Reply to Thread
Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 25

Thread: upgrade rarity provision house

  1. #1
    Skilled Student
    Join Date
    Jun 2012
    Posts
    25
    World
    Newfoundland

    upgrade rarity provision house

    hello all. (sorry if this has already been posted, looked around, but couldn't find anything)

    isn't it about time to do something about the rarity provision house? since I've neglected my fish deposits recently, I needed a pile of fish, so I launched a fair amount of fish food (worth about 620'000 bread) guess how long I have to wait for that. 1 month + a few days.
    (fyi. I need about 16'000'000 fish food a year)

    a whole month of doing nothing but waiting for fish food to be produced. and then there is the whole fact of needing to produce other stuff than just fish food. I can easily use 48 badges a day, heck, could use twice that, every day. so there was the first rarity provision house being used 24/7 if I can master the required materials of course.
    and with all the new buffs being introduced to the game, I for one could easily use 2 rarity provision houses. but I'm also in need of space on my island, so would rather have it to be twice as efficient, than having 2 rare provision houses.

    any chance that we could get to upgrade our rarity provision house to level 5? of course any excess levels to that, would be highly appreciated, as the stress on my rarity provision house is quite heavy.
    was really hoping for another one, but that hasn't happened so, care to make the one we have, upgradeable?

    thanks for your time.
    take care

  2. #2
    Town Councillor
    Join Date
    Sep 2012
    Posts
    472
    World
    Northisle
    Uh, there's a thing called "Chocolate rabbit", which would double your production speed in the RPH.
    Additionally, there's a thing called "Fish Farm" which makes fish food obsolete.

    Badges are even supposed to be limited in quantity - it wouldn't be fun if you could simply triplebuff everything permanently without thinking (who would even want double buffs if that was possible?)

    Not that I disagree with your suggestion of upgrading the RPH, but seriously - mine was asleep 90% of the time before the new buffs came out.
    I guess if I upped my RPH, it would also be asleep most of the time.

  3. #3
      Town Crier
    Join Date
    Dec 2012
    Location
    Scotland
    Posts
    598
    World
    Northisle
    Quote Originally Posted by Sharpielein View Post
    ...mine was asleep 90% of the time before the new buffs came out.
    Indeed... I removed mine from my island temporarily during Halloween, to help make room for pumpkin cemeteries, because it was sat idle most of the time.

  4. #4
    Quartermaster FishSmell's Avatar
    Join Date
    Aug 2013
    Posts
    192
    World
    Newfoundland
    Jugding by the production speed of buffs that could be made with both the normal prov house and the RPH during the football event (and now, I guess, too), the RPH's production speed already equals that of a level 5 normal prov house.

  5. #5
    Skilled Student
    Join Date
    Jun 2012
    Posts
    25
    World
    Newfoundland
    true, but still, more than 2 weeks with a 24/7 buff run with bunnies, still seems like a bit much, just for fish food alone. and rabbits are kinda hard to come by on my server, not many being sold.

