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Thread: Re: Weapons in Loot

  1. #21
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    Quote Originally Posted by Sheddoe View Post
    Genuine sincere question : why are those of you who like adventuring still doing them when there are so many bugs causing you problems?

    Why don't you concentrate on your home islands (ie producing stuff you'll need etc) until the bugs are fixed, so you don't lose those expensive units?
    Genuine answer from my side:
    Because the only buildings on my island which aren't lv6 are those which can't be upgraded beyond level 5 (aside from the Nobles, which are still longing to be replaced with Towers) and because the only resources which I still need are Exwood, Titanium and Saltpeter - since they don't grow on my island.

    And because I'm already running 10 buffed Iron Mines 24/7 and it's a major annoyance spending about 2 hours/day ...

    ... and maybe because I've purchased Premium for real money and don't see why I should give BB free money for nothing I can use just because they provide inferior service!

  2. #22
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    Quote Originally Posted by Narcil View Post
    because if you use your head you can avoid all the bugs. sure its tedious but it works. probly why BB isn't in a hurry to fix them, they see 10ppl complain on the forums while thousands are doing them without issues.

    because production is mostly irrelevant.
    Yes. The solution is obvious.
    Relocate to a different city, buy a new house, get a new internet connection and buy a new computer after each mouse click in an adventure.
    Why didn't I think of that before?

    Or, even simpler:
    Avoid this bugged product altogether.
    Last edited by Sharpielein; 28.12.14 at 08:46.

  3. #23
    Glorious Graduate
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    There is not a lot of bugs on adventures. Only one. It's periodical and "only" visual.

    The evil thing is that the information given to the player, makes him or her counter act.
    Do not trust what you read or see - trust that you did the clicking right, when you sent the attack(s).

  4. #24
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    We've completely derailed the thread, so let's all just agree to come back to the original suggestion.

    In my opinion, weapons in loot should not be removed completely, yet they should be proportional to the difficulty of the adventure and a small "bonus", not as excessive as they were in the past.

    Imagine if all adventures had 1-2 "weapon slots":
    - Mini adventures: 20-50 Bronze Swords/Bows
    - Regular adventures: 50-100 Bronze Swords/Bows or 20-50 Iron Swords/Longbows
    - Epic adventures: 50-100 Iron Swords/Longbows or 20-50 Crossbows/Steel Swords
    - Fairytale adventures: 50-100 Crossbows/Steel Swords or 20-50 Cannons/Damascene Swords

    The math: 50 Steel Swords is 5 Soldiers, a 20 Crossbow reward would barely be enough to produce 2 Crossbowmen, so it would statistically take roughly 150 Epic adventures to build up an army of 200 Crossbowmen and -thinking Roaring Bull- that's well over 3 Million XP, sufficient to get well past level 50!

    Wouldn't break the balance, players wouldn't bank millions of weapons, but would be a sufficient influx to make sure that players can occasionally find some on the Trade Office to build up their army without needing level5 forges.

  5. #25
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    Quote Originally Posted by ksinori View Post
    There is not a lot of bugs on adventures. Only one. It's periodical and "only" visual.

    The evil thing is that the information given to the player, makes him or her counter act.
    Do not trust what you read or see - trust that you did the clicking right, when you sent the attack(s).
    Do not trust your eyes eh? What is this game?

    Moreover, I had a bug yesterday intercepting my major without single sound, information or message that he was interepted although everything was sent right in an adventure that I do with my eyes closed.....how bout that?

  6. #26
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    Quote Originally Posted by Sharpielein View Post
    Yes. The solution is obvious.
    Relocate to a different city, buy a new house, get a new internet connection and buy a new computer after each mouse click in an adventure.
    Why didn't I think of that before?

    Or, even simpler:
    Avoid this bugged product altogether.
    lol it has nothing to do with your internet connections, computer or mouse only BB is at fault and we all know it.

    instead of triple checking (which does nothing in the current state of things) you could refresh the island by going back home and then back to make sure your troops are still assigned properly (takes about 5 seconds). this way i NEVER got the unloading bug (i got it once then i figured out why).

    i might be tedious but it works. takes less time then doing this crap anyways
    Unload Major. Assign 188 Recruits, 1 Elite and 81 Cannons for next kill.
    Exit assignment menu.
    Wait.
    See that Major shows up in the adventure with mouse-over of 188 Recruits, 1 Elite and 81 Cannons.
    Triple-Check confirmed.
    or just quit i dont really care either way
    Last edited by Narcil; 29.12.14 at 20:47.

