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Thread: Different Guides by DLCatlord

  1. #11
    Skilled Student DLCatlord's Avatar
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    The Phoenix Guild Presents "The Valiant Little Tailor (Zero Blocks) "

    This guide features two sets of generals, as when I originally designed this guide for myself I didn't have YGG. The optional attacks feature 9 MMA and 6 YGG. A lot of the reason for this guide is just to highlight some of the ways that YGG can be used and to give people some ideas. Adding blocks, if you so choose, could be added to reduce the losses further..

    Original Attacks Without YGG

    Generals Required

    Anslem (LS or MP), Vargus (MP), Nusala(1-Up), Older Gemini General, Master of Martial Arts x 2, Any x 2

    Suggested Troops (Not all are strictly required, but it will speed up attacking in places if you have multiple OGG or Anslem)

    2700R 1700B 11M 500C 83XB 20ES 500K
    Tested Losses 2219-2259R 968B


    With the Younger Gemini General Attacks

    Generals Required

    Anslem(LS or MP), Nusala(1-Up), Older Gemini General(MP), Younger Gemini General (1-Up) x 5 YGG (Lightning Slash) x 1, MMA x 9

    2000R 500C 20XB 20ES 500K
    Tested Losses 1915-1920R


    G1

    100 boar 50 fox
    (ANS) 56R 1ES 108K

    120 wolf
    (NUS) 66R 1ES 113C
    or (YGG) 14R

    130 boar 30 wolf
    (OGG) 160R 1ES 134K
    or (YGG) (LS) 136R

    90 wolf 90 fox
    (OGG) 213R 1ES 81K
    or MMA 1C + MMA 1C + MMA 1C + MMA 1C + YGG 1XB

    120 boar 30 fox
    (ANS) 79R 1ES 85K

    80 boar 60 fox 1 giant bogor 1 giant gogor
    (ANS) 80R 1ES 84K

    -----------------------------------
    G2

    170 boar
    (OGG) 160R 1ES 134K
    or (YGG) (LS) 131R

    90 boar 60 wolf
    (OGG) 154R 1ES 140K
    or (YGG) 129R

    180 boar
    (OGG) 197R 1ES 97K
    or (YGG) 139R + (YGG) 1XB

    100 boar 60 fox
    (ANS) 68R 1ES 96K

    50 boar 80 wolf 60 fox 1 unicorn
    (ANY) 200B + (OGG) 165R 1ES 129K
    or (YGG) 12R + (YGG) 1XB + (YGG) 1XB

    -----------------------------------
    G3

    60 wolf 140 fox
    (ANS) 105R 1ES 59K

    40 bear 60 fox
    (ANS) 83R 1ES 81K

    50 bear 80 wolf
    (OGG) 193R 1ES 70C 31K
    or YGG (78R) + (YGG) 1XB

    160 fox
    (ANS) 39R 1ES 125K

    190 wolf
    (OGG) 186R 1ES 108K
    or (YGG) 1XB + YGG 1XB

    50 bear 69 wolf 80 fox 1 furious boar
    (NUS) (Suicide) 180B + (OGG) 124R 1ES 170K
    or (NUS) 1C + (YGG) 58R + (YGG) 1XB + (YGG) 1XB

    -----------------------------------
    G4

    80 R.Recruit 60 R.Bowman
    (OGG) 135R 1ES 159K
    or (YGG) 121R

    50 R.Militia 60 R.Longbow
    (MMA) (Suicide) 220B + (OGG) 29R 1ES 265C
    or (YGG) 78R + (YGG) 1XB

    60 R.Militia 30 R.Cannoneer
    (OGG) 200R 11M 1ES 83XB
    or (YGG) (LS) 153R

    120 Longbow
    (Any) (Suicide) 175B + (MG) 270C
    or (YGG) 1XB + (YGG) 1XB

    170 R.Recruit
    (OGG) 161R 1ES 133K

    150 R.Bowman 30 R.Cavalry
    (OGG) 177R 1ES 117K

    30 R.Militia 80 R.Longbow 40 R.Cavalry
    (MMA) (Suicide) 220B + (OGG) 261R 19ES 15K
    or (MMA) 1C + (MMA) 1C + (YGG) 64R + (YGG) 1XB

