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Thread: Different Guides by DLCatlord

  1. #71
    Glorious Graduate
    Join Date
    Nov 2014
    Location
    Australia
    Posts
    123
    World
    Newfoundland
    The Phoenix Guild Presents Ali Baba and the Treasure of Wisdom
    (Full Run. No Buffs.) (Optional No Blocks) (Losses: 518MS 90K)



    (For Full Picture)

    Generals Used: Boris/Sylvana (MP), Older Gemini General (MP), Younger Gemini General (1-Up), Steadfast General (MP), Ghost General (MP), Loner General (MP), Nusala (1-Up) x 2, Tavern General x 2

    Suggested Extras: Boris/Sylvana (MP) x 3, Steadfast General (MP), Ghost General (MP) x 2, Nusala (1-Up) x 1

    Suggested Troops: 1500MS 500K 500AMM 1200MMM 300B
    Tested Losses: 518MS 90K

    Note: With the advent of easily obtained and tradeable buffs such as blacktree and chocolate coated arrows, doing the "full run" this way has become much rarer. I've also included some attacks by the more unusual generals with options in case you don't have them.


    A video of all of the blocks used is contained within the spoiler.
    (G1)



    (For Full Picture)



    Camp 2: 100 Sword Clasher 100 Dune Marksman
    (GTB) 175MMM

    Camp 3: 100 Sword Master 100 Dune Marksman 1 Snooty Thief
    (YGG) 1AMM + (GG) 21MS 209MMM + (YGG) 1AMM + (ANS) 25MS 140B

    Camp 0: 100 Sword Clasher 100 Mounted Bowman
    (GG) 199K 31B or (VAR) 26MS 169MMM

    Camp 1: 80 Sword Clasher 80 Horseman 50 Dune Marksman
    (BOR) 16MS 179MMM

    Camp 8: 60 Sword Wielder 60 Mounted Bowman 60 Stone Cannon
    (VAR) 26MS 120AMM 49MMM or (STG) 6MS 229K

    Launch each general in order of their letters towards their designated target as shown. Allow the revielle to play out between each general. There's some wriggle room. (two blockers and two attackers. 4 Generals total.)

    Camp 10: 120 Horseman 100 Dune Marksman
    (Block)(TG) 200MS (80-120sec) or (BOR) 24MS 171MMM

    Camp 11: 200 Stone Cannon 1 Silly Thief
    (OGG) 16MS 279AMM (30sec) or (LNG) 16MS 229AMM (30sec)

    Camp 4: 70 Sword Clasher 70 Horseman 70 Mounted Bowman
    (BLOCK)(TG) 200MS (120-180sec)

    Camp 5: 80 Horseman 80 Stone Cannon 1 Smart Thief
    (BOR) 16MS 179MMM (20sec)


    (G2)


    Camp 12: 80 Sword Clasher 80 Horseman 80 Dune Marksman
    (BOR) 16MS 179MMM

    Camp 13: 110 Sword Master 100 Stone Cannon
    (GG) 19MS 101AMM 110MMM or (OGG) 22MS 100AMM 173MMM

    Camp 14: 90 Dune Marksman 90 Dtone Cannon 1 Grayed Thief
    (GTB) 175MMM

    Camp 15: 80 Sword Wielder 90 Horseman 90 Desert Marksman
    (STG) 43MS 192MMM

    Camp 16: 110 Sword Clasher 110 Mounted Bowman 1 Sneaking Thief
    (VAR) 31MS 129MMM 35B

    Camp 19: 100 Horseman 100 Stone Cannon 1 Scarred Thief
    (BOR) 20MS 175K


    A video of all of the blocks used is contained within the spoiler.
    (G3)



    (For Full Picture)




    Camp 21: 50 Sword Wielder 90 Desert Marksman 90 Stone Cannon
    (YGG) 1AMM + (BOR) 195MMM

    Camp 22: 30 Dune Marksman 200 Stone Cannon
    (BOR) 195MMM

    Camp 23: 30 Sword Clasher 210 Horseman
    (BOR) 40MS 155MMM

    Camp 24: 250 Sword Master
    (GG) 63MS 100MMM 67B

    Camp 25: 80 Sword Wielder 80 Horseman 80 Dune Marksman 1 Sneaking Thief
    (NUS) 1MMM + (NUS) 1MMM + (GG) 35MS 125MMM 70B

    Camp 26: 90 Horseman 90 Dune Marksman 90 Desert Marksman
    (NUS) 1MMM + (BOR) 18MS 177MMM

    Launch the generals in order of their letters towards their designated target as shown. Allow the revielle to play out between them.

    Camp 27: 120 Dune Marksman 130 Mounted Bowman
    (BLOCK)(TG) 80MS 23K 38MMM 40B (140-220sec) or (VAR) 33MS 162MMM

    Camp 28: 120 Horseman 100 Stone Cannon 1 Snooty Thief
    (GG) 42MS 140AMM 48MMM (35sec) or (LNG) 59MS 185MMM (40 sec) or (OGG) 63MS 232AMM (50sec)


    (G4)


    Camp 29: 70 Sword Master 200 Horseman
    (GG) 75MS 155AMM

    Camp 30: 250 Stone Cannon
    (BOR) 195MMM

    Camp 31: 90 Desert Marksman 90 Mounted Bowman 1 Sneaking Thief
    (VAR) 26MS 169MMM

    Camp 33: 150 Sword Clasher 100 Sword Wielder
    (BOR) 11MS 184MMM

    Camp 34: 60 Horseman 60 Dune Marksman 80 Desert Marksman 1 Mysterious Thief
    (BOR) 12MS 183MMM


    A video of all of the blocks used is contained within the spoiler.
    (G5)



    (For Full Picture)




    Camp 35: 120 Horseman 100 Mounted Bowman 1 Treacherous Thief
    (BOR) 21MS 60K 114B

    Camp 37: 230 Dune Marksman 1 Sneaking Thief
    (GTB) 2MS 173MMM

    Launch the generals in order of their letters towards their designated target as shown. Allow the revielle to play out between them.