    and about the fish farms, I don't feel like destroying more than 20 level 5 fishermen.. compared to the cost of upgrading another 20+ fishermen, would take about a year to get back with fish, and then we're just breaking even. it's more than 20k granite for me, along with 10k+ coin, a good 75k+ coin together, fish is about 7gc per 1k. so on the other side of 10 million fish, and that's for upgrade cost alone. then there is the fact of actually getting the fish farm for an average of 40k gc each, which again is 800k coin, or just below 115 milion fish. in pure production, 115 million fish is 2380 days worth of fish production with 20 fish farms (as 1 farm can only make 2400 fish a day (without walking distance taken into account)). of course, you could purchase the farms with gems, at least 16900 gems for me. that would be about 300 bucks for me with a 100% bonus to gem purchases, else you could double that. however would cut down price to an estimate of 250k coin for the farms (gems are considered by BB to be about 15 coin each for my server, comparing epic items cost with that of gem purchased items (cost of quatermaster and gem pit, both = 20000. so they most be of similar value. and beans here are about 15 each).
    to make 125 milion fish, with just 20 level 5 fish farms would be about 2600 days (or about 7 years) +walking distance of at least 24 seconds per 3 minutes (that's the lowest walking distance you can get on a fish farm). you could of course buff the farms, but the buffs costs too, however less than the fish produced will be worth, so about 3½ years of pur production time, just to break even purchase and upgrade costs. so about 3 months and 1 week worth of production (and then there is the time the building is upgrading, where you have no income from this, to add to the actual time needed to produce the fish)
    but as you probably use fish as well, the time taken to produce the 10 milion fish to sell, will take even longer, as it's 10 milion excess fish. ei. fish you don't need.
    so an estimate of about 6½ month of waiting to break even with upgrade cost.. if you purchase with gems, I can only guess the costs, but that will be in cold hard cash though, which has something to do with currency value. but 300-600 bucks, is actually about <30% of a month's pay for me, if I were to get them that way.
    and then we're back to the whole "produce excess fish worth 250k coin", just to break even with cost of purchase. and then be a whole lot poorer. unless of course you want to spend about 10 milion xp worth of star coins, to get the fish farms for free, however, still 3½ month before they have paid themselfs back (if you sell all fish).
    but would probably rather spend 12 milion xp worth of star coins and get a gem pit instead.
    another thing to note, that I haven't mentioned, is the resources lost upon tearing down the 20 level 5 fishermen.
    to me it sure sounds like a whole lot of investing into something that doesn't have that much earning potential.

    if badges are supposed to me limited, why is there seemingly no limit? I bet if I wanted to have 1000 badges in star, I could have that. if I wanted 10000 of them in star, I bet I could have thay lying around too.

    my rare provision house is basically always running, and it will run even more now that the feasts have been introduced.

    if there were easy access to a x4 buff, I'd probably use that instead, to buff my production.



    and FishSmell, when the rare provision house was introduced, it was mentioned on forum (and on the front page if I remember correctly (but don't hold me to that)) that the rare provision house would be equal to level 5 normal provision house.
    the difference just is what the provision houses can also make. if you only use yours during events, then I'm speechless.

    take care.
    Last edited by Koumpounophob; 23.12.14 at 15:05. Reason: post didn't go where I thought on the page, so wanted to adress someone else, as well.

  6. #6
    Quartermaster FishSmell's Avatar
    Join Date
    Aug 2013
    Posts
    192
    World
    Newfoundland
    We must have a total different outlook on the game because I honestly can't imagine what you do with so much fish (LOL I'd probably demolish some of those fishers just to stop my storages from filling up every day) but have you considered buying fishfood on TO? I've seen people selling for bread. Maybe you could try asking on the trade channel. Or, alternatively, buying badges.

  7. #7
    Wordsmith
    Join Date
    Nov 2011
    Posts
    463
    World
    Newfoundland
    Totally agree with you FishSmell. If someone needs to 16million fish a year then you also have to wonder what the rest of their island and economy is doing, especially when the other comment is that their island lacks space.


    If I was producing nearly 44k fish each and every day, and it was causing me problems in keeping up with the fish food deposits required and the need to produce other stuff as well, then I would seriously ask myself why bother and what be the net result if I deleted a few fishermen - after all if as suggested by the OP the fish are worth 7 coins per thousand you are talking about an income of less than 350 coins per day or roughly 17 coins generated per fisher man.


    I imagine just selling the buffs that the RPH can produce in a day would generate more income than that and that would release some of the 20 spaces being occupied to be used for other production.


    Seems a lot of effort and not sustainable if I read the original post correctly...