    RR 60 R.Militia 80 R.Longbow 40 R.Cavalry 1 Evil King
    (ANS) 165R + (VAR) 195B+ (NUS) 1XB + (OGG) 140R 1ES 154K
    or (MMA) 1C + (MMA) 1C + (MMA) 1C + (NUS) 1XB + (YGG) 155R + (OGG) 66R 1ES 173C 55K
    or (MMA) 1C + (MMA) 1C + (MMA) 1C + (NUS) 1XB + (YGG) 155R + (YGG) 38R

    -----------------------------------
    Last edited by DLCatlord; 28.01.20 at 00:48.

  2. #12
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    The Phoenix Guild Presents "Tomb Raiders" (No Losses)


    (For Full Picture)

    Gemini Onslaught

    Generals Required


    Younger Gemini General (1-Up) x 3 Older Gemini General (MP)

    Tested Losses 0


    Camp 1: 100 Cultists 50 Shadowsneakers 50 Firedancers

    (YGG) 1XB
    (YGG) 1XB

    Camp 2: 50 Cultists 50 Shadowsneakers 50 Firedancers 50 Dancing Dervishes

    (YGG) 1XB
    (YGG) 1XB

    Camp 3: 50 Cultists 100 Dark Priest 50 Dancing Dervishes


    (YGG) 1XB
    (YGG) 1XB

    Camp 4: 100 Cultists 50 Shadowsneakers 48 Firedancers 2 Dark High Priest

    (YGG) 1XB
    (YGG) 1XB
    (OGG) 295XB

    Alternative 2:

    Generals Required
    YGG 1-Up x 2, Vargus, Nusala, Major General(Master Planner)

    Troops Required: 289XB


    Camp 1: 100 Cultists 50 Shadowsneakers 50 Firedancers
    (NUS) 1XB + (VAR) 1XB + (YGG2) 1XB

    Camp 2: 50 Cultists 50 Shadowsneakers 50 Firedancers 50 Dancing Dervishes
    *(YGG) 1XB + (YGG) 1XB

    Camp 3: 50 Cultists 100 Dark Priest 50 Dancing Dervishes
    *(YGG) 1XB + (YGG) 1XB

    *Make sure to reverse the order for this attack so that both YGG are available for camp 4.

    Camp 4: 100 Cultists 50 Shadowsneakers 48 Firedancers 2 Dark High Priest
    (YGG1) 1XB + (YGG2) 1XB + (MG) 285XB
    Last edited by DLCatlord; 12.02.20 at 00:20.

  3. #13
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    The Phoenix Guild Presents "The Siege" (No Losses)


    (For Full Picture)

    Generals Required

    Younger Gemini General (1-Up) x 3

    Tested 0 Losses


    30 Scavenger 40 Stone Thrower
    + 40 Scavenger 30 Stone Thrower
    + 85 Scavenger 65 Stone Thrower

    (YGG) 1XB

    40 Thug 40 Ranger
    + 20 Thug 60 Ranger
    + 40 Thug 40 Ranger 1 Skunk

    (YGG) 1XB + (YGG) 1XB

    20 Roughnecks 80 Rangers
    + 80 Thugs 40 Rangers

    (YGG) 1XB + (YGG) 1XB

    20 Elite Soldiers 20 Crossbowmen 20 Cannoneers 1 Skunk

    (YGG) 1XB + (YGG) 1XB

    15 Rangers
    + 15 Rangers
    + 50 Guard Dogs 50 Roughnecks 50 Rangers 1 One-Eyed Bert

    (YGG) 1XB + (YGG) 1XB

    30 Guard Dog 30 Roughneck 40 Ranger 1 Skunk

    (YGG) 1XB + (YGG) 1XB
    Last edited by DLCatlord; 13.12.19 at 18:08.