    Camp 36: 100 Horseman 100 Desert Marksman 50 Mounted Bowman
    (BLOCK) (TG) 200MS (120-340sec)* TG 205MS (140-240sec) or (BOR) 19MS 176K

    Camp 38: 200 Stone Cannon 1 Greedy Thief 1 Silly Thief
    (OGG) 16MS 279AMM (30sec) or LNG 16MS 229AMM (30sec)


    (G6)


    Camp 40: 120 Sword Wielder 110 Horseman
    (BOR) 46MS 20AMM 129MMM

    Camp 41: 80 Sword Clasher 80 Horseman 90 Dune Marksman
    (BOR) 16MS 179MMM

    Camp 42: 70 Sword Wielder 70 Horseman 70 Desert Marksman
    (STG) 31MS 204MMM

    Camp 43: 2 Smart Thief 1 Mossy Stone Statue
    (LNG) 13MS 172AMM 60MMM or (GG) 17MS 83AMM 130MMM or (OGG) 26MS 94MM 175B

    Camp 44: 2 Mysterious Thief 1 Large Stone Statue
    (GG) 27MS 40AMM 163MMM or (LNG) 28MS 217AMM or (STG) 33MS 202MMM or (OGG) 41MS 254AMM
    Last edited by DLCatlord; 12.05.21 at 14:10.

  2. #72
    Glorious Graduate
    Join Date
    Nov 2014
    Location
    Australia
    Posts
    123
    World
    Newfoundland
    The Phoenix Guild Presents Motherly Love
    (No blocks)



    (For Full Picture)

    Generals Used: Younger Gemini General (1-Up) x 3, Ghost General (MP)


    Units Used: 32R 1ES 197K 3XB

    Tested Losses 21R

    (G1)

    Camp 5: 100 Caltrop 100 Petty Officer Second Class
    (YGG) 1XB + (YGG) 1XB

    Camp 4: 100 Caltrop
    (YGG) 1XB

    Camp 3: 200 Grey Wolf
    (YGG) 1XB

    Camp 2: 200 Grey Wolf
    (YGG) 1XB

    Camp 1: 50 Gunman 50 Petty Officer Second Class 1 Crazy Ship's Cook 1 Wild Mary
    (YGG) (YGG) 1XB + (YGG) 1XB + (GG) 32R 1ES 197K


  3. #73
    Glorious Graduate
    Join Date
    Nov 2014
    Location
    Australia
    Posts
    123
    World
    Newfoundland
    The Phoenix Guild Presents The Whirlwind
    (No losses)(No blocks)



    (For Full Picture)

    Generals Used: Younger Gemini General (1-Up) x 6, Younger Gemini General (LS) x 1


    Units Used: 7XB

    Tested Losses: 0

    Player One

    Spoiler

    (G1)

    Camp 42: 100 Scavenger 100 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 44: 120 Thug 80 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 43: 100 Scavenger 50 Guard Dog 50 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 41: 200 Thug
    (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

    Camp 40: 50 Thug 50 Guard Dog 100 Ranger
    (YGG) 1XB

    Camp 38: 80 Thug 100 Guard Dog 20 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 36: 100 Thug 99 Ranger 1 One-Eyed Bert
    (YGG) 1XB + (YGG) 1XB

    (G2)

    Camp 32: 100 Guard Dog 90 Roughneck
    (YGG) 1XB + (YGG) 1XB

    Camp 27: 70 Guard Dog 70 Roughneck 50 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 24: 50 Guard Dog 100 Roughneck 50 Ranger 1 Metal Tooth
    (YGG) 1XB + (YGG) 1XB

    Camp 21 100 Stone Thrower
    (YGG) 1XB

    Camp 19 50 Guard Dog 100 Roughneck 50 Ranger 1 Chuck
    (YGG) 1XB + (YGG) 1XB + (YGG)(LS) 1XB


    Player Two
    Spoiler

    Player Two can hold off until the pallisade for their area 2 is down and then shift to the blue G1 where they only need to attack camps 7 and 6 plus camps 26 and 22.

    (G1)

    Camp 29: 100 Scavenger 100 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 26: 120 Thug 80 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 22: 100 Scavenger 50 Guard Dog 50 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 11: 200 Thug
    (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

    Camp 8: 50 Thug 50 Guard Dog 100 Ranger
    (YGG) 1XB

    Camp 7: 80 Thug 100 Guard Dog 20 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 6: 100 Thug 99 Ranger 1 One-Eyed Bert
    (YGG) 1XB + (YGG) 1XB

    (G2)

    Camp 10: 100 Guard Dog 90 Roughneck
    (YGG) 1XB + (YGG) 1XB

    Camp 13: 70 Guard Dog 70 Roughneck 50 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 12: 50 Guard Dog 100 Roughneck 50 Ranger 1 Metal Tooth
    (YGG) 1XB + (YGG) 1XB


    Player Three
    Spoiler

    (G1)

    Camp 0: 100 Scavenger 100 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 3: 120 Thug 80 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 1: 100 Scavenger 50 Guard Dog 50 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 2: 200 Thug
    (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

    Camp 4: 50 Thug 50 Guard Dog 100 Ranger
    (YGG) 1XB

    Camp 5: 80 Thug 100 Guard Dog 20 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 9: 100 Thug 99 Ranger 1 One-Eyed Bert
    (YGG) 1XB + (YGG) 1XB

    Camp 15: 100 Guard Dog 90 Roughneck
    (YGG) 1XB + (YGG) 1XB

    Camp 14: 70 Guard Dog 70 Roughneck 50 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 18: 50 Guard Dog 100 Roughneck 50 Ranger 1 Metal Tooth
    (YGG) 1XB + (YGG) 1XB


    Player Four
    Spoiler

    [COLOR="green"]Player four can hold off until the pallisade for their area 2 is down and then shift to the blue G1 where they only need to attack camps 39 and 28

    (G1)

    Camp 16: 100 Scavenger 100 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 23: 120 Thug 80 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 28: 100 Scavenger 50 Guard Dog 50 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 34: 200 Thug
    (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

    Camp 35: 50 Thug 50 Guard Dog 100 Ranger
    (YGG) 1XB

    Camp 37: 80 Thug 100 Guard Dog 20 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 39: 100 Thug 99 Ranger 1 One-Eyed Bert
    (YGG) 1XB + (YGG) 1XB

    (G2)

    Camp 33: 100 Guard Dog 90 Roughneck
    (YGG) 1XB + (YGG) 1XB

    Camp 30: 70 Guard Dog 70 Roughneck 50 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 31: 50 Guard Dog 100 Roughneck 50 Ranger 1 Metal Tooth
    (YGG) 1XB + (YGG) 1XB

    Last edited by DLCatlord; 31.01.23 at 15:05.

