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Thread: [Feedback] XXL Level Cap Raise Pack

  1. #81
    Original Serf
    Join Date
    Nov 2012
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    11
    World
    Newfoundland
    I'm level 43. Do i have reach level 50 until end of september?

  2. #82
    Town Crier
    Join Date
    Feb 2012
    Location
    Finland
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    820
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    Newfoundland
    Quote Originally Posted by Dexadeki View Post
    I'm level 43. Do i have reach level 50 until end of september?
    No, not even this year based on your join date and current level. Only with premium and multiple adventures every day you might be able manage it.

  3. #83
    Wordsmith
    Join Date
    Apr 2012
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    713
    World
    Northisle
    prolonged treasure search start on lvl 54, alibaba adventures on lvl 56, scenario on lvl 56
    we get mahanoy sawmill on lvl 52.

    what is point giving mahogany sawmill on lvl 52 when we can't use them before lvl 54?

    i think prolonged treasure search should start on lvl 52 or move mahogany sawmill on lvl 54
    Last edited by corona88; 05.09.15 at 22:47.
    BB don't understand their own game

  4. #84
    Ruler of the Land BB_Ravel's Avatar
    Join Date
    Nov 2011
    Posts
    2,852
    World
    Newfoundland
    UPDATE:
    The second part of the XXL Level Cap Raise Dev Diary, offering more details about the upcoming Island Archipelago, is now available here.

    Please leave comments below.
    Last edited by BB_Ravel; 11.09.15 at 12:48.

  5. #85
    Wordsmith
    Join Date
    Apr 2012
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    713
    World
    Northisle
    and still no coal deposits. we don't need gold and iron (is nice to have more) for new chain, but we need coal and no coal deposit on archipelago
    Last edited by corona88; 11.09.15 at 12:53.
    BB don't understand their own game

  6. #86
    Architect of the Empire
    Join Date
    Jun 2013
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    973
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    Sandycove
    Quote Originally Posted by corona88 View Post
    and still no coal deposits. we don't need gold and iron (is nice to have more) for new chain, but we need coal and no coal deposit on archipelago
    Keep your coal deposits, make recyclers tradeable

  7. #87
    Wordsmith
    Join Date
    Apr 2012
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    Northisle
    Quote Originally Posted by Bluesavanah View Post
    Keep your coal deposits, make recyclers tradeable
    recyclers use space, coal deposit not
    BB don't understand their own game

  8. #88
    Committed Clicker
    Join Date
    Mar 2012
    Posts
    416
    World
    Northisle


    Looks like they have tweaked build spots on that first mini area to allow a store plus two generals (though it does look like one of the generals is half in the second zone). That could be helpful.

  9. #89
    Veteran Communicator Brayarg's Avatar
    Join Date
    Feb 2012
    Location
    Uk
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    791
    World
    Newfoundland
    Quote Originally Posted by Tripi View Post


    Looks like they have tweaked build spots on that first mini area to allow a store plus two generals (though it does look like one of the generals is half in the second zone). That could be helpful.
    its been like this on test for quite some time now, week or two. If i had to lay a day to it, The update on the 1st of Sep.

  10. #90
    Architect of the Empire
    Join Date
    Jun 2013
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    973
    World
    Sandycove
    Quote Originally Posted by corona88 View Post
    recyclers use space, coal deposit not
    I have significant pinewood so it actually creates space, I fully expect some sort of super coal factory in the future (hint hint BB). I don't mean a workyard either a 2x2 building.
    Last edited by Bluesavanah; 11.09.15 at 13:17.

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