  4. #14
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    The Phoenix Guild Presents "The Sleeping Volcano" (No Losses)


    (For Full Picture)

    Generals Required

    Younger Gemini General (Lightning Slash)

    Recommended Troops 1XB

    Tested 0 Losses


    (G1)


    (For Full Picture)

    Camp 1: 40 Cultists 40 Fanatics

    YGG LS 1XB

    (G2)


    (For Full Picture)

    Camp 2: 50 Cultists 40 Dark Priests

    YGG LS 1XB

    (G3)


    (For Full Picture)

    Camp 3: 30 Cultists 40 Shadowsneakers 30 Firedancers

    YGG LS 1XB

    (G4)


    (For Full Picture)

    Camp 4: 40 Shadowsneakers 40 Firedancers 30 Dancing Dervishes

    (YGG) (LS) 1XB

    (G5)


    (For Full Picture)

    80 Shadowsneakers 40 Dancing Dervishes 1 Dark High Priest

    (YGG) (LS) 1XB
    Last edited by DLCatlord; 13.12.19 at 15:32.

  5. #15
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    The Phoenix Guild Presents "The Nords" (No Losses)


    (For Full Picture)

    Generals Required

    Nusala (1-Up), Older Gemini General (Master Planner), Younger Gemini General (1-Up) x 2
    Alternative: Older Gemini General (Master Planner), Younger Gemini General (1-Up) x 2
    Alternative: Major General (Master Planner), Master of Martial Arts, Younger Gemini General (1-Up) x 2

    Minimum Troops Required 295C 297XB
    Recommended Troops 295C 477XB

    Tested: 0 Losses


    (G1)


    (For Full Picture)

    Send Nusala to Camp 5. She will be intercepted 4 times and win all the battles without loss.

    Camp 1: 100 Karls 50 Valkyries
    + Camp 2: 50 Karls 75 Valkyries
    + Camp 3: 50 Housecarls 100 Thralls
    + Camp 4: 50 Housecarls 50 Thralls 25 Valkyries
    + Camp5: 75 Housecarls 50 Valkyries 5 Berserks
    (NUS) (1-Up) 180XB
    or (OGG) 66C 229XB
    or MG Variation for G1 (see spoiler)
    Spoiler

    Camp 1: 100 Karls 50 Valkyries
    +Camp 2: 50 Karls 75 Valkyries
    (MG) 88C 197XB

    Camp 3: 50 Housecarls 100 Thralls
    +Camp 4: 50 Housecarls 50 Thralls 25 Valkyries
    +Camp5: 75 Housecarls 50 Valkyries 5 Berserks
    (MG) 66C 219XB

    (G2)


    (For Full Picture)

    Send Older Gemini General to Camp 9. He will be intercepted 3 times and win all the battles without loss.

    Camp 6: 50 Housecarls 75 Karls
    + Camp 7: 50 Housecarls 50 Karls 50 Valkyries
    + Camp 8: 50 Housecarls 50 Valkyries
    + Camp 9: 10 Jomsvikings 100 Housecarls 50 Valkyries
    (OGG) 46C 249XB
    or MG + MMA Variation for G2 (see spoiler)
    Spoiler

    Camp 6: 50 Housecarls 75 Karls
    + Camp 7: 50 Housecarls 50 Karls 50 Valkyries
    + Camp 8: 50 Housecarls 50 Valkyries
    (MG) 66C 219XB

    Camp 9: 10 Jomsvikings 100 Housecarls 50 Valkyries
    (MMA) 1C + (MG) 285XB


    (G3)


    (For Full Picture)

    Send Nusala to Camp 12. She will be intercepted twice and win all the battles without loss.