  4. #74
    Glorious Graduate
    Join Date
    Nov 2014
    Location
    Australia
    Posts
    123
    World
    Newfoundland
    The Phoenix Guild Presents "Wild Mary"
    Featuring FG, YGG, and GG.(No Blocks)



    (For Full Image, Click Here)

    {COLOR="black]Generals Used:

    Frost General(1-Up) x 2 Younger Gemini General(1-Up) x 13 Ghost General (MP) x 1

    Additional Generals

    Extra Frost Generals x 2 (To speed up G1)

    Troops Used: 32R 1ES 15XB 197K

    Tested Losses: 22R

    G1

    Camp 12 80 Thug 70 Stonethrower
    (FG) 1XB + (YGG) 1XB

    Camp 10 100 Thug 70 Stonethrower
    (FG) 1XB + (YGG) 1XB

    Camp 4 80 Thug 50 Guard Dog 70 Stonethrower
    (FG) 1XB + (YGG) 1XB

    Camp 3 80 Thug 50 Guard Dog 50 Ranger
    (FG) 1XB + (YGG) 1XB

    (G2)

    Camp 0 100 Roughnecks 50 Rangers
    (YGG) 1XB + (YGG) 1XB

    Camp 1 70 Roughnecks 30 Guard Dog 80 Rangers
    (YGG) 1XB + (YGG) 1XB

    Camp 2 100 Roughnecks 50 Guard Dog 50 Rangers
    (YGG) 1XB + (YGG) 1XB

    (G3)

    Camp 9 90 Thugs 30 Guard Dogs 70 Rangers
    (YGG) 1XB + (YGG) 1XB

    Camp 8 100 Thugs 100 Rangers
    (YGG) 1XB + (YGG) 1XB

    Camp 5 100 Roughnecks 50 Guard Dog 50 Rangers
    (YGG) 1XB + (YGG) 1XB

    (G4)

    Camp 6 100 Thug 100 Ranger
    (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

    Camp 11 180 Roughnecks
    (YGG) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

    Camp 14 100 Roughnecks 40 Guard Dogs 60 Rangers
    (YGG) 1XB + (YGG) 1XB

    Camp 13 100 Roughnecks 100 Guard Dogs
    (YGG) 1XB + (YGG) 1XB

    Camp 16 130 Roughnecks 70 Ranger
    (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

    (G5)

    Camp 18 130 Roughnecks 20 Guard Dogs 50 Rangers
    (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

    Camp 17 80 Roughnecks 120 Rangers
    (YGG) 1XB + (YGG) 1XB

    Camp 15 200 Roughnecks
    (YGG) 1XB + (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

    Camp 19 80 Roughnecks 30 Guard Dogs 70 Ranger
    (YGG) 1XB + (YGG) 1XB

    Camp 21 140 Roughnecks 60 Rangers
    (YGG) 1XB + (YGG) 1XB + (YGG) 1XB

    Camp 20 140 Roughnecks 40 Guard Dogs 60 Rangers 1 Wild Mary
    (YGG) 1XB + (YGG) 1XB + (GG) 32R 1ES 197K
    [/COLOR]

  5. #75
    Glorious Graduate
    Join Date
    Nov 2014
    Location
    Australia
    Posts
    123
    World
    Newfoundland
    The Phoenix Guild Presents The Siege
    (No blocks)(LG Only)



    (For Full Picture)

    Generals Used: Loner General (Unskilled)

    A quick guide for players with only the LG and tavern generals. The LG is unskilled.

    Troops Required: 320R, 225C

    Tested Losses: 136R

    (G1)

    Camp 1: 30 Scavenger 40 Stone Thrower
    + Camp 2: 40 Scavenger 30 Stone Thrower
    + Camp 3: 85 Scavenger 65 Stone Thrower
    (LG) 25R 205C (Losses: 0-25R)

    (G2)

    Camp 4: 40 Thug 40 Ranger
    (LG) 8R 222C (Losses: 0-8R)

    Camp 5: 20 Thug 60 Ranger
    + Camp 6:40 Thug 40 Ranger 1 Skunk
    (LG) 15R 215C (Losses: 0-15R)

    (G3)

    Camp 7:20 Roughnecks 80 Rangers
    (LG) 5R 225C (Losses: 0-5R)

    Camp 8: 80 Thugs 40 Rangers
    (LG) 45R 185C (Losses: 0-45R)

    Camp 9: 20 Elite Soldiers 20 Crossbowmen 20 Cannoneers 1 Skunk
    (LG) 20R 210C (Losses: 0-20R)

    (G4)

    Camp 13: 30 Guard Dog 30 Roughneck 40 Ranger 1 Skunk
    (LG) 230R (Losses: 32-64R)

    Camp 10: 15 Rangers
    + Camp 11: 15 Rangers
    + Camp 12: 50 Guard Dogs 50 Roughnecks 50 Rangers 1 One-Eyed Bert
    (LG) 230R (Losses: 64-113R)

    Notes:

    *Other generals with both first strike and flanking could be used to take out the Guard Dogs and protect the cavalry. For instance a Master of Martial Arts.

