Total Current Parts: 1 ~ 6
#01 Part 1: Customizable Hero Generals (Updated on 21-01-2015)
#02 Part 2: New Armies and Settlers Functions (Updated on 18-01-2015)
#03 Part 3: Expanded Islands (Updated on 22-01-2015)
#04 Part 4: New Buildings & Deposit (Updated on 21-01-2015)
#05 Part 5: Trader & Tavern (Updated on 18-01-2015)
#08 Part 6: Merchant (Updated on 21-01-2015)
#12 Part 7: Epic Stuffs (Updated on 21-01-2015)
PART 1
Customizable Hero Generals
TYPES:
•Rabbid Knight ♘
•Rabbid Wizard ✡
•Rabbid Archer ➳
•Rabbid Gladiator ⚔
☑Chose 1 Free out of 4 at Level 40 Main Quest (Chain Quest), x1 Available of each kind in Gem Store.
☑All the Rabbid Garrisons will have their new look but all Kinds will look the Same.
☑All Rabbid Generals will look like wandering easter day rabbid when moving. (Except they will have a Helmet on them)
☑Not Usable in Expeditions
☑Recover twice as quickly from defeat
☑Travel twice as quickly to adventures
☑Amount of units increased to 220
__________________________________________________ __________________
[Manuscript]
1/3 Units Hitpoints increased by 5.
2/3 Units Hitpoints increased by 10.
3/3 Units Hitpoints increased by 15.
1/3 Units Damage increased by 5.
2/3 Units Damage increased by 10.
3/3 Units Damage increased by 15.
1/3 Units Accuracy increased by 3%.
2/3 Units Accuracy increased by 6%.
3/3 Units Accuracy increased by 9%.
3/1 Units Hitpoints increased by 30. (Knight/Gladiator General Only)
3/1 Units Damage increased by 30. (Wizard General Only)
3/1 Units Accuracy increased by 18%. (Archer General Only)
[Tome]
1/3 Shorten recovery time from defeat about 5%.
2/3 Shorten recovery time from defeat about 10%.
3/3 Shorten recovery time from defeat about 15%.
1/3 Shorten travel time to adventures about 5%.
2/3 Shorten travel time to adventures about 10%.
3/3 Shorten travel time to adventures about 15%.
1/3 Hold addition amount of 5 units.
2/3 Hold addition amount of 10 units.
3/3 Hold addition amount of 15 units.
()
1/3 raises chances of getting additional Granite after finishing adventure about 5%.
2/3 raises chances of getting additional Granite after finishing adventure about 10%.
3/3 raises chances of getting additional Granite after finishing adventure about 15%.
()
1/3 raises chances of getting additional Exotic Wood after finishing adventure about 5%.
2/3 raises chances of getting additional Exotic Wood after finishing adventure about 10%.
3/3 raises chances of getting additional Exotic Wood after finishing adventure about 15%.
()
1/3 raises chances of getting additional Titanium ore after finishing adventure about 5%.
2/3 raises chances of getting additional Titanium ore after finishing adventure about 10%.
3/3 raises chances of getting additional Titanium ore after finishing adventure about 15%.
3/1 raises chances of getting a Treasure Box of Damascene Swords after finishing adventure about 50%. (Knight General Only)
3/1 raises chances of getting a Treasure Box of Advanced Paper after finishing adventure about 50%. (Wizard General Only)
3/1 raises chances of getting a Treasure Box of Cannons after finishing adventure about 50%. (Archer General Only)
3/1 raises chances of getting a Treasure Box of Book Fitting after finishing adventure about 50%. (Gladiator General Only)
[Codex]
1/3 Units Hitpoints increased by 20.
2/3 Units Hitpoints increased by 25.
3/3 Units Hitpoints increased by 30.
1/3 Units Damage increased by 20.
2/3 Units Damage increased by 25.
3/3 Units Damage increased by 30.
1/3 Hold addition amount of 20 units.
2/3 Hold addition amount of 25 units.
3/3 Hold addition amount of 30 units.
1/1 grants a possibility of 20% of getting an large amount of Star Coins after finishing an adventure. (Knight General Only)
1/1 grants General to transfer to location instantly. (Wizard General Only)
1/1 grants a possibility of 50% for General to instantly recover to full health after a defeated retreat. (Archer General Only)
1/1 grants a possibility of 20% of getting an large amount of Gold Coins after finishing an adventure. (Gladiator General Only)