  8. #8
    Skilled Student
    Join Date
    Jun 2012
    Posts
    25
    World
    Newfoundland
    well I got a ton of production buildings I want buffing, and my setup is way before all these fancy buffs were even thought of, so pretty much, baskets were just "the thing" to make and to be using, all the time and yet again, and then some.
    counting about 150 or so buildings to be buffed. and with a buff lasting max 9 hours back then, that's about 300 buffs a day. or about 18k-36k fish a day just for buffs alone. and some days I even get up, just to see if I can get a buff run done. aka. buff, go bed some time. get up, get a buff run done, go bed. get up, buff run. making me capable of squeezing an estimate of 400 buffs off during 24 hours. or about 48k fish in buffs. badges has made that a bit easier, cutting my basket useage down by an estimate of 35% or so. could be more. but, they have also introduced new buildings like the science stuff, so it's not all cutting basket useage down.

    and I don't feel like paying 1500 bread for what I can make with 1000 bread. if I were to do that, I'd be giving 300k+ bread away every now and then. or at least 7500 gc, or 15+ building upgrades, away. not really all that healthy for the economy. I estimate I would be giving away at least 15000 gc a year. or 30+ building upgrades, if I were to purchase the fish food with bread, instead of making fish food myself. I don't know about you, but even 5000 gc is a fair share of money, at least to me, and it's money that I could easily spend elsewhere.
    it's similar to saying you would rather lend your a movie in real life, 5 times for 50 bucks (counting how it would be here) to watch it, than purchase the movie for 200 bucks and then easily being able to watch it 100 times if you'd like. why spend 250 bucks for what you can get for 200?.. and this is just a real life example.
    in the scenario with the fish food, why spend 250 bucks for what you can get for 160, or so, bucks?. or to speak in fish food: why spend 1500 on what you can get for 1000?


    FishsLice, the economy is that, I'm shaving off expenses by producing the stuff myself. I merely have issues doing so, do to a certain building being rather slow at producing stuff. it's basically the same as the villiage schools when they were first introduced, they were also just "level 1", until that got changed. I'm simply asking for BB to do the same with the rare provision house, make it upgradeable.
    and as I use more buffs than I can make, from the rare provision house, why on earth would I sell them, when I can use them, and turn them into more coin than their worth? again, unhealthy for the economy.

    I'm don't know what you consider "a lot of effort" but I don't really think it's all that terrible. would just be nice to actually be able to do it properly.
    and for the rest of that last sentence, I'm not even sure I understand what you mean with "not sustainable". not sustainable to make 16 mill. fish food a year?

    take care.

  9. #9
    Architect of the Empire
    Join Date
    Jun 2013
    Posts
    615
    World
    Sandycove
    As mentioned it is more or less equivalent to a level 5 provisions house, I'm not sure about NFL but bread is super cheap on Sandycove and Northisle so I wouldn't dream of making anything other than Employee Badges, Map Fragments or Aunt Irma's feasts in my Rarity Provisions house. Your quite literally worrying about pennies when you could be making pounds. The Irma's feast seem to be selling at 300gc + and Employee Badges are going at 1500-2000 gc. It would involve a lot more clicking admittedly but fish food should be made in an ordinary provisions house.

    I build 11 stacks of Aunt Irma's a day and buff my wife's island every 39 hours and she does mine. We run at about 350-375 buffs a time. I run 10 fish farms producing 19400/12 the basket production costs maximum 41250 fish. Even if your self buffing and throwing a chocolate rabbit on the Rarity Provisions house twice a week you have too many fisheries for buffing purposes, If your selling baskets fair enough.

  10. #10
    Ruler of the Land
    Join Date
    Jun 2012
    Location
    Milky Way
    Posts
    2,158
    World
    Sandycove
    Going by your figures your using less than 44k fish food per day. 10 level 4 fishermen if buffed with the fisherman buff made from collectibles will with a input of just 1 12.5k fish food per day will yield something like 48k fish per day.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

Reply to Thread

Similar Threads

  1. Could we add a hot key for the Rarity Provision House please?
    By Stranger013 in forum Game Suggestions
    Replies: 2
    Last Post: 21.02.15, 02:03
  2. Rarity provision house
    By Modran2 in forum General Discussion
    Replies: 7
    Last Post: 13.12.14, 13:14
  3. Rarity provision house upgrade
    By Steve1077 in forum Game Suggestions
    Replies: 0
    Last Post: 13.05.14, 12:19
  4. Rarity Provision House
    By Fexno in forum Buildings
    Replies: 2
    Last Post: 22.03.14, 09:25

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.