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Thread: Guild Quests need to be changed

  1. #51
    Ruler of the Land
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    Quote Originally Posted by Dorotheus View Post
    Might just be the proverbial drop in the bucket for high level players but for a new person that quest could save at least a hours worth of game play.
    well 100 water migth also have some value for low level players - high price for 12 copper to pay.

  2. #52
    Ruler of the Land Xibor's Avatar
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    Quote Originally Posted by Dorotheus View Post
    Might just be the proverbial drop in the bucket for high level players but for a new person that quest could save at least a hours worth of game play.
    That has been my point exactly. The quests need to be scaled for the level of the player.
    Sorry, but I've slept since then...

  3. #53
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    Quote Originally Posted by Xibor View Post
    That has been my point exactly. The quests need to be scaled for the level of the player.
    Yes they do- but many of them are stupid no matter what level. For us above 50 who does not have any other quest, it could be nice that the gave us something to do. For low level - it could be nice that you does not need to give a lot more than you get back.

  4. #54
    Erudite Pioneer
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    It seems quite simple to me, there should be no named adventures in Guild Quests, there are other shortcomings as pointed out but that is my main bugbear.

  5. #55
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    Quote Originally Posted by hurricane60 View Post
    It seems quite simple to me, there should be no named adventures in Guild Quests, there are other shortcomings as pointed out but that is my main bugbear.
    Yes. I agree

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