    Thanks goes to chrisk and jayjoco27 for helping with the testing

  6. #76
    Glorious Graduate
    Join Date
    Nov 2014
    Location
    Australia
    Posts
    123
    World
    Newfoundland
    The Phoenix Guild Presents Aladdin and the Oil Lamp
    (Full Run) (No blocks)



    (For Full Picture)

    Generals Used

    Older Gemini General (MP), Vargus (MP), Anslem (LS), Steadfast General(MP) , Younger Gemini General (1-Up) x 3, General Tremble Beard(MP), Mary(MP), Boris(MP)
    Optional Extras: Older Gemini General (MP) x 2, Vargus (MP) x 3, Anslem (LS) x 3, Boris(MP) x 4

    Troops Suggested: 2000MS 500K 500AMM 2000MMM 1000B
    Tested Losses: 1209MS 388K

    (G1)

    Camp 0: 120 Sailor 100 Cannon Master
    (Mary) 215MMM

    Camp 1: 250 Battle Hardened Sailor
    (BOR) 22MS 173MMM

    Camp 3: 70 Sailor 70 Mounted Sailor 70 Boatswain
    (VAR) 32MS 163MMM

    Camp 4: 100 Sailor 100 Petty Officer Second Class 1 Captain
    (BOR) 195MMM

    Camp 8: 210 Mounted Sailor 1 Steersman
    (ANS) 37MS 128B

    Camp 5: 150 Boatswain 100 Cannon Master
    (VAR) 28MS 167MMM

    Camp 9: 130 Battle Hardened Sailor 120 Mounted Sailor
    (ANS) 42MS 123MMM

    Camp 10: 250 Mounted Sailor 1 Mutineer
    (ANS) 45MS 120B

    (G2)

    Camp 11: 270 Battle Hardened Sailor
    (BOR) 26MS 169MMM

    Camp 12: 80 Battle Hardened Sailor 90 Mounted Sailor 80 Boatswain
    (VAR) 52MS 143B

    Camp 60: 150 Mounted Sailor 100 Petty Officer Second Class 1 Captain
    (BOR) 20MS 175MMM

    Camp 16: 130 Sailor 130 Boatswain
    (BOR) 195K

    *Attack Camp 15 to cause an intercept. Remember to retreat the general after the battle.

    Camp 14: 100 Battle Hardened Salor 70 Mounted Sailor 100 Petty Officer Second Class
    (STG) 24MS 211MMM

    Camp 15: 150 Battle Hardened Sailor 100 Boatswain 1 Mutineer
    (BOR) 60MS 71K 64B

    Camp 18: 80 Sailor 80 Mounted Sailor 100 Boatswain
    (VAR) 39MS 156MMM

    Camp 19: 100 Battle Hardened Sailor 160 Mounted Sailor
    (ANS) 33MS 132B

    Camp 20: 250 Mounted Sailor 1 Mutineer
    (ANS) 45MS 120B

    Camp 21: 100 Sailor 100 Mounted Sailor 70 Petty Officer Second Class
    (VAR) 37MS 158MMM

    Camp 22: 50 Battle Hardened Sailor 100 Mounted Sailor 100 Boatswain 1 Steersman
    (ANS) 28MS 31K 106B

    (G3)
    Camp 35: 70 Sailor 70 Mounted Sailor 90 Petty Officer Second Class
    (VAR) 20MS 175MMM

    Camp 36: 120 Battle Hardened Sailor 120 Mounted Sailor 1 Steersman
    (VAR) 66MS 129B

    Camp 37: 120 Sailor 150 Petty Officer Second Class
    (BOR) 195MMM

    Camp 39: 100 Battle Hardened Sailor 80 Mounted Sailor 80 Petty Officer Second Class
    (OGG) 35MS 70K 190B

    Camp 50: 50 Sailor 210 Petty Officer Second Class
    (BOR) 195MMM

    Camp 51: 270 Mounted Sailor
    (ANS) 38MS 127B

    Camp 54: 250 Boatswain 1 Captain 1 Giant Cannon
    (STG) 114K + (GTB) 175AMM

    Camp 53: 250 Petty Officer Second Class 1 Steersman 1 Giant Cannon
    (YGG) 1AMM + (OGG) 11MS 137AMM 147MMM

    Camp 56: 250 Battle Hardened Sailor 20 Mounted Sailor
    (YGG) 1MMM + (BOR) 18MS 177MMM

    Camp 58: 70 Sailor 200 Battle Hardened Sailor
    (BOR) 19MS 176MMM

    Camp 59: 250 Cannon Master 1 Informant
    (YGG) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (BOR) 36MS 159MMM

    (G4)

    Camp 24: 150 Battle Hardened Sailor 100 Mounted Sailor 50 Petty Officer Second Class 1 Captain
    (BOR) 32MS 163MMM

    Camp 23: 100 Battle Hardened Sailor 110 Mounted Sailor
    (OGG) 80MS 140K 75B

    Camp 25: 70 Mounted Sailor 100 Boatswain 100 Petty Officer Second Class
    (VAR) 36MS 159MMM

    Camp 26: 70 Sailor 90 Mounted Sailor 70 Boatswain
    (VAR) 36MS 159MMM

    Camp 30: 270 Battle Hardened Sailor
    (BOR) 27MS 168MMM

    Camp 31: 100 Sailor 70 Mounted Sailor 100 Cannon Master
    (BOR) 10MS 185MMM

    Camp 32: 120 Battle Hardened Sailor 120 Petty Officer Second Class
    (VAR) 37MS 158MMM

    Camp 33: 200 Battle Hardened Sailor 70 Petty Officer Second Class
    (OGG) 31MS 65K 199B

    Camp 34: 100 Battle Hardened Sailor 150 Mounted Sailor 1 Captain
    (BOR) 66MS 129MMM

    Camp 28: 70 Petty Officer Second Class 200 cannon Master
    (BOR) 195MMM

    Camp 29: 100 Battle Hardened Sailor 120 Mounted Sailor 1 Steersman
    (BOR) 32MS 163MMM

    (G5)

    Camp 40: 200 Mounted Sailor 2 Steersman
    (VAR) 100MS 20AMM 75B (180sec)

    Camp 47:270 Battle Hardened Sailor 1 Mutineer
    (ANS) 80MS 85B

    Camp 46: 20 Battle Hardened Sailor 250 Mounted Sailor 1 Captain
    (VAR) 100MS 40MMM 55B

  7. #77
    Glorious Graduate
    Join Date
    Nov 2014
    Location
    Australia
    Posts
    123
    World
    Newfoundland
    The Phoenix Guild Presents "The Lost City"
    (No Blocks) (Achievements Run)



    (For Full Picture)

    This guide uses only Crossbows(XB), Swordsmen(S), Mounted Marksmen(MMM) and Besiegers(B).