    Camp 10: 75 Valkyries
    + Camp 11: 75 Housecarls
    + Camp 12: 20 Jomsvikings 50 Housecarls 50 Valkyries 15 Berserks

    (NUS) 180XB
    or (OGG) 66C 229XB
    or (MG) 88C 197XB

    (G4)


    (For Full Picture)

    Camp 13: 75 Housecarls 50 Karls
    (NUS) 180XB
    or (OGG) 295XB
    or (MG) 285XB

    Camp 14: 120 Housecarls
    (OGG) 295 XB
    or (MG) 285XB

    Camp 15: 20 Jomsvikings 100 Housecarls 50 Karls 15 Berserks
    (YGG) 1XB + (OGG) 295 XB
    or (YGG) 1XB + (MG) 285XB

    (G5)


    (For Full Picture)

    Camp 16: 150 Karls
    (NUS) 180 XB
    or (OGG) 295XB
    or (MG) 285XB

    Camp 17: 150 Housecarls
    (YGG) 1XB + OGG 295XB
    or (YGG) 1XB + (MG) 285XB

    Camp 18: 150 Valkyrie
    (OGG) 295C
    or (MG) 270C (no skills)
    or (BOR) 180C (no skills)

    Camp 19: 50 Jomsvikings 120 Housecarls 30 Berserks
    (YGG) 1XB + (YGG) 1XB + (OGG) 295 XB
    or (YGG) 1XB + (YGG) 1XB + (MG) 285XB

    A special thank you to Pier for his suggestion of using the OGG in Area 2 which led to a minor revision to speed things along.
    Last edited by DLCatlord; 05.02.20 at 15:12.

  6. #16
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    The Phoenix Guild Presents "Arctic Explosion" (No Losses)


    (For Full Picture)

    Gemini Onslaught

    Generals Required


    Younger Gemini General (1-Up) X 4 Nusala (1-Up) Anslem (LS) Vargus (MP) Older Gemini General (MP)

    Tested Losses 0


    Camp 1: 80 Housecarl 120 Valkyrie

    (YGG) 1XB + (OGG) 295XB

    Camp 2: 100 Karl 100 Valkyrie

    (NUS) 180XB

    Camp 3: 20 Jomsviking 180 Housecarl

    (YGG) 1XB + (VAR) 1XB + 295 OGG

    Camp 4: 180 Housecarl 20 Valkyrie

    (YGG) 1XB + (NUS) 1XB + (ANS) 1XB + (OGG) 295XB

    Camp 5: 20 Jomsviking 120 Housecarl 60 Berserk

    (YGG) 1XB + (YGG) 1XB + (OGG) 295XB

    Camp 6: 80 Housecarl 40 Karl 80 Valkyrie

    (YGG) 1XB + (OGG) 295XB

    Camp 7: 80 Housecarl 40 Karl 80 Berserk

    (YGG) 1XB + (OGG) 295XB
    Last edited by DLCatlord; 17.12.19 at 15:53.

  7. #17
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    The Phoenix Guild Presents "Ali Baba and the Young Woodcutter"


    (For Full Picture)

    Generals Required

    Vargus (Master Planner), Anslem (Lightning Slash), Nusala (1-Up), Older Gemini General (Master Planner), Master Of Defense, Tavern General x 3
    Recommended Extra Generals (if available): An additional Anslem and an Older Gemini General to speed things along, both skilled the same way.

    Recommended Troops(Elite) 800MS 54K 300AMM 800MMM 200B

    Tested Losses: 196MS 48K


    Alternate generals

    Boris (MP), Steadfast General x 1/2, Master of Defense.

    Note: Thanks to wacky for making me reconsider blocking with Steadfast General. After some testing and modification of blocks, she can work.


    (G1)

    General's Layout Close Up


    (For Full Picture)

    General's Attacks and Blocks



    (For Full Picture)

    Allow the bugle playing to finish before launching the OGG and send him to Camp 3. He will be intercepted by Camp 2 and win that battle without loss and still have plenty of time to make the leader's camp and win that as well.

