There are a lot of quick and simple fixes for these concerns about star coins. How about giving XP and star coins from level 50, with fairy tales giving XP and beans. That way everyone wins.
More items in the shop is always a good thing if people find they are good value, which is not true for a lot of items (500 beans for sandman's powder?)
The loot for most adventures was given a nerf last November which meant most were no longer worth doing, especially the laggy co-op ones. This could be rectified by adding the chance of a rare building that players would be tempted to grind for.
how bad is the exp needed going to be? it is already quite bad the progression scale makes me feel sick, im lvl 43 and looking at the scaling for the levels to 50 is horrid ...
imagine how bad the Exp scaling is going to be 50-75 adding more grind makes for a boring game where people quit you can kinda tell many have quit during the time ive been here and i bet thats because of the exp scaling . (ive stopped playing a few times for this reason)
BB what % of new people actually stay these days? this can be a dead slow game how you have set it up.
i can already see how empty the Trade office is and global and all chats since i last took a break
please dont say more exp scaling and higher exp rewards from adventures is balance and content more grind isnt content we all know thats lol.
less exp grind please. . .
Last edited by CoffeePowered; 13.08.15 at 03:35.
I had a long break from when I got to level 45. When I finally wanted to get to level 50, I used Nords and BK. To give you an idea, 1 BK or Nords a day will get you to level 50 from level 49 in a month. That's 805k xp. I'm also feeling kind of wary about what kind of XP will be required for levels 50 to 75, but I think the point is that BB want to keep long term players interested, the kind of players who have already been around for 2 to 3 years, and especially the players who buy premium. If it takes them a month to level up, that probably suits BB really well!
I think a lot of people get bored of the game around level 35 though and it is a lot slower to hit a new level. Do adventure. Kill off troops. Build more troops. Do adventure. Rinse, repeat.
Last edited by SwampHen; 13.08.15 at 04:49.
Deathcap - The Flesh-Eating Mushroom from the Create-An-Enemy Contest 2013
they toke my experience and give me 200k star coins. they promisse me rainbows and unicorns. they put back experience and they wont let me lvl up with star coins. they are robbing me!
[ you remove money from the economy and turn into comercial paper. later, you put money back and dont alow people to convert their comercial paper into money again. you'r stuck with all that comercial paper and cant buy almost nothing. its a scam, a plain sight robbery! ]
New content now on tsotest for, umm, testing
Super laggy there so not had chance to see much... level 60 to 61 is over 9 million xp though... kind of ballpark expected area.
I think the star coin issue is a big topic at the moment. How will these be obtained when the new levels arrive? A small trickle will come from scenario's but that's about it.
I Buy Instant's, gems & 1 day token every week atm using starcoins. Obviously that wont go on unless I can earn loads of star coins from now till launch so again can we have clarification on what's happening with the star coins.
The general theme seems to be based on German forums and sites that star coins will be removed for good as in possibly never brought back in the same form. The items will be removed or moved to be gained other ways such as loot or etc. BB Orowa said short summary might be posted this or next week about gamescon so it might have better info.
This is brilliant! Long months of hoarding high end stuff are coming to an end it seems, and what best thing you can imagine than upgrading new buildingsWell done BB.