    [COLOR="blue"]A successful completion allows you to gain a Noble Butcher Tribute and fifty achievement points.
    The achievement is listed under Missions.

    I considered adding blocks, but as this is likely only a one off way to run this mission, it seemed like a pointless exercise, however if there's enough requests for it, I might add them in future.

    Generals Used

    General Loudmouth(MP), Older Gemini General(MP),Younger Gemini General(1-Up) x 3, Boris(MP), Nusala(1-Up), Loner General(MP)

    Recommended Extra Generals (if available): Boris(MP), General Loudmouth(MP)

    Recommended Troops Basic:245XB Elite: 900S 1100MMM 500B

    Tested Losses: 636S


    (G1)

    Camp 17: 140 sword clasher 150 stone cannon
    (BOR) 195 MMM

    Camp 15: 200 dune marksmen 200 mounted bowmen

    (NUS) 1MMM + (GLM) 80S 40MMM 65B

    Camp 20: 200 sword clasher 100 dune marksmen 1 Silly Thief
    (YGG) 1MMM + (OGG) 28S 192MMM 75B

    Altar of Nature: Buff for Favor of Nature. Effect: Enemy horsemen and mounted bowmen do minimum damage (0% accuracy)

    Please make sure that the buff is in effect before moving into these attacks

    (G2)

    Camp 18: 350 desert marksmen
    + Camp 16: 250 desert marksmen 80 stone cannon
    (BOR) 195MMM

    Camp 19: 300 mounted bowmen 1 Greedy Thief
    (GLM) 137S 48B

    Altar of Stone: Buff for Favor of Stone. Effect: Enemy sword clasher, sword wielder, and sword masters do minimum damage (0% accuracy)

    (G3)

    Please make sure that both available buffs are in effect before moving onto these attacks.

    Camp 12: 100 sword master 70 mounted bowmen 70 stone cannon
    (YGG) 155S

    Camp 9: 100 sword clasher 100 sword wielder 100 horsemen
    (BOR) 41S 154MMM

    Camp 11: 100 sword wielder 80 horsemen 30 dune marksmen 1 Smart Thief
    (BOR) 45S 150MMM

    Altar of Wind: Buff for Favor of Wind. Effect: Enemy dune marksmen, desert marksmen, and mounted bowmen do minimum damage (0% accuracy)

    Please make sure that all three available buffs are in effect before moving onto these attacks.

    (G4)

    Camp 4: 300 Stone Cannon
    (YGG) 1MMM + (YGG) 1MMM + (LNG) 245XB

    Camp 1: 100 sword masters 70 desert marksmen
    (YGG) 155S

    Camp 0: 75 sword masters 75 mounted bowmen 1 Mysterious Thief
    (GLM) 81S 20MMM 84B

    Altar of Water: Buff for Favor of Water. Effect: Your knights and other mounted units do maximum damage (100% accuracy)

    (G5)

    Please make sure that all four available buffs are in effect before moving onto these attacks.

    Camp 13: 50 sword master 50 horsemen 50 desert marksmen
    (GLM) 37S 23MMM 125B

    Camp 10: 100 sword master 100 horsemen
    (BOR) 49S 63MMM 83B

    Camp 8: 150 dune marksmen 300 desert marksmen 1 Mysterious Thief
    (YGG) 1MMM (10 sec) + (GLM) 64S 121MMM

    Altar of Fire: Buff for Favor of Fire. Effect: Your arquebuse equipped troops units do maximum damage (100% accuracy)

    (G6)

    Please make sure that all five available buffs are in effect before moving onto these attacks.

    Camp 6: 140 sword clashers 140 horsemen
    (BOR) 24S 171MMM

    Camp 3: 150 sword wielders 60 desert marksmen 1 Sneaking Thief
    (YGG) 1MMM + (YGG) 1MMM + (BOR) 14S 181MMM (30 sec)


    Altar of Metal: Buff for Favor of Metal. Effect: Your sword wielding units and artillery do maximum damage (100% accuracy)

    To complete the venture, use 6 shovel buffs to remove the sand covering the city. All 6 altars need to be buffed for the seals to break. All of these buffs last for 12 days, so activating them during this adventure shouldn't cause any problem.

  8. #78
    Glorious Graduate
    Join Date
    Nov 2014
    Location
    Australia
    Posts
    123
    World
    Newfoundland
    Aladdin & the Oil Lamp.(Fast Loot)


    (For Full Picture)

    Spoiler contains the skills used on the generals within this guide.

    Spoiler


    (Click here for a larger image)

    Note: An unskilled Steadfast General will work for the suicide on Camp 54.

    Generals Used (Various)

    This guide is for players that have limited generals. I've included a variety of attacks on the same camp for you to choose from.

