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Thread: [Feedback] XXL Level Cap Raise Pack

  1. #161
    Wordsmith
    Join Date
    Apr 2012
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    713
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    Northisle
    BB you sure adventures are ready or again will be changed after 1 year? why knight still don't have attack weakest target?

    scenarios is much better now. only question is can you little reduce amount of grout?

    also
    Ali Baba, the young woodcutter

    Difficulty 10+
    Can be completed with normal units
    1 player
    We can defeat lord without luck with normal units.
    with any setup will be

    roa and assassin is not normal units
    Last edited by corona88; 22.09.15 at 15:06.
    BB don't understand their own game

  2. #162
    Original Serf
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    Sandycove
    if you could call 270 elites "normal" anyway...

  3. #163
    Treasure Hunter
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    Aug 2012
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    Newfoundland
    Is it just me or does the new product chain for elite type units negate the need for endless copper mines?

  4. #164
    Committed Clicker
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    Mar 2012
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    Northisle
    Quote Originally Posted by TotoMok View Post
    Is it just me or does the new product chain for elite type units negate the need for endless copper mines?
    Old troop types will still be required even once past level 56 as players will still be doing the older adventures and will likely be using some old troops on Arabian Nights.
    There will likely be less demand for copper ore though as the number of recruits used will fall slightly (depending on how many old advs a person plays).

    Can always convert the excess copper ore to iron ore in the provisions house (new conversion) and sell or use that instead.

  5. #165
    HannnS
    So mahogany wood will be the new exotic wood... And what takes the roll of old granite?
    But: the exotic wood cutters and grantie masons will make settlers life much easier

  6. #166
    Ruler of the Land
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    Sandycove
    Grout is the new granite
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  7. #167
    Skilled Student
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    Sandycove
    Seems interesting :P

  8. #168
    Nifty Seamus1's Avatar
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    Newfoundland


    These troops also require brew ( and a lot of it ) just like any other troop actually...
    So the Dev. diary about the production chain of new troops is incomplete !!!!!!

    The actual production chain should include: Farm ( wheat ) + well / watermill ( water ) + brewery ( brew ) + Saltpeter + Powderhut ( gunpowder ) + mahogany wood + arquebus + 1 settler.

    For the marksman.

    I didn't include the mill or the bakery to produce settlers in the provision house because we are getting this HUGE amount of settlers in our adventure loot.
    Although you might need them due to the high losses on each camp on these new islands or adventures.

    Total resources for 1 Marksman:

    50 wheat + 100 water + 50 brew + 12 saltpeter + 8 mahogany wood + 2 gunpowder + 1 arquebus + 1 settler

    I used the marksman as example, armored or mounted marksman use additional resources !!!
    Last edited by Seamus1; 24.09.15 at 10:01. Reason: as pointed out below , miscalculated cos i looked at a lvl 5 arquebus maker :p

  9. #169
    Ruler of the Land topgearfan's Avatar
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    Quote Originally Posted by Seamus1 View Post

    50 wheat + 100 water + 50 brew + 60 saltpeter + 40 mahogany wood + 10 gunpowder + 1 arquebus + 1 settler
    not sure this is correct either
    Was fighting windmills from Aug 2012 to Oct 2019.

  10. #170
    Nifty Seamus1's Avatar
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    Newfoundland
    Quote Originally Posted by topgearfan View Post
    not sure this is correct either
    you are correct , i edited









    Total resources for 1 Marksman:

    50 wheat + 100 water + 50 brew + 12 saltpeter + 8 mahogany wood + 2 gunpowder + 1 arquebus + 1 settler

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