  7. #27
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    If the loot for most of the adventures wasn't nerfed when they decided to rebalance, then adventuring the same as before the change wouldn't be so bad.

    Its disappointing they totally missed the reason many adventures were undesirable in the first place too, with such high losses, average xp and awful loot.

    Also the amount of time required for many adventures is an issue. High numbers of troops needing to be sent over to the adventure island taking many hours unless you have many generals is something I hope they fix.

    Lastly, lootspots was never intended to be sold as such, but adventures are almost always completed by 1 player and the other places being sold on trade requiring 1 kill to receive full loot. These are being sold at prices which require premium time to break even or profit. Are BB even aware of this situation?

  8. #28
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    Quote Originally Posted by fishslice View Post
    I must be one of the few that is happy with this idea of no weapons from loot.

    The way I see it is that BB felt the problem was that once people had made 200 Crossbow Men, 200 Elite Soldiers and 200 Cannon Men that was it, game over for the Elite Weapons and they just ended up getting traded for profit. Now people will have to think a little more about the adventures they do, the troops they hold and what they are prepared to lose.


    Additionally people have said many times on this forum that they no longer feel the need for the large bread lines they once had due to the number of settlers dropped from adventures and the extra settlers available from Village Schools. Also with the inclusion of grout many buildings are able to be upgraded to Level 6. These factors mean that many people will be complaining about loss of weapons but still have islands that overproduce lots of basics which they are happy to sell for profit. Maybe people will realise that they cant have an island that over produces in one area for trade purposes but then under produces in another area such as weapons without having a price to pay.


    I don't even see Iron production being an issue, lots of iron is now becoming available with extra Iron or Iron Fillers being dropped in loot. I do think coal will be a problem but then again this is where those that have the Epic Workyard (or 2) will be at an advantage and as such those that invest in Gems will again see them selves at a time advantage over free to play players.


    We are getting to a position where Epic Adventures truly are truly Epic (with the XP and Star Coins being the main reward and not just a profit source) whilst Fairytale Adventures are the types of adventure that cant be done in 3-4 hours anymore but do become the Adventures for those that are not faint of heart and have the resources to undertake a deed of hardship and worthy of Fairytales in the quest for those mythical rewards. Rather than the situation today where a decent player is able to get all the items worth having from beans and beanstalks within a month.


    People wanted a game that wasn't easy to get to L50 and the End Game position that it is often referred to. BB has made a significant change to make this a longer term experience and to ensure that L50's have a lot still to do once they get there. I feel they have achieved this.


    Regards
    fish
    totally agree im balanced so can be done
    making the game easier will make it stale
    Last edited by Salem_Warrior_1; 30.12.14 at 06:52.

  9. #29
    Nifty
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    At my point of view (playing lev. 42 atm) Game creator made little hesitate decision to change all loots to be as one.

    I would suggest to adjust the loots little bit to meet requirements (levels) and losses.
    For example short but great adv ML gives totally nothing valuable at loots anymore. Earlier you at least knew that you will get something special for sure. I don´t think that getting one 300 omniseed deposit/500 golddeposit will cover the loss you do with cavalry and soldiers. Same happened with BK loots, not so great anymore.

    It could be that total value of loots is equal with losses, but the loots are so boring atm. No variations, always the same drop.
    Also it seems that drop% of rare buildings and follow up adventures has been lowered rapidly. Before changes got at least some of them, but since the changes has been made, nothing.

    It is good that players have to produce own weapons, but this total change feels little unfair to new players. Especially when those players who got so much valuable items earlier from loots are pushing TO prices so high.

    Suggest: Change loots to be at least little bit more exciting, one drop of 50can/100damsword/150xbow/bookfitting/ etc would do that for advs lev 36 and higher.
    150bronzewep/100ironsword/80steelsword/150bow/100lb would be at easy/medium advs.

    There are many good points for loots now, but I would still take old ones if it would be possible.

    And one thing, I don´t want to do adv I would loose my xbows or elitesodiers because of new loots. Too valuable to loose those troops now, when weapons are so expencive.

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