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Thread: The new "Normal" - Multiattacks, Combat unpredictable

  1. #1
    Town Councillor
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    The new "Normal" - Multiattacks, Combat unpredictable

    The spam below is the result of eight (8) attacks against the same camp:



    Note how this problem extends over a period of nearly 15 minutes - and for the record, between 21:02 and 21:04, I left the zone - so there may have been more going on and the option "Leave the zone and return" didn't help, either.

    Now, don't call it "Lag", because here's my connection data:

    Ping www.thesettlersonline.com [194.169.249.184]:
    194.169.249.184: Bytes=32 Time=37ms TTL=244
    194.169.249.184: Bytes=32 Time=36ms TTL=244
    194.169.249.184: Bytes=32 Time=35ms TTL=244


    This trash has been going on for the last 2-3 weeks and is making combat completely unpredictable!
    Last edited by Sharpielein; 23.12.14 at 20:25.

  2. #2
    Pathfinder
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    agree!!!!

  3. #3
    Pathfinder
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    Same happened to me yesterday, not had it happen till yesterday though and i didnt leave the zone at all.

  4. #4
    Keen Commentor
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    was a 50th thread about this really needed?

    just send attack and go back home, wait for mails, no point watching as what u see is random and isn't whats actually happening.

  5. #5
    Raving Rabbid
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    this problem started when PvP was introduced.

    The general walks approx halfway to the target, there is a momentary freeze and then the attack begins and loops for the duration of the time it would have taken for the general to really reach the camp.

    It does not appear to be linked to any specific adventure; the longer the walk from garrison to target camp, the longer the attacks loop. It is particularly noticeable on Nords and FT adventures. If you transfer over a long distance a similar problem happens with the garrison building animation looping too.
    HOTFIX!

  6. #6
    Original Serf Kenolein's Avatar
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    I've only come across this issue when doing multiplayer adventures, usually when 2 or more people are on the adventure map. Not that it is a good thing, just my experience.

  7. #7
    Raving Rabbid
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    Quote Originally Posted by Kenolein View Post
    I've only come across this issue when doing multiplayer adventures, usually when 2 or more people are on the adventure map. Not that it is a good thing, just my experience.
    I had a looping garrison building animation on a 1 player Lost Skull only today
    HOTFIX!

  8. #8
    Town Councillor
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    Seen it in Witch of the Swamp.

  9. #9
    Ruler of the Land
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    Quote Originally Posted by Sharpielein View Post
    The spam below is the result of eight (8) attacks against the same camp:



    Note how this problem extends over a period of nearly 15 minutes - and for the record, between 21:02 and 21:04, I left the zone - so there may have been more going on and the option "Leave the zone and return" didn't help, either.

    Now, don't call it "Lag", because here's my connection data:

    Ping www.thesettlersonline.com [194.169.249.184]:
    194.169.249.184: Bytes=32 Time=37ms TTL=244
    194.169.249.184: Bytes=32 Time=36ms TTL=244
    194.169.249.184: Bytes=32 Time=35ms TTL=244


    This trash has been going on for the last 2-3 weeks and is making combat completely unpredictable!
    Those are your pings to www.thesettlersonline.com, what are your pings to the game server ?
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  10. #10
    Quartermaster
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    Narcil tried that a few times, and I got mails to tell me my general failed, as the troops had reverted to the previous attack setup. so in my case going away and waiting has cost me a lot of high end troops so it is Better for me to stay to keep an eye on the generals, this way hopefully I won't lose so many troops.

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