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Thread: Master of Defense so its useless general after all?

  1. #11
    Erudite Pioneer
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    Sandycove
    Quote Originally Posted by ViliusV View Post
    The rest sector you first have to kill one or two camps even three in middle road then you can do one or two blocks and kill leader.
    True, very true. Because of the length of the sections, and the amount of marching time from the edge to the leader, I very much doubt that you could make the MOD (or a block with a slow gen) last long enough, so you'd still have to take these additional camps. Although the MOD can fight for a huge number of rounds, he is still a fast fighter, and so you'd need the block to last twice as long in order for it to last. This, and the fact that on most leaders more than one wave is needed (so at least one extra fighting round), means that I think that it wouldn't work in this context.

  2. #12
    Erudite Pioneer
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    I find him usefull. Carries 200 units in 15mins and i sent him with 1R to kill 5-10 weak units

  3. #13
    Erudite Pioneer
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    The Mod can be used for the first block in SE and RTBN (evil_j guides), saves 15 min waiting .

  4. #14
    Ruler of the Land Thejollyone's Avatar
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    Quote Originally Posted by Bfreak View Post
    The Mod can be used for the first block in SE and RTBN (evil_j guides), saves 15 min waiting .
    For speed, I actually use him in the 1st 3 blocks on SE using my own guide, but I do kill an extra camp and lose 20 recs for the privilege

  5. #15
    Skilled Student
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    Is an MoD any good as a sac gen with unstoppable charge, first aid and a cav ?

  6. #16
    Jolly Advisor
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    No better than any other gen.

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