BB don't understand their own game
Awesome when you clear an entire map only to find the final camp is unattackable..
http://prntscr.com/8fue29
http://prntscr.com/8fueca
Knowing this bug is here, I'm thinking that those of us who have experienced it need to check maps when we start, to make sure that the boss camp at least can be targeted. It's tragic to find out about it right at the end.
http://prntscr.com/8g5zuh - on a large tier 3 colony today, a camp with 100 wolves.
http://prntscr.com/8geqfj - on another large tier 3 colony, the next day, same map shape, also 100 wolves, same position as previous one.
http://prntscr.com/8gtcea - another large tier 3 colony, same position as one I've posted a few weeks ago, which confirms to me that there are specifically bugged camps, which recur on the maps.
Last edited by SwampHen; 16.09.15 at 00:09.
Deathcap - The Flesh-Eating Mushroom from the Create-An-Enemy Contest 2013
Dear developers, moderators, BB_Ravel,
I think the camps affected by this bug are in the same position on the same maps. We need testers to load maps and try to target each camp to isolate all camps that are affected. We need developers to work out why these camps can't be targeted by marshalls for attack even though we can mouseover and see what is in the camp, and these camps will still intercept attacks.
This bug affects maybe one or two camps in a whole map, maybe one in a hundred. When it's a boss camp, it is extremely disheartening! Players who don't play this mode of the game look at threads like this and decide not to try PVP at all, even though there are plenty of us who are enjoying PVP.
I've found a matching thread in the German speaking forums.
Please give me a sign that you have seen this thread and reported it!
Players, please keep posting your bugged camps.
SwampHen
Last edited by SwampHen; 15.09.15 at 04:31.
Deathcap - The Flesh-Eating Mushroom from the Create-An-Enemy Contest 2013
Thank you for the info! This issue should be fixed with the next game version.
I spot few on tier 3 medium maps. Looks they appear in the same places. No screen here, I play small ones as they look to be this bug free.
BTW - to avoid supprises (especialy with the map leader) I used to send one general first. Then hoover in attack mode over each important camp to check for this bug.
You donĀ“t have to send a marshall for that,just use the "ghost marshall".
You can identify all non-attackable camps easily by pointing them.
Hah, I used to send one marshall before the ghost camp was introduced. Right - use a ghost.
Sadly, the fix for this issue did not make it into tomorrow's deployment. I will let you know when it will be implemented as soon as I get more info.
Thankyou very much, BB_Ravel!
Deathcap - The Flesh-Eating Mushroom from the Create-An-Enemy Contest 2013