    Troops Suggested: 1000MS 500K 600AMM 1000MMM 600B
    Tested Losses: 493MS 180K


    (G1)

    Camp 8: 210 Mounted Sailor 1 Steersman
    (ANS) 37MS 128B Losses: 36MS
    (BOR) 42MS 153B Losses: 35-41MS
    (GG) 45MS 185B Losses: 34-44MS
    (MG) 64MS 221B Losses: 56-62MS
    (LNG) 63MS 182B Losses: 56-63MS

    Camp 0: 120 Sailor 100 Cannon Master
    ((OGG) 295MMM Losses: 0
    (BOR) 195MMM Losses: 0
    (GG) 230MMM Losses: 0
    (MG) 285MMM Losses: 0
    (LNG) 245MMM Losses: 0

    Camp 1: 250 Battle Hardened Sailor
    (OGG) 22MS 273MMM Losses: 18-21MS
    (BOR) 22MS 173MMM Losses: 18-22MS
    (GG) 20MS 210MMM Losses: 14-19MS
    (MG) 24MS 261MMM Losses: 19-23MS
    (LNG) 25MS 220MMM Losses: 20-24MS

    Camp 3: 70 Sailor 70 Mounted Sailor 70 Boatswain
    (VAR) 31MS 164MMM Losses: 25-30MS
    (BOR) 9MS 186K Losses: 8-9MS 18-21K
    (GG) 14MS 201K 15B Losses: 9-13MS 21-29K
    (MG) 18MS 246K 20B Losses: 15-19MS 34-43K
    (LNG) 19MS 206K 20B Losses: 15-19MS 34-43K


    Camp 4: 100 Sailor 100 Petty Officer Second Class 1 Captain
    (OGG) 295MMM Losses: 0
    (BOR) 195MMM Losses: 0
    (GG) 20AMM 210MMM Losses: 0
    (MG) 285MMM Losses: 0
    (LNG) 245MMM Losses: 0

    Camp 5: 150 Boatswain 100 Cannon Master
    (VAR) 28MS 167MMM Losses: 23-27MS
    (BOR) 195K Losses: 38-44K
    (GG) 230MS Losses: 43-56MS
    (MG) 285MS Losses: 55-63MS
    (LNG) 245MS Losses: 51-60MS

    Camp 9: 130 Battle Hardened Sailor 120 Mounted Sailor
    (ANS) 42MS 123MMM Losses: 32-41MS[/color]
    (BOR) 195K Losses: 38-44K
    (GG) 230MS Losses: 43-56MS
    (MG) 285MS Losses: 55-63MS
    (LNG) 245MS Losses: 51-60MS


    Camp 10: 250 Mounted Sailor 1 Mutineer
    (ANS) 45MS 120B Losses: 45MS
    (BOR) 54MS 123MMM Losses: 39-53MS
    (GG) 61MS 169B Losses: 45-61MS
    (MG) 87MS 198MMM Losses: 69-86MS
    (LNG) 87MS 158MMM Losses: 69-86MS

    (G2)

    Camp 11: 270 Battle Hardened Sailor
    (OGG) 26MS 269MMM Losses: 22-26MS
    (BOR) 27MS 168MMM Losses: 22-26MS
    (GG) 25MS 205MMM Losses: 19-24MS
    (MG) 28MS 257MMM Losses: 23-27MS
    (LNG) 29MS 216MMM Losses: 24-28MS

    Camp 12: 80 Battle Hardened Sailor 90 Mounted Sailor 80 Boatswain
    (VAR) 51MS 144B Losses: 44-50MS
    (BOR) 13MS 142K 40B Losses: 10-13MS 19-24K
    (GG) 20MS 140K 70B Losses: 16-20MS 23-34K
    (MG) 25MS 213K 47B Losses: 21-25MS 39-51K
    (LNG) 25MS 213K 47B Losses: 21-25MS 39-49K

    Camp 60: 150 Mounted Sailor 100 Petty Officer Second Class 1 Captain
    (OGG) 41MS 254MMM Losses: 34-40MS
    (BOR) 21MS 174MMM Losses: 17-20MS
    (GG) 28MS 40AMM 162MMM Losses: 21-27MS
    (MG) 41MS 254MMM Losses: 34-40MS
    (LNG) 41MS 204MMM Losses: 34-40MS

    Camp 18: 80 Sailor 80 Mounted Sailor 100 Boatswain
    (VAR) 39MS 156MMM Losses: 33-38MS
    (BOR) 11MS 184K Losses: 8-11MS 24-30K
    (GG) 15MS 185K 30B Losses: 11-14MS 33-38K
    (MG) 22MS 243K 20B Losses: 17-21MS 50-60K
    (LNG) 22MS 203K 20B Losses: 17-21MS 49-61K

    Camp 19: 100 Battle Hardened Sailor 160 Mounted Sailor
    (ANS) 33MS 132B Losses: 32MS
    (BOR) 22MS 153MMM 20B Losses: 18-21MS
    (GG) 36MS 124MMM 70B Losses: 27-34MS
    (MG) 44MS 201MMM 40B Losses: 37-43MS
    (LNG) 47MS 141MMM 57B Losses: 40-46MS

    Camp 20: 250 Mounted Sailor 1 Mutineer
    (ANS) 45MS 120B Losses: 45MS
    (BOR) 54MS 101MMM 40B Losses: 39-53MS
    (GG) 62MS 168MMM Losses: 45-61MS
    (MG) 87MS 198MMM Losses: 68-86MS
    (LNG) 87MS 158MMM Losses: 69-86MS

    Camp 21: 100 Sailor 100 Mounted Sailor 70 Petty Officer Second Class
    (VAR) 38MS 157MMM Losses: 31-37MS
    (BOR) 14MS 181K Losses: 11-13MS
    (GG) 29MS 140K 61B Losses: 21-25MS 30-40K
    (MG) 27MS 207K 51B Losses: 23-26MS 51-58K
    (LNG) 27MS 218K Losses: 23-26MS 19-24K

    Camp 22: 50 Battle Hardened Sailor 100 Mounted Sailor 100 Boatswain 1 Steersman
    (ANS) 28MS 31K 106B Losses: 26-27MS 31K
    (BOR) 34MS 51K 110B Losses: 24-33MS 24-30K
    (GG) 29MS 80K 121B Losses: 21-29MS 30-42K
    (MG) 36MS 80K 169B Losses: 31-36MS 50-69K
    (LNG) 36MS 80K 129B Losses: 31-36MS 50-69K

    Camp 37: 120 Sailor 150 Petty Officer Second Class
    (OGG) 295MMM Losses: 0
    (BOR) 195MMM Losses: 0
    (GG) 230MMM Losses: 0
    (MG) 285MMM Losses: 0
    (LNG) 245MMM Losses: 0

    Camp 39: 100 Battle Hardened Sailor 80 Mounted Sailor 80 Petty Officer Second Class
    ((OGG) 35MS 70K 190B Losses: 31-35MS 56-69K
    (BOR) 22MS 69K 104B Losses: 19-22MS 55-69K
    (GG) 24MS 91K 115B Losses: 18-23MS 34-48K
    (MG) 32MS 57K 148B Losses: 34-40MS 56-68K
    (LNG) 25MS 70K 100B Losses: 19-22MS 55-68K

    Camp 50: 50 Sailor 210 Petty Officer Second Class
    (OGG) 295MMM Losses: 0
    (BOR) 195MMM Losses: 0
    (GG) 230MMM Losses: 0
    (MG) 285MMM Losses: 0
    (LNG) 245MMM Losses: 0

    Camp 51: 270 Mounted Sailor
    (ANS) 38MS 127B Losses: 37MS
    (BOR) 36MS 159B Losses: 31-35MS
    (GG) 48MS 181B Losses: 40-48MS
    (MG) 72MS 213B Losses: 64-71MS
    (LNG) 72MS 173B Losses: 63-71MS

    Camp 54: 250 Boatswain 1 Captain 1 Giant Cannon
    (STG) 118K + (OGG) 295AMM Losses: 118K
    (LNG) 118K + (BOR) 195AMM Losses: 118K
    (LNG) 118K + (GG) 230AMM Losses: 118K
    (LNG) 118K + (MG) 285AMM Losses: 118K
    (LNG) 118K + (LNG) 230AMM Losses: 118K

    Camp 53: 250 Petty Officer Second Class 1 Steersman 1 Giant Cannon
    (YGG) 1MMM + (OGG) 10MS 138AMM 147MMM Losses: 6-10MS
    (LNG) 39K + (OGG) 10MS 138AMM 147MMM Losses: 6-10MS 39K
    (LNG) 200K + (BOR) 13MS 182AMM Losses: 8-12MS 200K
    (LNG) 200K + (GG) 7MS 223AMM Losses: 3- 6MS 200K
    (LNG) 39K + (MG) 10MS 138AMM 137MMM Losses: 5-8MS 39K
    (LNG) 39K + (LNG) 10MS 138AMM 137MMM Losses: 5-8MS 39K

    Camp 56: 250 Battle Hardened Sailor 20 Mounted Sailor
    (YGG) 1MMM + (OGG) 18MS 277MMM Losses: 14-18MS
    (OGG) 33MS 262MMM Losses: 27-32MS
    (BOR) 28MS 167MMM Losses: 22-27MS
    (GG) 25MS 205MMM Losses: 19-24MS
    (MG) 36MS 249MMM Losses: 30-35MS
    (LNG) 37MS 208MMM Losses: 31-36MS

    Camp 58: 70 Sailor 200 Battle Hardened Sailor
    (OGG) 19MS 276MMM Losses: 15-18MS
    (BOR) 19MS 176MMM Losses: 15-18MS
    (GG) 18MS 212MMM Losses: 13-17MS
    (MG) 20MS 265MMM Losses: 16-20MS
    (LNG) 22MS 223MMM Losses: 17-21MS

    Camp 59: 250 Cannon Master 1 Informant
    (YGG) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (OGG) 37MS 258MMM Losses: 18-36MS
    (OGG) 73MS 140AMM 82MMM Losses: 36-72MS
    (LNG) 50K + (BOR) 73MS 122MMM Losses: 36-72MS 50K
    (LNG) 50K + (GG) 60MS 100AMM 70MMM Losses: 30-60MS 50K
    (MG) 73MS 140AMM 72MMM Losses: 36-72MS
    (LNG) 95MS 150MMM Losses: 53-94MS
    Last edited by DLCatlord; 13.12.23 at 07:21.

  9. #79
    Glorious Graduate
    Join Date
    Nov 2014
    Location
    Australia
    Posts
    123
    World
    Newfoundland
    The Phoenix Guild Presents Bonaberti Business
    (Updated) (With optional blocks)



    (For Full Picture)

    Generals Used

    Younger Gemini General(1-Up) x 7, Nusala(1-Up) x 2, Steadfast General(1-Up) x 2 Boris(MP) x 3 Ghost General(MP)(BF), Older Gemini General(MP) Steadfast General(MP)

    Recommended Troops: Basic: 500R Elite: 700MS 900K 300AMM 800MMM 200B

    Tested Losses: Basic: 297R Elite: 522MS 361K

    (G1)


    (For Full Picture)

    (For video of the block being used)

    Make sure to have a horseshoe going as this block can be tight. Also double check the skilling of your STG as skilling it differently may cause the block to finish far too early. (See attached video)

    Launch the generals in order of their letters. allow the reveille to complete before launching the next general



    Camp 15: 110 Defensive Miner 150 Reckless Rider
    (STG)(BLOCK) 181MMM 19B (80-145-190 sec)
    or (YGG) 141R + (BOR) 25MS 170MMM

    Camp 14: 40 Defensive Miner 80 Golden Guard 90 Reckless Rider
    (STG)(BLOCK) 179MMM 54B (60-130-180 sec)
    or (YGG) 128R + (BOR) 195MMM

    Camp 16: 60 Blonde Bowman 100 Reckless Rider 100 Firm Defender 1 Chuck
    (YGG) 141R + (GG)(MP)(BF) 25MS 205MMM (31 sec)
    or (YGG) 141R + (BOR) 10MS 185MMM (40 sec)


    (G2)

    Camp 17: 105 Blonde Bowman 115 Golden Guard 60 Reckless Rider
    (YGG) 141R + (BOR) 30MS 165MMM

    Camp 12: 90 Golden Guard 140 Firm Defender
    (YGG) 1AMM + (YGG) 1AMM + (BOR) 48MS 147MMM

    Camp 13: 200 Reckless Rider 70 Firm Defender 1 Metal Tooth
    (STG) 143K + (BOR) 195MMM

    (G3)

    Camp 11: 160 Blonde Bowman 50 Golden Guard 105 Reckless Rider
    (NUS) 1MMM + (Bor) 68MS 127MMM

