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Thread: Master of Defence stats on live

  1. #21
    Keen Commentor
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    ya but who cares about 250hp camps. can take them out losing nothing with mma.

    in any camp worth blocking he will die in 1 round.

  2. #22
    Nifty
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    Quote Originally Posted by Durin_d View Post
    try tinyurl.com/setsimu
    it does not have the MoD as an option

  3. #23
    Jolly Advisor
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    Quote Originally Posted by Bottlecap View Post
    it does not have the MoD as an option
    LEG stands for MoD. LEGendary Veteran was the name on test.
    Remember, remember the 25/11? You should have seen what happened on 17/03, 14/04 and 21/04 ...
    29/09 seems to be a major problem...

  4. #24
    Erudite Pioneer Duong_TonThat's Avatar
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    15 ground for only 160s? r you sure
    Last edited by Duong_TonThat; 27.03.15 at 18:39.
    DT

  5. #25
    Erudite Pioneer Duong_TonThat's Avatar
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    Quote Originally Posted by Durin_d View Post
    if the bandits make more than 5040 damage the 1R block with MoD is 1/2 time compared to Normal with 1R
    if the bandit have more damage then use horse with combination to kill most of it first then left with decent amount to fight with MD gen, i sure that will take longer than 16 round
    Last edited by Duong_TonThat; 27.03.15 at 19:09.
    DT

  6. #26
    Pathfinder
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    if MoD general work like Wild Mary (the last boss on home island) then if will be good for absorbing damage before other troop ... Tanking!!

  7. #27
    Ruler of the Land Thejollyone's Avatar
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    well this was interesting, I sent him loaded with 1R on DP loot and sent to the camp 10 Thug 15 Stone throwers. He walked into the 30 wolf trap and lost the 1R, but continued on his own to take out the 10 thugs and 15 stone throwers in 16 rounds http://prntscr.com/6q7q2p I was also then able to send him on his merry way home with no recovery time. Erik's comment is correct - there's an element of being able to steamroller the weaker camps. Just learning how best to put this into practise should be fun

  8. #28
    Nifty
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    I never played pvp (I intend to, after the bugs are gone) but I bought a Swift Supplier instead of a MoD. I run some simulations on camps where I usually throw 200 recruits to soften that camp (FT mostly) and the difference to normal general is almost none. Now, if only he could be placed in front of our troops, like the Crazy Cook, that would be something...

  9. #29
    Pathfinder
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    All the developer have to do it changing the first strike skill of this Master of Defense General to Defender skill then it will be 5000 hp tank equivalent of 125 recruit or 83 Militia or 55 Soldier or 41 Elite Soldier

  10. #30
    Skilled Student
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    Quote Originally Posted by Erik-Red View Post
    All the developer have to do it changing the first strike skill of this Master of Defense General to Defender skill then it will be 5000 hp tank equivalent of 125 recruit or 83 Militia or 55 Soldier or 41 Elite Soldier
    That'd be good,

    how about we just leave him as he is, as he's pretty much a fast general that blocks... = when your speed adventuring where blocks are needed it takes you 30 min before you can start blocking. BB just reduced that by 50%. So an adventure like Traitors or Outlaws can now be done in 30 min and not in 45-50.

    at the end of the day, attacking general will save X amount units less then "regular" attack general but will still use units. Blocked camp costs 0 losses... imagine that.

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