It is.
Shhh. I want to trick them and make them launch the LV75 now! Shhh!
I definitely will have to get one. I'd also support it not being tradable.
But it'd be nice if our mayor's house would be so pretty. I haven't actually upgraded it past level 2 because of how it looks. And the planned level 6 M.H. doesn't look any better. That actually doesn't have anything much to do with the level cap rise, except for the planned level 6 buildings, which was in a past update, so sorry for complaining here. :P
I have to kind of agree. Have been testing several browsers and monitoring memory (and CPU) usage now for some months. Though I've found some workarounds (eg I prefer FireFox, but had to stop using it here.), I think there are too much flaws already in current game version.
I would rather say that's mainly related to your playstyle than just net connection and computer. It's a huge difference between jumping between just your home island and a FT adv compared to jumping around guildies and friends' islands doing some buffing.
About crashes, chrome seems to crash more often than other browsers, BUT that's because FireFox and ie will rather freeze you out of game long before they would crash of memory allocation lossage. FireFox will surely stop working before you even have got your first found (of the day) mine up..
Safe idle mode here is to load an adventure and then leave game sitting there.
Yes, I think it started getting real worse from patch when they added the "show buff duration"-mouseover function.
Those settings do nothing but set how much are allowed to be saved on your computer til next time you startup tso (hence "storage") - eg global-chat settings et c used to be saved there, but atm seems to be saved on server-side (or not at all) since advanced options were added.
You'll find the work memory of Flash if you check Processes in Task Manager - that'll (for sure) be the most CPU-using one in the list and you'll see it's been running through the browser (and not as standalone).
I haven't seen this discussed, so i'll ask
I understand that Geos and Explorers get new seacrh options. Will the new skills be added to the skill tree as well? Will they be added to the already existing geos and explorers, or only the ones purchased after the pack goes live? Will the amount of books available to invest in the single geo/exp will change? Will there be a time where we can reshuffle some books if the new skills are added to the old geos/explorers?
There were no new skills at test at any time so they probably did not make any due the amount of changes it would require