well done works a treet
Would you be able to add in a vet option for the 3* Wt's please?
Problem is your first MMA dies at T1, and you need second MMA for T2, which is after C1. Was thinking more about squeezing that 1R MMA before M at T3, cos after T2 you still have him alive. The reason why as explained to me by author : when you are chaining RBs (say under premium), you can already send that one alive MMA to another RB. For me that isnt option really, I would like to martyr him to save few more units
- "I prefer losing some more R to B because they are cheaper to build/replace."
Bows are cheaper than bronze swords and while it's true that it takes more time building 1 bowman than 1 recruit, the setup in the guide you're responding to
have a lower total amount of units lost.
Example the central tower (Red 4) the guide of this thread calls for a setup with potential losses of 107R and 54B (totalling 161 units) that have production time of 120 min in a L5 barrack, where as the alternative that you dislike have a potential unit loss of 44R 101B (totalling 145 units) and their production time is 107 minutes and 12 seconds, that is it's 12 minutes and 48 seconds _faster_ , a compromise is the following MMA setup 57R 88B 74XB 1K, which also have a 145 unit loss, but more recs vs bows, and thus slightly faster to rebuild. (104 m 36s)
So indeed neither of your 2 cited reasons are relevant.
That said, there is a very relevant difference which is that you need an additional MMA to make use of the guide with the higher bowman losses, which is nice if you have it, but then if you do, you're probably better off anyhow sacrificing it on Red 1, so your second wave can contain cavalry (But I havn't borthered to check this yet, so it's just a guess), if correct it means you really need 3 MMAs to use a MMA attack on Red 4.
Last edited by Vopicus; 03.08.15 at 05:11.
Thanks for the guide, I'm back playing RB too with the lower losses. I love the version with bows too, thanks Aliccis for sharing.
With camp C1, I am first using an MMA/1R suicide, and then MG 30R/240C. Reduces losses by 45R or so.
Last edited by SwampHen; 31.08.15 at 03:15.
Deathcap - The Flesh-Eating Mushroom from the Create-An-Enemy Contest 2013