    Camp1: 180 sword wielder
    (Block)(TG) 197MS (280-520sec)
    (Block)(MOD) 194MS (160-660sec)
    or (Block)(STG) 189MS (200-460sec)

    Camp2: 110 desert marksmen 100 stone cannon
    + Camp3: 120 horsemen 80 desert marksmen 1 Shrewd Thief
    (OGG) 47MS 248MMM (40 sec total battle time)
    or
    (BOR) 24MS 171MMM (40 sec total battle time)


    (G2)

    General's Layout Close Up


    (For Full Picture)

    General's Attacks and Blocks



    (For Full Picture)

    Camp 4: 80 sword wielder 80 mounted bowmen
    (VAR) 34MS 59AMM 102MMM
    or
    (BOR) 67K 128B

    Allow the bugle playing to finish before launching the next general. There's plenty of time in these blocks as you can see for yourself, so keep that in mind so there's no need to rush things or worry if you was a bit slow with a general.

    Camp 5: 150 sword master
    (Block)(TG) 200MS (280-380sec)
    or (Block)(MOD) 197MS 3AMM (190-760sec)
    or (Block)(STG) 204MS (200-620sec)

    Camp 6: 70 sword wielder 70 horseman 50 dune marksmen
    (Block)(TG) 150MS 40AMM (120-160sec)
    or (Block)(MOD) 170MS 30AMM (70-500sec)
    or (Block)(STG) 186MS 21AMM (80-380sec)

    Camp 7: 70 horseman 50 dune marksmen 1 Greedy Thief
    (OGG) 32MS 263MMM (20sec)
    or
    (BOR) 16MS 179MMM (20sec)

    (G3)

    General's Attacks and Blocks


    (For Full Picture)

    90 sword clasher 80 mounted bowmen
    (VAR) 21MS 174MMM
    or
    (BOR) 195K

    Allow the bugle playing to finish before launching the next general. While this block could potentially finish faster than the previous ones, the margin for sending Anslem late still exists. The spacing between him and the OGG should avoid an intercept if you're too fast to launch him, but that's the greater risk, so take your time.

    70 sword wielder 70 horsemen
    (Block) (TG) 150MS 10AMM (160-280sec)

    90 sword clasher 90 stone cannon
    (OGG) 207AMM 88MMM (20sec)

    80 horsemen 80 dune marksmen 1 Mysterious Thief
    (ANS) 20MS 145MMM (30 sec)
    or
    (BOR) 16MS 179MMM (20 sec)


    (G4)

    General's Layout Close Up


    (For Full Picture)

    General's Attacks and Blocks



    (For Full Picture)

    Allow the bugle playing to finish before launching the next general. (Note: The Tavern General blocking camp 13 will approach the camp from the lower path, but will still arrive in time to block for Anslem to allow him to attack the leader.

    Camp12: 70 sword master 50 horsemen 60 dune marksmen
    (Block) (TG) 164MS 36AMM (140-220sec)

    Camp 13: 70 desert marksmen 70 mounted bowmen
    (Block) (TG) 124MS (140-300sec)

    Camp 14: 90 horsemen 90 desert marksmen 1 Smart Thief
    (ANS) 20MS 145MMM (20-30sec)
    or
    (BOR) 18MS 177MMM

    Camp 15: 90 sword clasher 80 horsemen 1 Treacherous Thief
    (OGG) 34MS 151MMM 110B (30sec)

    (G5)

    General's Layout Close Up


    (For Full Picture)

    General's Attacks and Blocks



    (For Full Picture)

    Camp 16: 90 sword wielder 70 horsemen 20 mounted bowmen
    (ANS) 30MS 17K 104B
    or
    (BOR) 29MS 12K 154B

    Camp 17: 100 desert marksmen 100 stone cannon
    (OGG) 295MMM
    or
    (BOR) 195MMM (better XP due to Boris' natural skill set)

    It's critical to delay Nusala until the Tavern General reaches the spot marked in green on the map. This block lasts for a long while, so err on the side of caution and don't rush things.

