim here that no one will need silos because you get settlers in the loot. Which you were given before too.
    I could stock up with BK's 10k settlers in few days before the loot was changed.....
    Never once did I say no one will need silos, perhaps you should reread, I said less silos.

    A lot of islands are specked up to make both baskets and population, It still would leave excess bread/flour/wheat/silos.

    So your saying a bug is the same as game mechanics? funny at best.

  7. #17
    Veteran Communicator Brayarg's Avatar
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    Quote Originally Posted by CrazyBat View Post
    Or maybe its BB's idea to push the sale of imp. silos more.....wouldn't put it past them.
    At the end of the day CrazyBat comments like this are complete laughable based on the following, If it was all about driving up revenue BB would not have:

    1) allow us to upgrade them in first place
    2) increase the amount of settlers dropping from adventures

  8. #18
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    Quote Originally Posted by Brayarg View Post
    With the current game version *settlers being dropped in abundance from adventures* at this moment in time our need for wheat is less than prior, This isn't really supporting your claim that BB are trying to drive imp silos upward.
    *settlers being dropped in abundance from adventures other than fairies*

    ftfy

  9. #19
    Veteran Communicator Brayarg's Avatar
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    Quote Originally Posted by Narcil View Post
    *settlers being dropped in abundance from adventures other than fairies*

    ftfy
    Regardless of what specific adventure drops what, the fact that a % of adventure are dropping more settlers than it cost to complete would have an effect on the bakery/mill/farm/silo chain
    Last edited by Brayarg; 09.12.14 at 16:39.

  10. #20
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    Quote Originally Posted by Brayarg View Post
    At the end of the day CrazyBat comments like this are complete laughable based on the following, If it was all about driving up revenue BB would not have:

    1) allow us to upgrade them in first place
    2) increase the amount of settlers dropping from adventures
    I don't follow your logic but hey, its your opinion.
    Let me put it this way for ya maybe you will understand. Lets say I am a car salesman and I want to sell more high end cars.
    I will A; reduce the price of expensive cars or B increase the price of less expensive cars to make expensive cars appear more of a bargain and in the end make them to be even better bargain?

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