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Thread: How to Make Scenarios less Mind-Numbing, Repetitive, Irritating, etc

  1. #1
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    Cool How to Make Scenarios less Mind-Numbing, Repetitive, Irritating, etc

    Introducing.....
    Campaigns

    A Campaign is an extended quest-chain adventure using the mission results to prompt the next task to an adventure/scenario/activity.
    It uses a combination of tasks, adv-troops, pvp-troops, and the results of attacks (losses/victories) allow adjustments to quest-chain.
    So they are interactive and contain an IF-THEN approach to providing the next quest.

    This type of approach to providing an activity/task for the player will result in a more enjoyable, more challenging, and most importantly less repetitive de-ja-vu feel to the activity.

    Its an early start to the idea, so I can't quite tell if what I have typed conveys the essence of what I am seeing as a vision.
    I'll see if I can throw together a mock Campaign so you can see clearly what it possible...
    Feel free to contribute to this concept....




    space




    ^^ Watch this Space )
    Sleeping is beneficial to productivity... but only when you are old enough not to run all day and night.

  2. #2
    Skilled Student
    Join Date
    Feb 2015
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    Newfoundland
    the throwing together appears to be taking a while
    Sleeping is beneficial to productivity... but only when you are old enough not to run all day and night.

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