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Thread: Star Coins - BB please clarify

  1. #31
    Nifty
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    Question: Will there be a button that convert the SC back to XP so I instantly level up few levels OR will the game do it automaticly OR SC cannot be converted.

  2. #32
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    Quote Originally Posted by JiriTomiczek View Post
    Question: Will there be a button that convert the SC back to XP so I instantly level up few levels OR will the game do it automaticly OR SC cannot be converted.
    No mention of sc to xp conversion from the development team.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  3. #33
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    You say "Since the Star Coins were introduced to reward players who reached the current Level Cap Raise (50), it's only normal for them to be awarded again when players hit the new Level Cap Raise (75)".


    I beg to differ.

    Star coins were NEVER a reward.

    They were, and are, mathematically calculated substitutes for XP that we could no longer get at 50.

    To make us wait to level 75 to get them again, an exponentially stratospheric number of XP by the way, is totally unfair.

    As far as I am concerned, the best solution is to offer the OPTION to accept XP or star coins in lieu of them to levels 50-75.
    (Markos suggested this earlier in the thread)

  4. #34
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    Quote Originally Posted by Xibor View Post
    Bad timing on my part I guess. I just got to 50 and haven't had much time to get anything with star coins yet, and now the target is shifting. Naturally any game change will affect someone this way (depending on when you joined) and I can see some sense in it.

    But it would be nice if coins could drop as loot on some of the epic adventures for example so that you can still build up to some of the epic items. After all, they are in the Epic section of the shop so why wouldn't Epic adventures give you coins? That also makes sense to me.
    No xp for us who want level up? no sense for me to put star coins in best xp adventures

    Quote Originally Posted by Norton_C View Post
    This is actually not completely true, as situatons are not identical. In past you added a reward for reaching level 50, now you are taking it away from those who already fulfilled the conditions. It would seem more "normal" to me to keep some form of obtaining star coins after reaching level 50 and add a new reward for reaching level 75. Superstar coins with brand new amazing items to be bought in superstar shop. You would have heaps of time to think about that and design them, if you chose this road.

    Of course moving SC to L75 is much simpler solution and I'm ok with that if it goes down that road. On the other hand my suggestion provides for even greater enrichment of the game, although it would not be as easy to implement. Well, up to you guys. i'm a newbie in the game. Just wanted to challenge your perception of "normal" a bit, push it out of the waggon ruts and offer an alternative vew to consider. Maybe you'll like it.
    This is one of best solution, but i don't like them. Players already saying they need to much xp for level 75, if bb allow player to still collecting star coins that means progress will be much slower, because player will instead of xp collect star coins. premium you will able to buy from gems on lvl up.

    Quote Originally Posted by Aliccis View Post
    You are missing the picture. Starcoins were introduced for maximum level player (and yes, that was at the time level 50, but it wasnt for level 50 or level 50+ player) as a mechanism to keep rewards from adventures (and other sources) same for both leveling and max level players. Max level players got SC, which are in other way XP/100.

    If new level cap is introduced, then everything stays same except the new max level is now 75, instead of 50.

    You can make a suggestion that would convert XP to SC through the leveling process after level 50 (something like you can buy SC for your XP pool, you cant delevel) - in other words : the mechanism is not changing or better said : the rewards are not changing because max level is changed. You can suggest some sort of conversion in suggestion section of this forum tho.
    BB can't allow player to still collecting star coins without new reward on level 75, because no one will go on lvl 75 because is nothing there. now at least on lvl 75 we will again be able to collect star coin.


    Quote Originally Posted by EpsilonSilver View Post
    You say "Since the Star Coins were introduced to reward players who reached the current Level Cap Raise (50), it's only normal for them to be awarded again when players hit the new Level Cap Raise (75)".


    I beg to differ.

    Star coins were NEVER a reward.

    They were, and are, mathematically calculated substitutes for XP that we could no longer get at 50.

    To make us wait to level 75 to get them again, an exponentially stratospheric number of XP by the way, is totally unfair.

    As far as I am concerned, the best solution is to offer the OPTION to accept XP or star coins in lieu of them to levels 50-75.
    (Markos suggested this earlier in the thread)
    maybe now looking hard, but was very hard to go on lvl 50. before player need to over 8 month to go on lvl 50. now that same player can be on lvl 50 in 2 month. BB all time putting new stuff which can give you xp. First step for easier collecting xp is new unit in new barracks. in next 2 years i'm sure bb will put new stuff for easier collecting xp and will be much easier to go on lvl 75.

    For example on test server are some quest. that quest can give you 70 000 xp in 2 minute. very simple is to solve quest.
    we still don't know how we will able to obtain the quest. is than quest have limit etc.

    what is one day put some similar quest on daily base for every player. very easy 70k xp every day.