    Camp 18: 50 sword wielder 70 sword master 40 desert marksmen
    (Block) (TG) 160MS 40AMM (260-320sec)

    Camp 19: 80 horsemen 80 stone cannon 1 Bandit Lord
    (NUS) 37K (10 sec) + (VAR) 33MS 162MMM (30 sec)
    or
    (OGG) 56K (10 sec) + (BOR) 100K 95B (20-30 sec)
    Last edited by DLCatlord; 03.02.20 at 02:54.

  8. #18
    Skilled Student DLCatlord's Avatar
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    The Phoenix Guild Presents "Winter Wonderland Revisited"(Level 56+)


    Generals Required

    Nusala (1-Up), Older Gemini General (Master Planner), Younger Gemini General (1-Up) x 2

    Recommended Troops
    Normal: 44R
    Elite: 4MS 57AMM 295MMM

    Total Tested Losses
    Normal: 40R
    Elite: 2MS

    The Landing Zone is limited to 4 active generals at any one time, so I designed this with that in mind to eliminate the need to shift in/out generals.

    Camp 1: 25 Frost Ibex 25 Frost Fox 15 Frost Leopard
    NUS(1-Up) 1MMM + YGG(1-Up) 1MMM + YGG(1-Up) 1AMM

    Camp 2: 20 Frost Bear 20 Frost Fox 20 Frost Leopard
    NUS(1-Up) 1MMM + YGG(1-Up) 1MMM + OGG(MP) 235MMM

    Camp 3: 25 Frost Ibex 25 Frost Eagle 1 Ribbitha
    YGG (1-Up) 44R + YGG(1-Up) 1AMM + OGG(MP) 4MS 56AMM 235MMM
    Last edited by DLCatlord; 30.12.19 at 12:04.

  9. #19
    Skilled Student DLCatlord's Avatar
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    The Phoenix Guild Presents "Winter Wonderland Revisited"(Level 36-50)

    Warning: This guide is currently untested, but I'll post it here on the off chance it's useful for other players at this level that have only Nusala as their sole premium attacking general

    Generals Required

    Nusala, Tavern General x 3 (I strongly urge adding first aid to all of these generals, preferably the full 3 manuscripts to reduce overall losses by 9%)

    Recommended Troops For This Guide
    Normal: 509R 415M 1S 80C 65XB

    Likely Losses (assuming unskilled generals) 509R 415M


    Note: There's limited landing zones for this adventure for just 4 Generals, and assuming you don't want to sit around waiting on generals to recover to reduce losses, this is about as good as it gets within the restraints I was given. Doing Multiple suicide waves would help.

    Camp 1: 25 Frost Ibex 10 Frost Bear 10 Frost Leopard
    (TG) 200R + (NUS) 84R 1S 80C (losses up to 284R)

    Camp 2: 10 Frost Ibex 30 Frost Bear 10 Frost Fox
    (TG) 200M + (NUS) 165R (Losses up to 200M and 130R)

    Camp 3: 20 Frost Bear 10 Frost Fox Ribbitha (45K HP)
    (TG) 175M + (NUS) 60R 40M 65XB (Losses up to 235M and 60R)
    Last edited by DLCatlord; 30.12.19 at 14:19.

  10. #20
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    The Phoenix Guild Presents "The Lost City"


    (For Full Picture)

    Generals Required

    Vargus (Master Planner), Older Gemini General (Master Planner),Younger Gemini General (1Up) x 3, Tavern General x 4(5 if you use a triple shotgun block)
    Recommended Extra Generals (if available): Older Gemini General and all spare Tavern Generals.

    Recommended Troops(Elite) 800MS 54K 300AMM 800MMM 200B

    Tested Losses: 143-146MS


    (G1)

    General's Attacks and Blocks



    (For Full Picture)

    Camp 1: 140 sword clasher 150 stone cannon
    (OGG) 295 MMM

    Camp 2: 200 dune marksmen 200 mounted bowmen
    Shotgun Block TG 1MMM + TG 1MMM (total 40 seconds. Should you still find you are struggling, add another TG Near General B and launch it first.)

