ya but who cares about 250hp camps. can take them out losing nothing with mma.
in any camp worth blocking he will die in 1 round.
ya but who cares about 250hp camps. can take them out losing nothing with mma.
in any camp worth blocking he will die in 1 round.
15 ground for only 160s? r you sure
Last edited by Duong_TonThat; 27.03.15 at 18:39.
DT
if MoD general work like Wild Mary (the last boss on home island) then if will be good for absorbing damage before other troop ... Tanking!!
well this was interesting, I sent him loaded with 1R on DP loot and sent to the camp 10 Thug 15 Stone throwers. He walked into the 30 wolf trap and lost the 1R, but continued on his own to take out the 10 thugs and 15 stone throwers in 16 rounds http://prntscr.com/6q7q2p I was also then able to send him on his merry way home with no recovery time. Erik's comment is correct - there's an element of being able to steamroller the weaker camps. Just learning how best to put this into practise should be fun
I never played pvp (I intend to, after the bugs are gone) but I bought a Swift Supplier instead of a MoD. I run some simulations on camps where I usually throw 200 recruits to soften that camp (FT mostly) and the difference to normal general is almost none. Now, if only he could be placed in front of our troops, like the Crazy Cook, that would be something...
All the developer have to do it changing the first strike skill of this Master of Defense General to Defender skill then it will be 5000 hp tank equivalent of 125 recruit or 83 Militia or 55 Soldier or 41 Elite Soldier
That'd be good,
how about we just leave him as he is, as he's pretty much a fast general that blocks... = when your speed adventuring where blocks are needed it takes you 30 min before you can start blocking. BB just reduced that by 50%. So an adventure like Traitors or Outlaws can now be done in 30 min and not in 45-50.
at the end of the day, attacking general will save X amount units less then "regular" attack general but will still use units. Blocked camp costs 0 losses... imagine that.