21st of July 2015
GUILD MARKET
Items from the latest Community Vote will be implemented
The following items become available, based on the last vote results:- Fish Farm
- The Island Of The Pirates
- The Grain Conflict
- Twins
- Zombie
- Bastille Island
- Hide Glue
- Arctic Explosion
- Damascene Hammer
NEW FEATURES
PvP Path Tracking Tool - The PvP Path Tracking Tool allows planning of multiple paths.
- During expeditions, the option to "Set up a path preview" is available from the Building Menu,
allowing placement of a ghost garrison on the map
- Once the ghost garrison has been placed, a ghost flag icon follows under the cursor,
allowing selection of a target and marking the path in real time
- Hovering over the ghost elements (garrisons or flags) of previously created routes will show the potential
attack paths, highlighting any interception areas on the way
- Up to 5 ghost garrisons can be used as starting points for path planning
- Clicking any of the ghost elements allows them to be moved around and the "Delete a path preview"
option is available from the Building Menu
Garrison Status - Different icons are displayed within the shield over garrisons,
reflecting the current status of the corresponding general or marshall:Tick/Check icon - Waiting for orders
Crossed swords icon - Attacking and fighting
Rider and horse icon - Retreating or returning to camp
White flag with cross icon - Recovering
- The status is displayed more clearly when opening the Garrison UI
CHANGES & IMPROVEMENTS
- The quest "Claim your Colony" now completes as intended
- When assigning troops to marshals via the text field, the amount of currently loaded troops is automatically selected,
allowing a new number to be entered directly into the text field
- Clicking the avatar message after a general without a garrison has been sent to an adventure
does not result in a game crash anymore
- The adventure quest book does not appear when visiting friends
- When starting a new account the avatar creation screen cannot be skipped by disconnecting
- Mines can now be upgraded immediately after their production is stopped
- Quests requiring a number of adventures to be completed do not take finished Expeditions into account anymore
- Switching zones while an Improved Storehouse is being built will not instantly complete the construction anymore
- General being intercepted correctly generates a "General intercepted" report instead of a "Battle lost" one
- Improvements to reduce the frequency of locked zones
- Expired colonies are now properly removed from the Colonies menu
- On large expedition maps, camps are not appearing on water anymore
- Level 6 Iron Smelter graphics are improved
- Pressing "0" on the numpad centers the map as intended
- Colonies will only be listed as owned by the players who actually conquered them
- Mails containing the adventures "The Dark Brotherhood", "The Island Of The Pirates" and "The Dark Priests"
now vanish after accepting the gifts
- When hovering over buffed buildings placed next to deposits, no extra linebreak is displayed in the buff duration anymore
- Selecting a not yet unlocked production in the Epic Woodyard immediately after opening its window
now no longer results in an infinite hourglass icon
- Guild window will refresh less often
- In the provision house, a tooltip is now displayed when hovering over the clock icon above the slider on the right
You are invited to provide change log feedback >
here <