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Thread: BK Guide - MoD as blocker, 2xMMAs cannon

  1. #1
    Ruler of the Land Thejollyone's Avatar
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    BK Guide - MoD as blocker, 2xMMAs cannon

    Tested numerous times now with these set ups; the guide is designed to allow for attacking immediately on landing. There is also a faster version by skipping camps 6 & 7.

    The block on camp 11 is tight in as much as the bar starts to go down during the attack, but the block has held. The alternative for killing that camp with MMA is shown in blue on the right.

    Block positions have been taken from the numerous guides already out there, and credit is given to those clever bods who took the time to work them out. All Ive really done is sim the MoD attacks and used some crude artistic license on the 1st block.

    You may want to add some extra troops to allow for multiple attacks.

    Hope you enjoy it

    http://prntscr.com/6r1zj3

    Some extra kills for dracula gens: ty Dorotheus

    For the lootspotters with the new Lord Dracul

    Camp 6 can be done with a Drac Smak of 20 mil 140 cav 40 xbow
    Camp 7 can be done with a Drac Smak of 80 cav 120 xbow.



    Dracul + MoD block. for SE leader camp not included in original guide.

    From X1 Mod 89E
    From X2 Drac 20S 120C 60XB Send gens after each other.
    Last edited by jollyfog2012; 22.11.15 at 16:01. Reason: added link as upload is small

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    Ruler of the Land Thejollyone's Avatar
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    For those of you who want to help guildies level up, camps 6 & 7 can be looted without cannons as per attached:

    http://prntscr.com/6pi5q9

    If one looter does both camps on prem, then 11k XP is up for grabs

  3. #3
    Wordsmith
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    Nice one Jolly - great use of the MoD to enable you to attack with fast troops rather than wait for slow ones for the blocks. Gratz on working this out for many of us

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    I have a question about your attack on camp 9. A MMA with 1r does not always kill all the car, some times 10 cav remain. When this happens the choice is an additional MMA 1r suicide or sending your cav (150 suggested by tage ) and accept the loss of 10 cav. Even your suggestion of 220 in simulation show a loss of 10 cav .

    Update: adding two camp kills using Dracul General
    Last edited by Dorotheus; 30.10.15 at 21:00.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  5. #5
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    Quote Originally Posted by Dorotheus View Post
    I have a question about your attack on camp 9. A MMA with 1r does not always kill all the car, some times 10 cav remain. When this happens the choice is an additional MMA 1r suicide or sending your cav (150 suggested by tage ) and accept the loss of 10 cav. Even your suggestion of 220 in simulation show a loss of 10 cav .
    You can avoid losing any C by sending an additional wave of 11R on any general, to mop up the last 10 enemy cavs.

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    Ruler of the Land Thejollyone's Avatar
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    Quote Originally Posted by Dorotheus View Post
    I have a question about your attack on camp 9. A MMA with 1r does not always kill all the car, some times 10 cav remain. When this happens the choice is an additional MMA 1r suicide or sending your cav (150 suggested by tage ) and accept the loss of 10 cav. Even your suggestion of 220 in simulation show a loss of 10 cav .
    Indeed, I can't quote statistics, but more often than not, the enemy cavs are all killed anyway. The 2nd 1R wave can ofc be used, though with the freely available horses in loots these days, Im happy to lose 10 Cav.

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    no way do MOD on DC block can last min of 9 rounds at 10 seconds, will fail now and then lossing valuable troops.. aready looked at this block days ago , bad block

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    Ruler of the Land Thejollyone's Avatar
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    that bad Ive done it what 8-10 times now and not a single fail? It works for me each time...

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    For 3 MMA's if you chose to skip camps 6 & 7 the following troop total are needed 561R 8M 320C 90E 290K, loss of 552R
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

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    Blocking Northern DC

    You can block the northern DC without having to take out the Northwest sectors:


    Position your camps as follows:


    As you can see from the first screenshot you can do this block even before taking out the southern DC. So, if you prefer not to be doing such a long block with the additional lag from other players, then you can finish on the southern DC, in which case the lootspotters can make a kill on the 100M 100LB camps with 1R on any general apart from an MoD:

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