Having just completed the riches scenario im a little bit baffled as to why they are all click collect click collect build buff click some more and then click some more, you are not really doing anything now my idea for scenarios would be for example an island town with production issues that we have to sort out by building the right production chain out of our own resources and maybe have finite space available so planning would be essential and maybe have multiple ways of completing the scenarios ie get production value up to 360 in 12 hours so this could be achieved either with buffs or by upgrading the right building or even building more of that type and have multiple problems that require sorting or something along them lines