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Thread: PVP/Colonies experience

  1. #31
    Erudite Pioneer
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    Oct 2012
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    53
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    Northisle
    I don't like the anonymous feature of PVP. I would like to know:
    a)Owner's name of the colony i am attacking
    b) Name of the user that attacking/conquer my colonies

  2. #32
    Raving Rabbid
    Join Date
    May 2012
    Posts
    394
    World
    Sandycove
    I tried it for the first time, to try and clear a few quests. I tried, really I did, but here are my thoughts:

    1) It's horrifically imbalanced in terms of cost versus reward
    2) The whole quest chain was riddled with mismatched tooltips and [undefined text]
    3) The interface for loading a marshal was really clunky, as was sending combats
    4) My tutorial island was missing a camp so I couldn't actually complete the side-quest chain properly
    5) Some elements of the quest chain completed without the necessary conditions actually having been met
    6) Unassigned PvP troops do not show up in the new info popup on the troop transport, not very joined up
    7) Even with a level 5 combat academy and a buff, the time to rebuild troops lost on a small colony was crazy - how can people sustain this?
    8) At no point in the experience did it feel like I was attacking another player (probably because I wasn't) - surely that's the whole point?

    Is this really the best they could do? was this really ready to go live? or was it hastily rolled out in a panicked attempt to quell the negativity around the rebalancing of loots?
    Last edited by Jim_B; 22.02.15 at 01:38.
    HOTFIX!

  3. #33
    Wordsmith
    Join Date
    Apr 2012
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    451
    World
    Northisle
    Quote Originally Posted by Jim_B View Post
    1) It's horrifically imbalanced in terms of cost versus reward
    ?
    finally bb change this, but no one want play now.

    Attack Pike - same cost
    Heavy Mace - same cost
    Attack Bow - now 10 hardwood 2 iron bar (for 5k you need 50k hardwood 10k iron bars)
    Heavy Crossbow - now 10 hardwood 2 iron bar
    Heavy Lance - 2 iron bar 6 coal
    Attack Sabre - 2 iron bar 6 coal
    BB don't understand their own game

  4. #34
    Nifty
    Join Date
    Mar 2012
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    52
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    Northisle
    Quote Originally Posted by corona88 View Post
    finally bb change this, but no one want play now.

    Attack Pike - same cost
    Heavy Mace - same cost
    Attack Bow - now 10 hardwood 2 iron bar (for 5k you need 50k hardwood 10k iron bars)
    Heavy Crossbow - now 10 hardwood 2 iron bar
    Heavy Lance - 2 iron bar 6 coal
    Attack Sabre - 2 iron bar 6 coal
    With 6 huge colonies producing granite every 6 hours for 7 days it is possible to earn 40k granite per week. I think BB should keep the cost of PVP unchanged. Any player that tries to make a profit from attacking any colony without granite is mathematically challenged !!

  5. #35
    Wordsmith
    Join Date
    Apr 2012
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    451
    World
    Northisle
    Quote Originally Posted by Grimhurst View Post
    With 6 huge colonies producing granite every 6 hours for 7 days it is possible to earn 40k granite per week. I think BB should keep the cost of PVP unchanged. Any player that tries to make a profit from attacking any colony without granite is mathematically challenged !!
    not many players play expeditions. BB must do something to make expeditions more attractive.

    In pvp (generally in games with pvp) you always have winner and loser. winner have profit loser minus, but in settlers is problem because no one will play if he can be in minus.
    also is problem with colonies because you can't play adventures and colonies in same time. player will choose to play adventures rather than colonies
    BB don't understand their own game

  6. #36
    Erudite Pioneer
    Join Date
    Oct 2012
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    53
    World
    Northisle
    I like to play PVP but should be reduced the cost of attack Bows/Sambre to 1 iron bar instead of 10/12.
    This is the main reason of PVP's fail.

  7. #37
    Glorious Graduate
    Join Date
    Feb 2012
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    69
    World
    Newfoundland
    Quote Originally Posted by tasgog View Post
    I like to play PVP but should be reduced the cost of attack Bows/Sambre to 1 iron bar instead of 10/12.
    This is the main reason of PVP's fail.
    It will be reduced to 2 iron bar, should read the maintenance update for tomorrow...

