As there's a good chance I will likely add to my existing guide, I figured it would be easier to start a new thread, and transfer my existing guide here, and just add others as I find time. These guides do take a while to design, as does getting everything into position for screen shots. Thanks to everyone for their support.
The first post will obviously be my RB Guide.
I've recently started to add both the Vet and MG in more sections for those without an MMA, but some sections you either need the MMA or you will need cannons. I've also started to add some sections by request. I do feel I may end up with at least 3 RB guides on this thread for different types of situations.
I also use what I call a detour general. It's not actually used to attack with, but to force an attacking general to alter it's path. In some cases this is to save having to attack a camp, but it can also be used to artificially increase the distance a general needs to travel to reach the camp it's attacking.
As General Sylvana and General Boris have exactly the same stats and abilities, my guides will show all instances of these generals as (BOR) and it will be your choice which one you use as there's really no point differentiating between the two.
As generals, scout runs, and events can alter the XP received from an adventure, all references of XP gained is meant more as a guide rather than as a specific figure.
Due to my level in the game, my generals are skilled for speed rather than to reduce losses. As I've been asked a few times how I skill them for the guides I'm doing, I've adding this for reference purposes.
(click here for the enlarged version)
This is not the only way to skill them, nor is it likely to be the best way as specifically customising your generals to suit the adventure is far better, but how I skill is very flexible and can be used without alteration over all adventures. One thing you'll notice regardless of who is suggesting it, that certain skills will come up time and again. For premium generals - Juggernaut, Overrun, Garrison Annex, and Master Planner are great examples.
For more information on skilling generals please see this thread by me where I delve into it more deeply.
(Skilling Generals)
Single Player Adventures
(Arctic Explosion) (No Losses]
(Bandit Nest) (No Losses)(9,880 XP)
(Bastille Island) (LG options added) (No Losses) (7,000 XP)
(Bonaberti Business)(No Blocks)
(Bonaberti Business)(With Blocks)
(Bonaberti Business)(Updated)(With Optional Blocks)
(Bonaberti Business)(Tested Losses: Basic:948R Elite:427-452MS 39-46K (if blocking))
(Horseback) (No Losses) (7,380 XP)
(Old Friends) (No Losses) (All Achievements)
(Outlaws) (No Losses) (15,089 XP)
(Pirate Life) (No Losses)(9,500 XP)
(Sleepy Reef)(No Losses)(4,000 XP)
(The Island of the Pirates) (No Losses) (2,752 XP)
(The Lost Skull) (No Losses)
(The Sleeping Volcano) (No Losses)(YGG or LNG & MMA comboes)
(Tikki Island) (No Losses) (No Blocks)
(Traitors) (No Losses)
(Tropical Sun) (No Losses)
(Wild Mary) (19,290 XP) (Featuring MMA/MG/Vets/Cannons)
(Wild Mary)(Featuring FG/YGG/GG)(No Blocks) (Tested Losses 22R)
(Witch of the Swamp) (Quick Loot) (No Losses) (3,432 XP)
Two Player Adventures
(Motherly Love)(No Blocks)(All Achievements)
(Stealing From the Rich) (No Blocks or Losses) (All Achievements)
(Surprise Attack) (No Losses)(42,332XP)
(The Dark Priests) (No Losses)
(The Nords) (No Losses)(27,490XP)
(The Nords) (No Losses) (Loner Variations. Level 36+)
(The Sons of the Veld) (No Blocks or Losses) (All Achievements)
Three Player Adventures
(Gunpowder) (Quick Loot) (No Blocks or Losses)
(Roaring Bull) (Quick Loot) (No Blocks or Losses) (17,820XP)
(Secluded Experiments) (39,950 XP.)