    Camp 3: 200 sword clasher 100 dune marksmen 1 Silly Thief
    (YGG) 1AMM + (OGG) 16MS 279MMM

    Altar of Nature: Buff for Favor of Nature. Effect: Enemy horsemen and mounted bowmen do minimum damage (0% accuracy)

    Please make sure that the buff is in effect before moving into these attacks

    Camp 4 350 desert marksmen
    + Camp 5 250 desert marksmen 80 stone cannon
    (OGG) 295MMM

    Camp 6: 300 mounted bowmen 1 Greedy Thief
    (VAR) 60MS 135B

    Altar of Stone: Buff for Favor of Stone. Effect: Enemy sword clasher, sword wielder, and sword masters do minimum damage (0% accuracy)

    (G2)

    General's Attacks and Blocks



    (For Full Picture)

    Please make sure that both available buffs are in effect before moving onto these attacks.

    Allow the attack music to play before launching each general A-C to their respective camps.

    Camp 7: 100 sword master 70 mounted bowmen 70 stone cannon
    (TG) (Block) 20MS 180AMM (100-160 sec)

    Camp 8: 100 sword clasher 100 sword wielder 100 horsemen
    (TG) (Block) 183MS 17AMM (240-260 sec)

    Camp 9: 100 sword wielder 80 horsemen 30 dune marksmen 1 Smart Thief
    (OGG) 45MS 112AMM 138MMM (30 sec)

    Altar of Wind: Buff for Favor of Wind. Effect: Enemy dune marksmen, desert marksmen, and mounted bowmen do minimum damage (0% accuracy)

    Please make sure that all three available buffs are in effect before moving onto these attacks.

    Camp 10: 300 Stone Cannon
    (YGG) 1AMM + (OGG) 295AMM

    Allow the attack music to play before launching Vargus.

    Camp 11: 100 sword masters 70 desert marksmen
    (TG) (Block) 200MS (240-460 sec)

    Camp 12: 75 sword masters 75 mounted bowmen 1 Mysterious Thief
    (VAR) 37MS 158AMM (30 sec)

    Altar of Water: Buff for Favor of Water. Effect: Your knights and other mounted units do maximum damage (100% accuracy)

    (G3)

    General's Attacks and Blocks



    (For Full Picture)

    Please make sure that all four available buffs are in effect before moving onto these attacks.

    Please allow each Tavern General to get to where their dot is before launching the next general. it's better to be sluggish than too quick due to the length of time these blocks should hold.

    Camp 13: 50 sword master 50 horsemen 50 desert marksmen
    (TG) (Block) 100MS 20K 40AMM 20MMM (300 sec)

    Camp 14: 100 sword master 100 horsemen
    (TG) (Block) 191MS 9AMM (300-320 sec)

    Camp 15: 150 dune marksmen 300 desert marksmen 1 Mysterious Thief
    (YGG) 1AMM (10 sec) + (VAR) 21MS 174MMM (30 sec)

    Altar of Fire: Buff for Favor of Fire. Effect: Your arquebuse equipped troops units do maximum damage (100% accuracy)


    (G4)

    General's Attacks and Blocks



    (For Full Picture)

    Please make sure that all five available buffs are in effect before moving onto these attacks.

    Allow the Tavern General to emerge before launching General B. Launch C and D quickly. There's room for error, but these generals have a long way to go, and the final battle will last for 50 seconds.

    Camp 16: 140 sword clashers 140 horsemen
    (TG) (Block) 196MS (280 sec)

    Camp 17: 150 sword wielders 60 desert marksmen 1 Sneaking Thief
    (YGG) 1MMM (10 sec)+ (YGG) 1MMM (10 sec)+ (OGG) 8MS 287MMM (30 sec)

    Altar of Metal: Buff for Favor of Metal. Effect: Your sword wielding units and artillery do maximum damage (100% accuracy)

    To complete the venture, use 6 shovel buffs to remove the sand covering the city. All 6 altars need to be buffed for the seals to break. All of these buffs last for 12 days, so activating them during this adventure shouldn't cause any problem.
    Last edited by DLCatlord; 08.01.20 at 05:09.

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