  8. #38
    Erudite Pioneer
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    Oct 2012
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    Northisle
    Quote Originally Posted by Shelob81 View Post
    It will be reduced to 2 iron bar, should read the maintenance update for tomorrow...
    Still with 2 iron bars can be produced 4 steel bars. Anyway its better than previous. And its time to play massive expeditions!

  9. #39
    Raving Rabbid
    Join Date
    May 2012
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    394
    World
    Sandycove
    Why do we have expedition weapons in our economy overview, if the economy overview can't display the production?
    HOTFIX!

  10. #40
    Erudite Pioneer
    Join Date
    May 2012
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    70
    World
    Sandycove
    After 24th a lot more people will start to play PV? There are a lot of bugs– some are known, some not.

    For all of the bad bugs I know I’ve sent a ticket to support, sadly I don’t think that most of them are fixed.
    I have not a reply with info are they fixed , or still under investigation or closed… Just few questions about them and that was all.

    By accident I found that one of my tickets (about colony search bug) is “closed and deemed resolved” big words…but only words.
    check this: forum.thesettlersonline.com/threads/30478-pvp-glitch .


    Here is some Anti-bug tips for the colonies

    1. When you send your explorer for colony search - hide your friend list. Don’t ask me why . If you don’t and maybe even if you do that also (I can’t say 100% sure) - there is a chance that you will send him – but you wont get a result with colonies , you will loose coins and sausages and time because he have to recover. I had this problem before months , after I start to hide my friend list before sending explorers all is good, never happened again . well only 1 time when I sent him exactly when I received the new daily quest ~2am GMT. So it is not good idea also to send explorers on colony search around the time when BB restart the severs ~2am GMT .

    2. Before you start the attacks check available medipack slots if you plan to use some or all of them - there is a bug so you can find that you already "used" some or all available before making a single attack . Also sometimes it happens that you use 1 medipack but when you check your available medipacks left(medipack limit) – 2 gone.

    3. Also check the troop limit. Sometimes there are already “dead troops” so u will have reduced troop limit - again before your first attack. I’ve not seen this bug from more then month so maybe it is fixed – but you never know.

    4. Check and be sure that you can attack all camps/leaders on your path.Camps which you plan to kill or block (sometimes there are camps which cannot be attacked - you can "lie" this bug by sending attack to other camp and be intercepted but not always possible.

    5. Don’t leave the expedition map during the battle – if you do that you may see troops fighting on your home island or when you go back on expedition map, other visual bugs (troops are fighting - but they don' t die ; the camp or leader is killed but the fight is not over and more). If that happens – log out and clear cache.
    This is a “good” bug so all will be ok, it’s just annoying.

    6. If sometimes you see that enemy camp on the map disappear (yes sometimes they do that) don’t be very excited – this bug is very bad . Again log out and clean cache, and if when you came back it is still missing, and the camp was on your future attack path - I strongly recommend you to cancel the expedition no matter how many troops you lost.

    You will be able to continue... but after you kill the Boss of the map, probably not be able to finish the expedition (the quest "kill the map boss" can not be finished).
    And after log out and clearing cache / yes again / there is a big possibility that you will find all or some marshals dead and a lot of used troops too, but the enemies - map boss , some camps and troops resurrected. So u will waste troops, medipacks (if you used some) , and it is 90% sure that you will have to cancel the colony anyway, or you will be able to take it by attacking the resurrected camps/troops/boss again if you are lucky and u have time and troops left to do it.

    I've got this only 1 time (several times camp was disappearing while I was doing colonies, but only 1 time was camp on my path). When the camp missing was not on my path – i had no problems.
    This maybe is fixed too because I haven’t see camp disappearing from month or more.

    7. Be aware that you can be intercepted from a camp not on your way (when the marshal is passing on the border of the read interception area of this camp – when u first check there is no interception, but after you send him…..boom ).

    8. You cant claim a colony while you are on lootspot (possibles sometimes but it takes time anyway) , so If you don’t want to wait – be sure that when you end your expedition you are not on lootspot ot it will be finished soon, so you can build defenses and claim the colony without waiting.

    Basically if you see something strange or not normal – log out and clean cache.

    100% that I miss some – the bugs are not 1 or 2 as you see.

    Excuse me for the grammar, my English is not the best. I hope this will help you.

    Have fun
    Last edited by Bfreak; 24.03.15 at 16:32.

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