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Thread: new building

  1. #1
    Skilled Student
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    new building

    a new building called tree surgeon

    the tree surgeon building that you could then send out to demolish tree stumps around the island in certain areas to free up space / building slots on your island
    would be great

  2. #2
    Pathfinder ElKokoroch's Avatar
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    sounds more like demolition crew buff for forests

  3. #3
    Forum Explorer
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    I rather want a new building for an alchemist, where you can produce the collectiblebuffs we now have to make in mayorshouse, wich is an odd place for it.

  4. #4
    Committed Clicker
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    how about a dedicated location for generals so we don't have to assign them space on the island to set up a garrison before we can load them with troops to send off to adventures (and expeditions for the marshals) which players with full islands will be struggling with. As more and more new buildings are introduced it gets harder to decide what to demolish to make room.

  5. #5
    Keen Commentor
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    That has already been suggested Peajay ... if you took the time to look you would have seen that.

  6. #6
    Original Serf zarrin2012's Avatar
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    How about a desalination plant, you can build it on any coastal land and it would produce water endlessly, like a recycling plant produces coal. And like a recycling plant it could be leveled up to produce more units of water per work cycle.

  7. #7
    Ruler of the Land
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    Quote Originally Posted by zarrin2012 View Post
    How about a desalination plant, you can build it on any coastal land and it would produce water endlessly, like a recycling plant produces coal. And like a recycling plant it could be leveled up to produce more units of water per work cycle.
    Ain't that what watermills do.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  8. #8
    Nifty
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    watermills do the same yes, but the desalination plant coiuld be put onto water for example so not to take up room on the island which in my opinion could only be a bonus

  9. #9
    Nifty
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    Quote Originally Posted by Peajay View Post
    how about a dedicated location for generals so we don't have to assign them space on the island to set up a garrison before we can load them with troops to send off to adventures (and expeditions for the marshals) which players with full islands will be struggling with. As more and more new buildings are introduced it gets harder to decide what to demolish to make room.
    +1 this
    A building called "The Fort" where generals automatically return and you can also manage them from there ex: fill them up with troops and send them to adv without having to "build" them.

    Also a "Hospital" building which if you have one depending on its level somehow reduces the recovery time of your injured generals in adv, or maybe you can produce something similar to med packs in them.

  10. #10
    Architect of the Empire vigabrand's Avatar
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    Quote Originally Posted by sslewster View Post
    +1 this
    A building called "The Fort" where generals automatically return and you can also manage them from there ex: fill them up with troops and send them to adv without having to "build" them.

    Also a "Hospital" building which if you have one depending on its level somehow reduces the recovery time of your injured generals in adv, or maybe you can produce something similar to med packs in them.
    how about u call it "the barracks" and, oh look, we already have 1! good idea (again) but no need for a new building
    ofc i talk to myself. Sometimes I need expert advice

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