(Secluded Experiments) (No Blocks) ( No Losses)
(The Black Knights) (Quick Loot) (No Blocks or Losses)
(The Dark Brotherhood) (Quick Loot) (No Blocks) (Losses: 40-41R) (13,272XP)
(Victor the Vicious) (Losses: 23-28R)
(Victor the Vicious) (No Blocks) (Losses: 23R)
Co-op Adventures
(Lakeside Treasure)(Losses: 5R)(7,122 XP)
(Raiding the Raiders)(Losses: 74R)
(Split City in Fall)(2 Player. Complete Guide.)(No Blocks)(Losses P1: 502R 699MS 1206K Losses P2: 502R 44Bow 714MS 1007K)
(Split City in Summer)(2 player. Complete Guide.) (Losses P1: 19-24R P2: 22R)(45,616XP)
(Split City in Summer)(2 player rough guide Featuring MMAs)(45,616XP)
(The Buccaneer Roundup (No Losses)
(The Siege) (No Losses) (6,105 XP)
(The Siege)(Tested Losses=136R)(Unskilled Loner General Only)(No Blocks)
(The Whirlwind)(No Blocks)(No Losses)
(Tomb Raiders) (No Losses)(7,372 XP)
Event Adventures
(Garrun The Trapper)(8586 + 500 and 1000) Featuring MMA/Cannons |or| MMA/NUS/YGG (No Blocks) (No Losses)
(Old Ruins) (No Blocks)
(The End of the World) (No Blocks) (No Losses)
(The Shaman)(No Blocks)(No Losses)
(Winter Wonderland Revisited Level 36-50 using Nusala and Tavern Generals (Christmas 2019)
(Winter Wonderland Revisited Level 56+ (Christmas 2019)
Ventures
El Chupacabra)(No Losses)
(Of Songs And Curses) (No Blocks) (No Losses)
(One Step Ahead)(Tested Losses 422-442MS)
(Raid of the Nords)(No Blocks)(No Losses)
(The Dragon Roost) (No Blocks)
(The Lost City) Tested Losses 143-146MS
(The Lost City) (Achievements Run using XB, S, MMM, B)(Tested Losses: 636S)
(Valuable Intel) (No Losses) (No Blocks)
The Evil Queen (Fairytale)
(The Fisherman and his Wife)(No Blocks)(Tested Losses: Basic: 115R Elite: 230MS 44K)
(Hansel and Gretel)(No Blocks)(Tested Losses: Basic: 1250R Elite: 33MS)
(The Pied Piper of Hamelin)(No Blocks)(Tested Losses: Basic: 477R Elite: 18MS 140K)
(Red Riding Hood)(No Blocks)(Tested Losses: Basic: 739R Elite: 312MS 210K)
(Snow White)(No Blocks)(Tested Losses: Basic: 285R Elite: 76MS 10K)
The Mountain Clan
(At the Foot of the Mountain) (No Blocks) (Tested Losses: 536MS 1309K)
Fairytale Adventures
The Little Tailor
(The Valiant Little Tailor (No Blocks) (Tested Losses: 2219-2259R 968B or 1915-1920R)
(The Sons of the Little Tailor)(Blocks) (Tested Losses: 466R)
(The Clever Little Tailor)(No Blocks) (Tested Losses: 6R)
1001 Nights
(Aladdin and the Beautiful Princess) (No Blocks) (Full Run) (Tested Losses Elite Units 1591MS 413K)
(Aladdin and the Oil Lamp) (No Blocks) (Quick Loot) (Tested Losses Elite Units: 493MS 180K)
(Aladdin and the Oil Lamp)(No Blocks)(Quick Loot)(Various Generals)
(Aladdin and the Oil Lamp) (No Blocks) (Full Run) (Tested Losses Elite Units: 1209MS 388K)
(Aladdin and the Oil Lamp) (No Blocks)(Resolute General) (Full Run) (Tested Losses(1 RG used with 2 Vargus): 216Sw 882MS 323K)
(Ali Baba and the First Thief)(Tested Losses Elite Units: 105MS 20K)
(Ali Baba and the Second Thief) (Tested Losses Elite Units: 177MS 216K)(No Block Option + New General attacks in spoilers)
(Ali Baba and the Third Thief) (Tested Losses Elite Units: 163MS 132K)
(Ali Baba and the Treasure of Knowledge)(No Blocks) (Tested Losses Elite Units: 884MS,199K)
(Ali Baba and the Treasure of Wisdom)(Tested Losses Elite Units: 518MS 90K)(Full Run. No Buffs.)
(Ali Baba and the Young Woodcutter (Tested Losses Elite Units: 196MS 48K)
(Ali Baba and the Young Woodcutter (Tested Losses: Basic: 136R Elite: 38-39Sw 100MS 6-7K )(Updated With Blocks and Resolute General)
(Ali Baba and the Young Woodcutter (Tested Losses: Basic: 209R Elite: 68Sw 148MS 6-7K)(Updated No Blocks. Resolute General)
(Sinbad and the Besieged City) (Tested Losses Elite Units: 945MS 38K)
(Sinbad and the Sea Serpent) (Tested Losses Elite Units 850MS 538K)
Sim used:
https://www.settlerscombatsimulator.com/uk
Notes and some thoughts about guide design
Spoiler
(Using Resolute General in place of Vargus in guides quickly and easily)