I have been thinking long and hard about this move since I first saw the proposal introduced to the Test Server and I must confess I am still struggling to understand the reasons behind it.
Putting whether or not you agree with it to one side, the removal of weapons from loot has the obvious goal of making high end weapon buildings relevant because players were able to forsake those if they adventured or bought loot spots to any reasonable degree. However, I fail to see how removing the small amount that Daily Quests give out is taking away anything more than a drop in the ocean to established players, whilst removing a potentially important boost to 'up and comers'.
So, the only remaining explanation I can see would be as part of the ongoing (so-called) "Balance Changes" that have been forthcoming lately. In which case, I really only have one question:
Where is the balance in removing weapons from Daily Quest rewards whilst leaving the expenditure of weapons and high end goods in both Daily and Guild Quests?
It seems to me that the only 'balances' being changed are ones that harm the player and nothing is being done to address the other side of the equation, particularly those players that are being asked to sacrifice goods they are not high enough level to produce themselves as well as those struggling to complete guild quests that rely on adventures that riding a premium cost in the Trade Office because they are no longer available from the Merchant (Dark Priests), are soon to be no longer available (Island of the Pirates) or are only available for gems (Nords).
For myself, in practical terms, the only thing this change to Daily Quests seems to achieve is a proverbial slap in the face after the swift kick to the guts that was the change to adventure loot. As a player who has been riding premium for quite some time now after purchasing a 360 day token with bought gems, this is yet another devaluing of that investment, as the extra Daily Quest premium grants is now, obviously, going to be worth less than it was before.
In conclusion, I would like the Devs to show us that 'balance changes' are not synonymous with screwing the players over. Please stop tinkering with things that do not need 'fixed' and devote your time and energy to addressing something useful to us, such as the obvious imbalances in the Guild Quests, which are in dire need of an overhaul that players have been crying out for... for a long time!
P.S.
This link...
..seems to be broken: