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Thread: [Feedback] XXL Level Cap Raise Pack

  1. #61
    Ruler of the Land Xibor's Avatar
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    I figured that was the case but some clarification doesn't hurt - many thanks
    Sorry, but I've slept since then...

  2. #62
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    Quote Originally Posted by corona88 View Post
    assassin, roa and catapults.
    also that is reason why bb must remove star coins or remove this items from gift option.
    when players see some player already on lvl 75 and they on lvl less than 60 they will complain. will ask how that is possible etc. also that will make big unbalance.
    If BB want keep star coins they must remove gift options
    I don't think they'll want the numbers leaving that I suspect if they did this. And anyone that complains that others are getting higher levels than them is an idiot. The game is about gameplay, not levels.

  3. #63
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    Quote Originally Posted by corona88 View Post
    assassin, roa and catapults.
    also that is reason why bb must remove star coins or remove this items from gift option.
    when players see some player already on lvl 75 and they on lvl less than 60 they will complain. will ask how that is possible etc. also that will make big unbalance.
    If BB want keep star coins they must remove gift options
    Sorry but the only way to remove the sort of imbalance your talking about would be to stop selling gems for cash. Thats never going to happen.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  4. #64
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    Quote Originally Posted by corona88 View Post
    assassin, roa and catapults.
    also that is reason why bb must remove star coins or remove this items from gift option.
    when players see some player already on lvl 75 and they on lvl less than 60 they will complain. will ask how that is possible etc. also that will make big unbalance.
    If BB want keep star coins they must remove gift options
    Your over looking the fact that as it stands you can buy yourself all the way to 75 if you so wish with Panda quests, so imbalance will always be there.

  5. #65
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    Quote Originally Posted by Bluesavanah View Post
    Your over looking the fact that as it stands you can buy yourself all the way to 75 if you so wish with Panda quests, so imbalance will always be there.
    Those mini adventures are in the shop at test only for testing purposes and will be loot/etc only in live version.

  6. #66
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    Quote Originally Posted by corona88 View Post
    well in theory player can be on lvl 56 in 1 day and will be some crazy players who will be on lvl 56 in 2 weeks
    Ignore that corona typoed can be on lvl 56 in 1 day (that is obviously lvl 51 in one day)

    Level 56 in two weeks is not a huge problem (presuming premium):
    HLT sitting at rtf = 135k xp
    12 SA per day @ 63k xp each = 750k xp per day
    14 days = (750k x 14 = 10,500,000 ish) plus 135k = 10,635k
    Pretty near the 11 million or so needed and that does not even count xp from new quests and quests while leveling.

    An SA runs at around 400r 35m max losses (with a couple suicides) ... even without buff on barracks you can churn out 2400 recruits a day, so that army for 12 a day would only need a bit faster than double time.

    There will be some players doing 16 of them a day which, obviously would be even faster.
    That is without even nuking an FT.

  7. #67
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    Quote Originally Posted by Tripi View Post
    Ignore that corona typoed can be on lvl 56 in 1 day (that is obviously lvl 51 in one day)

    Level 56 in two weeks is not a huge problem (presuming premium):
    HLT sitting at rtf = 135k xp
    12 SA per day @ 63k xp each = 750k xp per day
    14 days = (750k x 14 = 10,500,000 ish) plus 135k = 10,635k
    Pretty near the 11 million or so needed and that does not even count xp from new quests and quests while leveling.

    An SA runs at around 400r 35m max losses (with a couple suicides) ... even without buff on barracks you can churn out 2400 recruits a day, so that army for 12 a day would only need a bit faster than double time.

    There will be some players doing 16 of them a day which, obviously would be even faster.
    That is without even nuking an FT.
    With skunk you can manage those troops you listed as example losses. SA however is a slow adv to do and pretty much needs 4 slow gens to block for less losses so that is half a day just to travel times. Even with 3 slow gens it's still slow and with 6 hour sleep, downtimes and other breaks it's nearly impossible run. 1001 adventure balance is not the biggest issue for person doing such run

    Then other issue I did not even bother to mention earlier is the production times for new units. I think you saw or counted at test lvl 1-2 production times for one adventure and it's not hours or even couple days. Then not forgetting the resources for the troops. Quests and explorers wont give enough platinum to do decent amount of even one unit type.

    Anyways like it was said BB has plenty of time to improve 1001 adv balance to Halloween patch or to Halloween removals if they land topic package this month

  8. #68
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    Quote Originally Posted by Vrisitiggsy View Post
    I don't think they'll want the numbers leaving that I suspect if they did this. And anyone that complains that others are getting higher levels than them is an idiot. The game is about gameplay, not levels.
    players don't ask how many granite you have or how many gc you have. they ask only about level.
    check G1 sometimes and you will see (especially those days when is a lot new players) and check they comment after someone say is on lvl 50

    Quote Originally Posted by Dorotheus View Post
    Sorry but the only way to remove the sort of imbalance your talking about would be to stop selling gems for cash. Thats never going to happen.
    gems? i can't see difference on player island. which player bought gems, which player don't bought gems

    Quote Originally Posted by Bluesavanah View Post
    Your over looking the fact that as it stands you can buy yourself all the way to 75 if you so wish with Panda quests, so imbalance will always be there.
    We still don't have any info about panda quest. we don't know how we can get that quest. is any limit about that etc.
    that guest can be big problem in game, but still no info about that

    If bb put that on wrong way will happen a lot bad things

    Quote Originally Posted by Tripi View Post
    Ignore that corona typoed can be on lvl 56 in 1 day (that is obviously lvl 51 in one day)

    Level 56 in two weeks is not a huge problem (presuming premium):
    HLT sitting at rtf = 135k xp
    12 SA per day @ 63k xp each = 750k xp per day
    14 days = (750k x 14 = 10,500,000 ish) plus 135k = 10,635k
    Pretty near the 11 million or so needed and that does not even count xp from new quests and quests while leveling.

    An SA runs at around 400r 35m max losses (with a couple suicides) ... even without buff on barracks you can churn out 2400 recruits a day, so that army for 12 a day would only need a bit faster than double time.

    There will be some players doing 16 of them a day which, obviously would be even faster.
    That is without even nuking an FT.
    no typo
    I'm talking about nuke and why they should remove gift options if they keep star coins in loot.using 1 roa per day and assassin every second day is ok. when player can buy assassin, roa and catapults. they can use unlimited numbers per day and have really low losses and can finish adventures faster

    to lvl 51 i need only half hour. so lvl 56 can be in 6-7 hours.

    vlt is best because have only 4 leader, different in xp is not big.
    on every leader first use assassin, then roa, than this
    Spoiler

    BB don't understand their own game

  9. #69
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    Quote Originally Posted by corona88 View Post
    to lvl 51 i need only half hour. so lvl 56 can be in 6-7 hours.

    vlt is best because have only 4 leader, different in xp is not big.
    on every leader first use assassin, then roa, than this
    Spoiler

    Your ignoring one factor, buff weapons have a cool down period on their purchase. Therefore that place's limits on how fast and what troops you need to replace. Secondly the sort of players who would want to use the buff weapons to fast track their way to 75, will have been using them to fast track to whatever goal they decided was their goal of the day/week/month as up until the original announcement we did not know it was coming therefore there was no reason to prepare for it. In short they will not have a large supply of the buff weapons to start with. If they start doing what your suggesting they will run out in pretty short order and then will be forced to wait for purchase cool down and or troop rebuild before carrying on.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  10. #70
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    Quote Originally Posted by Dorotheus View Post
    Your ignoring one factor, buff weapons have a cool down period on their purchase. Therefore that place's limits on how fast and what troops you need to replace. Secondly the sort of players who would want to use the buff weapons to fast track their way to 75, will have been using them to fast track to whatever goal they decided was their goal of the day/week/month as up until the original announcement we did not know it was coming therefore there was no reason to prepare for it. In short they will not have a large supply of the buff weapons to start with. If they start doing what your suggesting they will run out in pretty short order and then will be forced to wait for purchase cool down and or troop rebuild before carrying on.
    You can buy from other players, so you can't run out. that is why bb should remove gift options. it's not hard to find 30 player who are willing to sell you

    why you against removing gift options?
    BB don't understand their own game

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