    After 3 years 75 will be much easier reach than now.
    i said before bb can't allow to choose between star coin or xp, because that is nothing on lvl 75 no one will go on lvl 75
    BB don't understand their own game

  5. #35
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    Quote Originally Posted by corona88 View Post
    This is one of best solution, but i don't like them. Players already saying they need to much xp for level 75, if bb allow player to still collecting star coins that means progress will be much slower, because player will instead of xp collect star coins. premium you will able to buy from gems on lvl up.
    Hi corona. Glad somebody "likes" my idea. Just one small thing to explain. I was not advocating choice between XP or SC. I was suggesting for BB to find/design some brand new way of collecting SC from level 50 on, so it would need to go much more creative way then just switch between SC/XP on loots. A bigger challenge for BB, and not so easy to design compared to simple swtch from L50 to L75, I'm aware of that.

    As I said, if SC go level up, then they go, no big issue. We'll adjust our playing accordingly as we had when weapons were removed from the loot. But on the other hand SC have already become integral part of the game for all of us at L50, and it could stay there, just the means of getting them would have to change. Then Suggested Superstar Coins system at L75 would create space for yet another enhancement of the game. Well maybe that's overly complex but I would certainly like BB to consider this as an optional solution. Even if he new form of gaining SC was plugged in the game at some of the later upgrades, as it doesn't have to be there right from the start with the main package.

    EDIT: Actually, even that switch wouldn't be such a bad idea (with SSC implemented at L75). If somebody complains about not having enough XP in this instance, they can't blame anybody else but themselves, as the XP choice was there available for them all the time. They just chose "wrong".
    Last edited by Norton_C; 22.08.15 at 14:02.

  6. #36
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    Quote Originally Posted by Norton_C View Post
    Hi corona. Glad somebody "likes" my idea. Just one small thing to explain. I was not advocating choice between XP or SC. I was suggesting for BB to find/design some brand new way of collecting SC from level 50 on, so it would need to go much more creative way then just switch between SC/XP on loots. A bigger challenge for BB, and not so easy to design compared to simple swtch from L50 to L75, I'm aware of that.

    As I said, if SC go level up, then they go, no big issue. We'll adjust our playing accordingly as we had when weapons were removed from the loot. But on the other hand SC have already become integral part of the game for all of us at L50, and it could stay there, just the means of getting them would have to change. Then Suggested Superstar Coins system at L75 would create space for yet another enhancement of the game. Well maybe that's overly complex but I would certainly like BB to consider this as an optional solution. Even if he new form of gaining SC was plugged in the game at some of the later upgrades, as it doesn't have to be there right from the start with the main package.

    EDIT: Actually, even that switch wouldn't be such a bad idea (with SSC implemented at L75). If somebody complains about not having enough XP in this instance, they can't blame anybody else but themselves, as the XP choice was there available for them all the time. They just chose "wrong".
    Your solution is best, but star coins is xp, xp is star coins. always will be choose between star coins and xp.
    If bb allow SC for lvl up a lot player will use star coins for lvl up and then they will stuck, because they will collecting star coins and they will not collect enough xp for lvl up. players always blame bb never themselves.

    Player will be unhappy until bb put the new levels and first one-two week after bb put and after that player will stop complain about star coins.

    if bb decide to keep star coins on any way. i hope that will be as you suggested.

    BB can put star coins in unattractive adventures. why not put star coins in wild mary, gunpowder, sons of the veld (at least with this player will play more adventures not same adventures every day)
    I also don't like this, but iff bb decide to keep star coin i just giving suggestion
    BB don't understand their own game

  7. #37
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    Nothing prevents them technically giving both in loot, xp and star coins with same or smaller rate as now, it's just a matter of loot code change. However I'm guessing they just wan't to remove the chance and decrease the amount of purchased nukes, premiums or gems for now on for unknown time until they come with a replacement. German forums and gamescons talks indicated that star coins were originally supposed to be short term solution for missing levels and not a permanent way to get free gems and premiums, and thus decreasing possible sales.

  8. #38
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    Quote Originally Posted by corona88 View Post
    BB can put star coins in unattractive adventures. why not put star coins in wild mary, gunpowder, sons of the veld (at least with this player will play more adventures not same adventures every day)
    I also don't like this, but iff bb decide to keep star coin i just giving suggestion
    That's a nice idea too. Have good addys reward XP, bad addys reward SC. Simple and elegant. You chose your adventure based on what loot you want to get. And not far fetched at all as we already have some for beans and some for XP. I think it would be far better then just simple switch in the loot to chose XP or SC on every adventure.

  9. #39
    Ruler of the Land Xibor's Avatar
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    Corona88:
    I didn't say "no experience" on Epics, I said star coins should drop as loot at times. The exp should still be there
    Sorry, but I've slept since then...

  10. #40
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    easy solution: player can choose to acept XP or Star Coin in the adventure(whatnot) loot menu; player can choose to lvlup using normal experience or "pay" with star coins. end of discussion...

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