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Thread: How to make PVP profitable?

  1. #1
    Nifty
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    How to make PVP profitable?

    A small tier 3 colony takes me about an hour to conquer. So for 6 colonies each producing granite every 6 hours for a week I can make about 16k granite per week. For 6 hours adventuring that's a pretty good return I think. For regular size maps its double and for huge its triple. Here is a screenshot of just small colonies - as each expires I just top them up so maintaining a constant influx of 16k granite per week but leaving plenty of time for other adventures as colonies are so fast to complete.
    http://prntscr.com/6vtndp

    This has got to be a great way to make a shed load of granite ! What do you all think ?
    Why am I sharing this lucrative idea - because I wouldn't mind SELLING some pvp weapons as well

  2. #2
    Forum Explorer
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    Even with all that granite it wont lure players over! The majority still has no idea how it works. There's no real guides out there to follow.

  3. #3
    Nifty
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    What you say is absolutely true. For me a lot of the fun was figuring out HOW it worked as I went along , making silly mistakes but then learning from them. For players who want exactly the same map with exactly the same camps and so exactly the same attacks to send each time maybe its not for them. Because of the randomness of expedition maps it doesn't lend itself to `guides` for which I am grateful as it will keep me interested as its a different challenge each time. Effective blocking was a big step forward for me dramatically reducing military casualties. Also knowing when to do an effective intercept/retreat was important as the marshals are so speedy that by the time you have clicked retreat they have already started ( and lost lol ) the next battle. And when its laggy ...... time to play normal adventures

  4. #4
    Erudite Pioneer
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    Sandycove
    Quote Originally Posted by Grimhurst View Post
    What you say is absolutely true. For me a lot of the fun was figuring out HOW it worked as I went along , making silly mistakes but then learning from them. For players who want exactly the same map with exactly the same camps and so exactly the same attacks to send each time maybe its not for them. Because of the randomness of expedition maps it doesn't lend itself to `guides` for which I am grateful as it will keep me interested as its a different challenge each time. Effective blocking was a big step forward for me dramatically reducing military casualties. Also knowing when to do an effective intercept/retreat was important as the marshals are so speedy that by the time you have clicked retreat they have already started ( and lost lol ) the next battle. And when its laggy ...... time to play normal adventures
    +1
    Btw from my experience - the lag on the colonies is random.U can have it on 1 colony, but on the next one (stared few minutes after the "laggy colony") there is no lag

    Quote Originally Posted by MutantKid View Post
    Even with all that granite it wont lure players over! The majority still has no idea how it works. There's no real guides out there to follow.
    So the Majority still have no idea of the basics in TSO battles. Pv? is optional, so all this player have a choice - they can spend some time and efforts to learn this basics(not so hard), or not.
    Also after the massive moaning how hard is the Pv? , BB have done a big mistake making the expedition troops almost same in price - and that killed most of the fun in this new feature.I hope that someday they will correct this mistake....

  5. #5
    Nifty
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    Sandycove
    How to get back to Tier I maps in PvP?

  6. #6
    Erudite Pioneer
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    I would love to have random tiering of maps on a search. You have tier 1, then move to whole screens of tier 2 and then screens of tier 3. Why not totally random?

    I have just had my first screen of tier 3 and didn't have enough troops so no colony for me today.

    I really don't nderstand why we cannot have some choice in what we attack. Yes we can choose resource type, but sometimes you would like easy and sometimes hard

  7. #7
    Nifty
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    Grimhurst lucky you. When i have colony with granite, most offen i have no granite from it, because i'm playing evening and after 6 hours from conquering i'm already sleeping and next day colony is conquered by another player. Pv? is verry easy, only bad thing is that lags. But i can play with it, just need more troops for blocking. Also troops are for good price now, so you can make profit. But hold colony for more than 1 day sounds like dream to me :-)

  8. #8
    Committed Clicker
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    Quote Originally Posted by SettlerPiter View Post
    How to get back to Tier I maps in PvP?
    They broke the reduce-tier mechanics a short while ago so I am not sure if this still works 'as stated'...
    Seek a colony... activate... visit... cancel (7 times - basically 7 'failed to defeat') = drop one tier

    There is a chance they might be tweaking it so you have to attack or at least send a marshall... hopefully not 7 times though

    Quote Originally Posted by Vaargson View Post
    I would love to have random tiering of maps on a search...
    I really don't understand why we cannot have some choice in what we attack. Yes we can choose resource type, but sometimes you would like easy and sometimes hard
    I mostly agree yeah.
    Tiers were probably added to keep the experienced players away from always just attacking new tier 1 islands - basically protect the newer Pv?'ers.
    If just random, I think the experienced Pv?'ers would still often elect to attack a tier 2 or 3 as the troop-losses vs resource-levels make it worth while.

  9. #9
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    Quote Originally Posted by Shugura View Post
    Grimhurst lucky you. When i have colony with granite, most offen i have no granite from it, because i'm playing evening and after 6 hours from conquering i'm already sleeping and next day colony is conquered by another player. Pv? is verry easy, only bad thing is that lags. But i can play with it, just need more troops for blocking. Also troops are for good price now, so you can make profit. But hold colony for more than 1 day sounds like dream to me :-)
    I too find granite islands are the most attacked ones... so easy to win, not easy to keep for more than a day though.

    Titanium ore (selling at around 3gc per piece (half the worth of granite)) islands seem better economics if you ask me

  10. #10
    Erudite Pioneer
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    I have had granite colonies run out - i.e. had them for 7 days. The one I have now is 3 days left.

    BUT I lost two granite recently, one of which I had for a few hours, so random.

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