Originally Posted by
Ozzymandeus
There is an old saying about not being able to please all of the people all of the time but, with this Colony Mode, I have to wonder if Blue Byte have actually managed to please anybody.
Whether it is players that actually wanted PvP complaining that it is really Player versus Player-Defined-Environment; players to which the bottom line is the true judge of a feature's worth complaining that it is too expensive; players that are persevering with it complaining about lag, or that, even months down the line, it is still riddled with bugs, some of which are so basic it looks somewhat unprofessional that they even went live, let alone haven't been fixed yet (e.g. undefined text); or players that didn't want any form of PvP whatsoever complaining about changes to the rest of the game that have come about as a result of Colony Mode being introduced (e.g. rebalancing), I really am struggling to find any feedback on these forums that is wholly positive about this aspect of the game. The best I have managed to see is some talk about "potential" which, as far as I can gather, has not yet been realised. Given the track record of further development of such ideas as beans and star coins in the past, I can only assume that this realisation is likely never to come about as they are probably too busy half-baking their next idea...
The rebalancing would have come with or without PvP. BB needed to do something to combat the power creep they have introduced over the years.
I really wished they would have spent all that time wasted on "PvP" on the good ideas they had. The star coins and faireytale adventures could use an expansion and not just more power creep. Co-ops could have used some love to make more than two of them interesting to play. The core concept of co-op is good, they just needed to add a co-op specific chat, or preferably, an adventure specific chat because it would be useful for all adventures. Then all but whirlwind and tomb raider needed a bit of a rebalancing in terms of loot and that would have been a great start to maybe introduce more elaborate adventures further down the line. Maybe a co-op fairytale? Instead they nerfed the co-op loots into the ground so they are utterly pointless to play. What did we get instead? Scenarios [ removed ] with the collectables. That particular game mechanic has never been fun and now they shoehorn it into everything. It still doesn't even work properly. The collectables do not reliably spawn as they should.
I actually think an expanded co-op system could have replaced "PvP" completely. What most people want is interactivity with other players and co-op can give you just that. It has way more interaction with other players than "PvP" which is not even freaking PvP, just another set of PvE with broken combat mechanics designed by someone who has clearly never played on the live server.
Hello Zotamedu,
Please don't use inappropriate language on the forums.
Thank you,
Fexno