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Thread: Re: Weapons in Loot

  1. #11
    Wordsmith
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    Because:


    a) The game would be to boring
    b) There is no recognition from BB that the behaviour that we all complain about is a bug so if we wait for them to fix it we may as well quit now
    c) It isn't buggy on every adventure every time so its like a lottery and we do like a lottery
    d) We live in hope
    e) We are deluded


    I for one have stopped doing Fairytale adventures and concentrate on the smaller quicker adventures that don't seem to exhibit the same issues so often. For me that's Pirates, Bandit Nest, Traitors, Surprise Attack and the occasional Black Knights.

  2. #12
      Treasure Hunter
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    Quote Originally Posted by Sheddoe View Post
    Genuine sincere question : why are those of you who like adventuring still doing them when there are so many bugs causing you problems?

    Why don't you concentrate on your home islands (ie producing stuff you'll need etc) until the bugs are fixed, so you don't lose those expensive units?
    Because of granite. Period

  3. #13
    Keen Commentor
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    Quote Originally Posted by CrazyBat View Post
    Because of granite. Period
    But isn't that becoming a catch-22 situation?

    Advs are dropping way less granite, so you have to do more of them, so you experience the bugs more often and lose more units, so you may have to upgrade your weapon production to replace them , so you need more granite, but advs are dropping way less granite so....and on and on

    Last edited by BB_Saqui; 30.09.16 at 12:12.

  4. #14
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    Absolutely, but only because of BBs incompotence to tackle the bugs or to even make up their minds what is it that they want from us.

  5. #15
    Keen Commentor
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    I see.

    This is why I think there should be a far more involved, challenging, resource-rewarding, settlement-managing side to the game.
    At the moment we have adventuring (combat) and PVP/PVE (also combat)
    Both have numerous problems with playability according to those who do them.
    So what can those players do if they can't do combat?

    If there was another interesting way of playing/progressing then you could at least do that (assuming it isn't bugged to death as well)

  6. #16
      Treasure Hunter
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    Everyone can do combat, the only thing is, is it rewarding enough to do so? It appears to me that dev team responsible for loot changes and balance of colonies doesn't play the game at all, or they are testing it on test server with full storhouses...basically they live in paralel universe.

  7. #17
    Keen Commentor
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    Well as I've said, I think the loot changes have been made to encourage players to use those high-end weapon production chain buildings.
    What needs changing/balancing now is the amount of resources needed and the production times to make it more fair.

    I do agree that wherever the devs make changes there will be knock-on effects and it's in THOSE areas that balancing needs to be looked at.
    Perhaps you need some kind of testing area to let them know.............

  8. #18
    Wordsmith
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    Quote Originally Posted by CrazyBat View Post
    Because of granite. Period
    Not for me. I have plenty of Granite so its about something to do inside the game and the Star Coins are the bonus.




    Quote Originally Posted by Sheddoe View Post
    This is why I think there should be a far more involved, challenging, resource-rewarding, settlement-managing side to the game.
    At the moment we have adventuring (combat) and PVP/PVE (also combat)
    Both have numerous problems with playability according to those who do them.
    So what can those players do if they can't do combat?
    Strange, many think its a economy trading style game - its many things to different people.




    I know its already been suggested that a small amount of Epic Weapons could be dropped in some adventures but even then the worry for BB would be that most people continue to not lose the weapons on the non Fairytale adventures and as such even a small amount of these weapons would be enough to ensure nobody bothered to run their Epic Weapon buildings. I am still happy with the balance as it stands. If people don't want to invest in those high end weapon buildings then let them have Soldiers but no Crossbows, Elites or Cannons. In fact it would be nice to see BB tie the use of troops to the ownership of a building. That way everyone at higher levels would at least have to invest in the buildings to be able to use the troops.

  9. #19
    Keen Commentor
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    Quote Originally Posted by Sheddoe View Post
    Genuine sincere question : why are those of you who like adventuring still doing them when there are so many bugs causing you problems?

    Why don't you concentrate on your home islands (ie producing stuff you'll need etc) until the bugs are fixed, so you don't lose those expensive units?
    because if you use your head you can avoid all the bugs. sure its tedious but it works. probly why BB isn't in a hurry to fix them, they see 10ppl complain on the forums while thousands are doing them without issues.

    because production is mostly irrelevant.
    Last edited by Narcil; 27.12.14 at 21:58.

  10. #20
      Treasure Hunter
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    Quote Originally Posted by Narcil View Post
    because if you use your head you can avoid all the bugs. sure its tedious but it works. probly why BB isn't in a hurry to fix them, they see 10ppl complain on the forums while thousands are doing them without issues.

    because production is mostly irrelevant.

    So everyone who was affected by bugs is not using thir heads? Pathetic....

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