They are not unpredictable, but like whipping a dead horse they are pointless to tell people like you.
If you can not predict do they work or not they are unpredictable, mind that english is not my first language but I know you are getting every single point I make. That is why you are so upset at me.
You sure sound upset, ad hominem is a nice touch.
You can't make it and tries to convince all and every that's the same for everyone.. Reread my first post in this thread.
Peace.
Out.
Reread my store allegory.....
There are numerous situations when bug just jumps out at you and make you lose troops that 10 loots don't cover, there is a bug when invite gets locked because recipient never got it and it won't expire so you lose CLT lootpot swap. There is a triger that when lootpost buyer comes to adventure he trigers the bugs and you can not control will 1 of them come to see adventure in the middle of your block, attack or wathever. Point is, you do not have control over the game. Do you understand?
Yes, all of them have happened to me in last 2 weeks.
Sits down with large bucket of popcorn
When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's
ive done rb,mse no probs
work around on BK and BLT works..kill kills and miss two blocks
yes its not perfect and the anoying gen loops here
im not gona let it stop me playing, i enjoy the game
posting work arounds is constuctive feedback and for that i thank you all
keep up the good work
Ive had the locked zone on Nords, lost troops in bogus attacks, have the looping/graphics delay bug, had simple blocks fail etc etc etc.
I have tried to keep to less complex adventures and have simmed kills on camps that would normally be blocked. So yes there are many workarounds a player can do, but there are none for locked zones/lost invites etc I'm afraid, as the OP says.
Lets just hope the devs priority for January 2015 is making the game as playable as it was before 26.11.2014, if not better, by solving older bugs as well.