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Thread: Master of Defence stats on live

  1. #11
    Raving Rabbid
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    15 rounds maybe, but he fights twice as quickly so there goes the benefit.

    IMO the rebranding of the general was BB desperately trying to find a way to market him to the players without making him overpowered like they did the MMA. He's not much better at blocking than a tavern general. Ask yourself this: if BB do not support the use of blocks in normal adventures, why would they specifically *design* a general for blocking? answer: they didn't. The rebranding is pure spin.

    To me he is another fast troop taxi and lootspotter general (oh and by the way, a guild mate's recent exchange with BB makes it clear they do not endorse lootspots either).
    HOTFIX!

  2. #12
    Nifty
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    15 rounds has a duration of 160sec - seems it might be ok for situations when a normal 1r block is tight for time.

  3. #13
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    Quote Originally Posted by Bottlecap View Post
    15 rounds has a duration of 160sec - seems it might be ok for situations when a normal 1r block is tight for time.
    if the bandits make more than 5040 damage the 1R block with MoD is 1/2 time compared to Normal with 1R

  4. #14
    Nifty
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    the MoD just needs to be added as an option at www.settlerscombatsimulator.com so that it will be easier to determine the battle durations

  5. #15
    Wordsmith Durin_d's Avatar
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    Quote Originally Posted by Bottlecap View Post
    the MoD just needs to be added as an option at www.settlerscombatsimulator.com so that it will be easier to determine the battle durations
    try tinyurl.com/setsimu

  6. #16
    Treasure Hunter
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    MoD general needs to fight at the same speed as tavern generals so he can be used for blocking. Then he'd be interesting. Otherwise he's just another transfer general. At least he means you can always get a 1r kill on RB

  7. #17
    Raving Rabbid
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    the situations where he is good for blocking are so specific and rare that basically he's not good for blocking. low HP enemies that do small damage? just kill the camp! He has not been designed for blocking, he's been nerfed from the original half decent legendary vet (for star coins implementation) to something that looks good to people who do not understand the mechanics of combat - ooooh shiny thing!

    Look at what happened recently… the loot nerfing, removing IotP (27 in a day remember). These changes were all brought in to slow down progress in the game. The mma was a big mistake and BB know it, but cannot backtrack as people who bought for gems would have a legitimate right to demand refund. IMO the MoD is deliberately useless, whilst being marketed as something it isn't, to people who don't know the difference.
    Last edited by Jim_B; 25.03.15 at 15:13.
    HOTFIX!

  8. #18
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    Quote Originally Posted by Jim_B View Post
    the situations where he is good for blocking are so specific and rare that basically he's not good for blocking. low HP enemies that do small damage? just kill the camp!
    same as now with bhg, you can use bhg in some block
    same will be with MOD, you will able to use him in some block. but normal general always will be better for blocks
    BB don't understand their own game

  9. #19
    Quartermaster
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    Quote Originally Posted by Jim_B View Post
    the situations where he is good for blocking are so specific and rare that basically he's not good for blocking. low HP enemies that do small damage? just kill the camp! He has not been designed for blocking, he's been nerfed from the original half decent legendary vet (for star coins implementation) to something that looks good to people who do not understand the mechanics of combat - ooooh shiny thing!

    Look at what happened recently… the loot nerfing, removing IotP (27 in a day remember). These changes were all brought in to slow down progress in the game. The mma was a big mistake and BB know it, but cannot backtrack as people who bought for gems would have a legitimate right to demand refund. IMO the MoD is deliberately useless, whilst being marketed as something it isn't, to people who don't know the difference.
    I'm not sure they realise that the MMA was a huge mistake since they let people buy a third this event. So I'm still not sure they understand how power creep works.

  10. #20
    Committed Clicker
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    Adventures like Bastille Island he becomes useful for blocking as he can lock a camp using 1r for 3+ rounds thus allowing a primary gen to walk all the way past that camp and continue his long walk to the section leader.
    Just a shame you would want 4 of him to do all 4 blocks.

    Probably plenty of blocks like that in other adventures too, just got to find them...

    (theoretical : untested)
    Also remember that he is low damage, so could take multiple rounds to demolish a camp during a 'successful' attack. With just elites and cavs (usual blocking troops) he should be doing 20-40 + 5-10 + 25-50 = 50-100 per round vs 250 hp camp = 30 seconds to demolish.
    Last edited by Tripi; 25.03.15 at 17:26.

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