You revised the adventure reward loots because you said they were not balanced. You took away the weapons and replaced them with general resources. We are now stuffed to the gills with so many settlers, logs, brew, meat and meat refills etc. that we cant move.
What you have failed to realise is that you have effectively removed the need for us to obtain silos/friaries/schools/deerstalkers. Why would we even consider purchasing gems to buy these items in the merchant when you have effectively flooded the market with their end-resource already?
Why not add titanium bars and gunpowder to the loot instead? These resources are more important for us who adventure to maintain a steady weapons production. Add some book fittings and advanced paper as well whilst youre at it...
Anyway, you get the picture; the saturation of low-end resources as it stands at the moment serves little purpose other than to clog up star menus and waste server space...