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Thread: [Guide] Short Roaring Bull Major (max loss 524R 54B, 1 optional MMA)

  1. #1
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    Talking [Guide] Short Roaring Bull Major (max loss 524R 54B, 1 optional MMA)

    Hi,

    As a new landing spot appeared in RB I decided to take a peek at options to make RB easier and maybe even cheaper.
    Until now I've been using the Evil_j major fast guide and mixing in some Corona88 settings.

    Because the new Corona88 guide was a bit overwhelming for me. I only have 2x MMA and a lot of people have only 1 or 0 MMA's, I decided to go ahead and try to fiddle with it and see what could be done to make it a Mayor-only (with optional MMA) guide.

    Advantages:
    Lower losses than Evil_J Major Guide (748R + 86B losses)
    Lower losses than Evil_J MMA Guide (609R + 124B losses)
    Lower losses than Corona88's 1 MMA guide (602R losses)
    Disadvantages: truthfully, the Evil_J method from left-top to right-bottom is way faster. There are longer waiting times here because you can only send mma/mg to first attack position and need to wait for normal generals to be placed.

    caution beforehand.. I send my blocks evil_j style, so there is no waiting for drumrolls, just a short delay between sending the generals.

    Troops required: 524R 54B 128C 72E 140K (and optionally 141XB)
    Maximum losses: 524R 54B (466R+54B if you suicide 1 MMA)

    First tower

    From A to tower 1 you have 3 options, just pick the one you like.
    General A MMA: 1R
    General B MG: 152R 1E 117K
    OR
    General A MMA: 1R
    General B MG: 127R 1E 1K 141XB
    OR
    General B MG: 210R 1E 59K

    Second tower


    Camp 1: MG 75R 55E 140K

    Block: (send all generals right after each other)
    General A to camp 2: 128C 72E
    General B to camp 3: 1R
    General C to tower 4: MG 107R 54B 109K


    Third tower

    Block: (send all generals right after each other)
    General A to camp 1: 1R
    General B to camp 2: 1R
    General C to tower 3: MG 129R 1E 140K




    Thanks to:
    Thank you xOuchx for pointing out the new landing spot.
    Newfoundland (thesettlersonline.com) Rebel-Musketeers guild for testing the settings :-) (yes, we're recruiting)
    Woestewoud (thesettlersonline.nl) Too Much Apples guild for some more testing :-)

    Corona88 for creating awesome guides !
    Evil_J for creating even more awesome guides !


    p.s. please be mild in your critisism, this is my first try at a guide :-)
    Last edited by Griffyon; 27.07.15 at 19:58. Reason: changed first attack.

  2. #2
    Ruler of the Land topgearfan's Avatar
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    Quote Originally Posted by Griffyon View Post
    p.s. please be mild in your critisism
    awesome guide, with pictures and everything!

  3. #3
    Ruler of the Land
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    Just see placeholders where your 2nd and 3rd images should be.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  4. #4
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    Quote Originally Posted by Dorotheus View Post
    Just see placeholders where your 2nd and 3rd images should be.
    strange... they did show here on multiple computers. Should be fixed now.

  5. #5
    Keen Commentor EctoRune's Avatar
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    Having just played through this, I can confirm that it works like a charm. Very useful guide. Thanks, Griffyon!

    For those of us with a bunch of MMAs, I recommend bringing some extra cavalry. The non-tower camp you kill (Camp 1 in the second picture) can be reduced to only cultists with MMAs, then killed with the major using a few recruits and a lot of cavalry. Saved me about 50r
    EVO is recruiting.
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  6. #6
    Quartermaster Fanfas's Avatar
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    Very good guide, works like a charm.

    On the second tower the camp that needs killing can also be killed with MMA(100R + 120K) it loses 75R.

  7. #7
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    asked a friend to do the picture of guide based on latest RB changes, its inspired by many guides, hope you dont mind dropping it here

    http://prntscr.com/7ypjbl

    Last edited by Aliccis; 30.07.15 at 20:48. Reason: small mistake in block, less units needed plus longer blocking time now

  8. #8
    Original Serf
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    Quote Originally Posted by Aliccis View Post
    asked a friend to do the picture of guide based on latest RB changes, its inspired by many guides, hope you dont mind dropping it here

    http://prntscr.com/7xxhg7
    Like this one too.
    I prefer losing some more R to B because they are cheaper to build/replace.
    the 1R blocks are safe as long as you keep a good eye on the generals leaving correct.

  9. #9
    Skilled Student
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    Quote Originally Posted by Griffyon View Post
    Like this one too.
    I prefer losing some more R to B because they are cheaper to build/replace.
    the 1R blocks are safe as long as you keep a good eye on the generals leaving correct.
    eh, i made him add those as alternative, as i have seen them at my guildie. as it was not tested properly by author i offered to add safe clause in there and leave it to player to test it how safe it is. also, small mistake was recognized in normal blocks, guide was updated in place (if you can, update the quoted link too, but its no big deal, ty)

  10. #10
    Nifty god666's Avatar
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    love your guide thanks had stopped playing rb but now back at it

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