I not clear at all how obtaining a small amount of resources encourages a sense of community. And I think (at least the impression I get) the biggest complaint is the scale of the task/reward. At level 10 picking up a little marble for doing something is very nice. At level 48 it's silly - I should have tasks (difficult to complete) that give me granite or saltpeter. It seems everyone gets the same random mix when it should be based on the level. It would also help if they added a few achievements (for those that like those) like 'complete 250 daily quests, 500 daily quests', etc. Make 500 and you get gems perhaps. That would be an additional incentive.



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which is the point I think of the thread. BB talk of balancing, but why is their interpretation of `balancing' so far from the players.? My answer to that question would be to much time fiddling with PV? ( As this now fits in with office hours playing/developing
) And not enough time looking at the TO prices on all the various servers. If they did the latter, despite all the servers being of different ages, at least they would have `some' idea of the in-game values, and could then apply them to daily's and guild quests. 

