+1
+1
Totally agree with all remarks about loot for Co-op adventures
I second the new appeal of DaisyKay to improve the loots in the co-op adventures, as previous comments show these were one of the best additions to the game.
Yes, in this event (Easter 2016), our guild became more alive and involved with each other, and as MaddieMax very well pointed out, I also gained some new friends.
Co-op's are fun, cementing new and old bonds, working together to a common goal, helping and tutoring newer players, what more would we want from it?
Well some improvement in the loot would be great.
Is this hard to do?
No, but then the question arises what would be the best improvement for the loot?
Some suggestions:
- some small already existing population building, preferably linked to the adventure for instance a pirate hut / residence to Buccaneer Round Up (Buccaneer, originally French, best known meaning pirate)
- A Tomb as decoration or maybe also a new population building as loot from Tomb Raiders
Some changes/additions to the resources:
- Higher amount of granite
- Possibility to get grout
- Titanium Ore (due to Easter event 2016, where everybody over level 17 and playing the game longer then 10 days needed it), try to get it if you are not in a guild, which happily (well for sure in our Guild), will help you to get a loot spot on an adventure which gives you titanium ore (which we than have to meld for them, so be it), or give in any other way assistance to get you those bars.
Why add preferable a population building to the loot?
Well, if you want to be able to play this game, you need now 3 types of armies at the same time which calls for a need to gain a larger and much needed population.
Why would I suggest to add those resources or increase the amount of them, well as previously pointed out, co-op's can be done by high and low level players and together. The low(er) level players, can also upgrade their buildings to level 6 so are also in need of getting granite and grout earlier in the game then those who have been playing like myself for more than 4 years. So to give those new(er) players a chance to be able to upgrade their buildings including, if they where able (read: lucky) to get, those new buildings from the Easter Event 2016 they are very needy in grout and granite, which is very hard to get. Even for me, while I have been playing this game now for more then 4 years (Easter 2016, was my 5th Easter Event), having now 12 explorers/scouts, a large enough population to do quite a lot of adventures, helped by owning 17 much needed generals (including 2 non-fighting ones), I barely scraped enough eggs together to get all the generals I needed (3rd MMA and much needed 2nd Vet), the improved production buildings, some grout and special buffs,which Blue Byte kindly introduced.
So to let those new(er) players not lose heart and keep them in the game, especially when they see the islands and production abilities of the „old hands” like myself and many others, those changes to the loot of co-op adventures would be in my humble opinion a necessity.
Last edited by Kaiser-1; 03.04.16 at 20:46. Reason: correction of wording
I like the co-ops, too, and enjoyed playing them again for the Easter event; they're just not worth playing normally, since the loot was reduced. I agree that it would be sensible to return to giving weapons as loot, or even residential buildings. Co-ops are good because everyone has to do their fair share, rather than doing a minimal kill for a lootspot. It's great fun seeing who arrives first, who makes first kill, who makes last, who has a fancy new general. All BB needs to do is to make it worth our while playing them again.
co-ops are a waste of time for the pitence in loots, i delete most of mine when explorers find them, same with the storm recovery scenario, need a new building, convert any unwanted adv into map frags, fed up of doing very long adventure searches to find woodcutter and getting SE, storm recovery and other rubbish all the time
+1 I like the idea of coop, but the loot is too bad.
I dont care about coop adventures, but they should be removed from adventures searches and bought only from merchant.
I would like to see some new Co-op adventures with elite troops with some decent reward (SC/industrial mines etc.)
I do agree that the drop rate is ridiculous. I have 184 of the whirlwind. I am never going to do this many, even if I liked doing the adventure. It is like they think we will do them if they spam us with them no matter how poor the loot is.
I do think it is OK that we can find it with explorer, the drop-rates needs to be adjusted to a more reasonable ratio.