    Camp 9: 160 Defensive Miner 90 Golden Guard
    (YGG) 1AMM + (YGG) 1AMM + (BOR) 45MS 150MMM

    Camp 10: 45 Blonde Bowman 185 Defensive Miner 1 Wild Mary
    (STG)(MP) 23MS 212MMM

    (G4)

    Camp 4: 260 Reckless Rider
    (BOR) 87MS 108MMM

    Camp 2: 70 Blonde Bowman 15 Golden Guard 125 Reckless Rider 105 Firm Defender
    (STG) 89K + (BOR) 1MS 294MMM

    Camp 0: 100 Blonde Bowman 100 Golden Guard 95 Firm Defender 1 Skunk
    (YGG) 1AMM + (YGG) 1AMM + (BOR) 54MS 141MMM

    (G5)

    Camp 5: 50 Defensive Miner 100 Golden Guard 75 Firm Defender
    (YGG) 1AMM + (YGG) 1AMM + (BOR) 40MS 155MMM

    Camp 1: 85 Blonde Bowman 85 Golden Guard 90 Reckless Rider
    (STG) 64K + (BOR) 195MMM

    Camp 3: 130 Golden Guard 100 Firm Defender 1 One-Eyed Bert
    (YGG) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (YGG) 1AMM + (BOR) 37MS 158MMM

    (G6)

    Camp 6: 115 Defensive Miner 75 Reckless Rider 120 Firm Defender
    (STG) 50K + (BOR) 49MS 146MMM

    Camp 7: 110 Blonde Bowman 85 Defensive Miner 75 Golden Guard 45 Reckless Rider
    (NUS) 1MMM + (NUS) 1MMM + (BOR) 59MS 136MMM

    Camp 8: 65 Blonde Bowman 100 Defensive Miner 120 Firm Defender 1 Slick Bandit Boss
    (YGG) 26R + (OGG) 88MS 76K 131B

  10. #80
    Glorious Graduate
    Join Date
    Nov 2014
    Location
    Australia
    Posts
    123
    World
    Newfoundland
    The Phoenix Guild Presents El Chupacabra
    (Zero Losses)



    (For Full Picture)

    Generals Used

    Younger Gemini General(1-Up) x 5, Nusala(1-Up) x 3, Loner General(MP) x 2

    For a useful option, see the spoiler.
    Spoiler
    Optional Generals: YGG x 9, Nusala(1-Up), LNG(MP)

    While not strictly necessary, the higher number of generals causes them to be spread out onto the spillage landing zones on the other side of the map.

    This can seriously reduce travel times as you wind up with generals closer to where they need to be shifted to or right where you wanted them.



    Tested Losses: 0

    (G1)

    Camp 30: 20 Stick-wielding Ape 20 Alpha Ape
    (YGG) 1XB + (YGG) 1XB

    Camp 32: 10 Stone-throwing Ape
    (NUS) 1C

    Camp 34: 25 Stick-wielding Ape 15 Alpha Ape
    (YGG) 1XB + (YGG) 1XB

    Camp 36: 25 Stick-wielding Ape
    (YGG) 1XB

    Camp 37: 25 Nervous Ape
    (LNG) 1C + (YGG) 1XB

    Camp 35: 16 Stick-wielding Ape 11 Alpha Ape 10 Nervous Ape
    (YGG) 1XB + (YGG) 1XB

    (G2)

    Camp 24: 10 Nervous Ape
    (YGG) 1XB

    Camp 20: 25 Stick-wielding Ape 15 Alpha Ape
    (YGG) 1XB + (YGG) 1XB

    Camp 9: 15 Stick-wielding Ape 20 Alpha Ape
    (YGG) 1XB + (YGG) 1XB

    Camp 27: 5 Stick-wielding Ape 10 Stone-throwing Ape 10 Alpha Ape 10 Nervous Ape
    (LNG) 1C + (YGG) 1XB

    Camp 28: 20 Stick-wielding Ape
    (YGG) 1XB

    (G3)

    Camp 8: 15 Stone-throwing Ape 3 Nervous Ape
    (LNG) 1C

    Camp 13: 10 Stone throwing Ape 10 Alpha Ape 20 Nervous Ape
    (NUS) 1C + (NUS) 1C + (YGG) 1XB

    (G4)

    Camp 1: 15 Stone-Throwing Ape 20 Alpha Ape
    (NUS) 1C + (YGG) 1XB

    Camp 6: 50 Stick-wielding Ape
    (YGG) 1XB + (YGG) 1XB

    Camp 5: 10 Stick-wielding Ape 10 Alpha Ape 10 Nervous Ape
    (YGG) 1XB + (YGG) 1XB

    (G5)

    Camp 3: 10 Stick-wielding Ape 10 Stone-Throwing Ape
    (NUS) 1C + (YGG) 1XB

    Camp 2: 10 Stone-Throwing Ape 10 Nervous Ape
    (LNG) 1C

    Camp 0: 10 Stick-wielding Ape 10 Stone-Throwing Ape 10 Alpha Ape
    (NUS) 1C + (YGG) 1XB

    Created Buff - Mushroom Medicine (6 required so any two yellow camps can be skipped. 7 is possible)

    Camp 4: 275 Tribesman 125 Shaman
    Camp 7: 1200 Shaman
    Camp 10: 200 Tribesman 125 Shaman 15 Jaguar Warrior
    Camp 11: 50 Tribesman 200 Jaguar Warrior
    Camp 15: 75 Tribesman 75 Shaman 75 Jaguar Warrior
    Camp 17: 250 Jaguar Warrior

    If you have all 7, you might want to include Camp 23: 125 Tribesman 50 Shaman 50 Jaguar Warrior to stop any chances of an intercept by it if you use the three closest point in (G6)

    Once the 6 are cured in one sector the pallisade will drop in that area allowing you access.

    (G6)

    Camp 18: 200 Wolf 1 El Chupacabra
    (YGG) 1XB + (YGG) 1XB + (YGG) 1 XB
    Last edited by DLCatlord; 19.03.23 at 09:03.

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