Dear Settlers
Since the demise of what was probably the favourite battle simulator amongst many TSO addicts, and the marvellous creation and improvement of the others, I would like to ask for some experienced opinions on how best to calculate a reasonable result - not necessarily the absolute optimum but as close as possible .
May I please take as an example of the penultimate boss camp in the bottom right-hand corner of the Secluded Experiments adventure where there are 3 crazy cooks (not Swedish chefs); 50 dastardly gunmen; and 125 snakes with sabres. There are a couple of excellent guides for this adventures, and in all of them that I have read this camp is tough enough to warrant 4 attack waves. If this was the only and/or the last camp that's no problem, but there are lots more!
My thinking is that if I am going to have generals recovering, preventing me from continuing that adventure, I may as well send every single fast general I have into a battle, plus any additional slow generals that I will not need for the next 4 hours.
So, the question is how to use the battle simulators to work out what I need? If this camp were composed of different troops maybe I should send 1 slow general with 187 bows then a fast general with 123 longbows and 50 recruits then a vet with 240 recruits then my MMA with 5 elite and 165 cannon so that after they have all recovered I can send my MMA back with a feather to finish it off.
Hoping this isn't a silly question
VV